using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SkipToMultiplayerMenu")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SkipToMultiplayerMenu")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("19daac4f-befb-4658-b237-679df1f71a19")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SkipToMultiplayerMenu
{
[BepInPlugin("FlipMods.SkipToMultiplayerMenu", "SkipToMultiplayerMenu", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
private static Plugin instance;
private void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
instance = this;
_harmony = new Harmony("SkipToMultiplayerMenu");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"SkipToMultiplayerMenu loaded");
}
public static void Log(string message)
{
((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FlipMods.SkipToMultiplayerMenu";
public const string PLUGIN_NAME = "SkipToMultiplayerMenu";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SkipToMultiplayerMenu.Patches
{
[HarmonyPatch]
internal class SkipToMultiplayerMenuPatcher
{
private static bool skippedPreInitScene;
private static bool skippedInitScene;
[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
[HarmonyPrefix]
public static bool InitializeGameManager()
{
if (skippedPreInitScene)
{
return true;
}
skippedPreInitScene = true;
Plugin.Log("Loading GameManager in InitScene.");
SceneManager.LoadScene("InitScene");
return false;
}
[HarmonyPatch(typeof(InitializeGame), "Start")]
[HarmonyPrefix]
public static bool LoadMultiplayerMenuScene()
{
if (skippedInitScene)
{
return true;
}
skippedInitScene = true;
Plugin.Log("Skipping to MainMenu scene.");
SceneManager.LoadScene("MainMenu");
return false;
}
}
}