using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BrackenDance.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BrackenDance")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A Mod to dance with the bracken while playing music from a boombox")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("BrackenDance")]
[assembly: AssemblyTitle("BrackenDance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BrackenDance
{
[BepInPlugin("FloraMemori.BrackenDanceMod", "Bracken Dance", "1.1.0")]
public class BrackenDanceMod : BaseUnityPlugin
{
private const string modGUID = "FloraMemori.BrackenDanceMod";
private const string modName = "Bracken Dance";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("FloraMemori.BrackenDanceMod");
private static BrackenDanceMod Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("FloraMemori.BrackenDanceMod");
mls.LogInfo((object)"Bracken Dance loaded");
harmony.PatchAll(typeof(BrackenDanceMod));
harmony.PatchAll(typeof(FlowerManAIPatch));
harmony.PatchAll(typeof(EnemyAIPatch));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BrackenDance";
public const string PLUGIN_NAME = "BrackenDance";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace BrackenDance.Patches
{
[HarmonyPatch(typeof(EnemyAI))]
internal class EnemyAIPatch
{
[HarmonyPatch("DetectNoise")]
[HarmonyPrefix]
public static void EnemyDetectNoisePatch(ref Vector3 noisePosition, ref float noiseLoudness, ref int timesPlayedInOneSpot, ref int noiseID, EnemyAI __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
if (!(__instance is FlowermanAI))
{
return;
}
FlowermanAI val = (FlowermanAI)__instance;
if (noiseID != 5 || !(Vector3.Distance(((Component)val).transform.position, noisePosition) < 30f))
{
return;
}
if (((EnemyAI)val).currentBehaviourStateIndex != 3)
{
((EnemyAI)val).SwitchToBehaviourStateOnLocalClient(3);
}
val.angerMeter = 2f;
if (((NetworkBehaviour)val).IsOwner)
{
Transform val2 = ((EnemyAI)val).ChooseClosestNodeToPosition(noisePosition, false, 0);
if ((Object)(object)val2 != (Object)null)
{
((EnemyAI)val).targetNode = val2;
((EnemyAI)val).SetDestinationToPosition(((EnemyAI)val).targetNode.position, false);
}
}
}
}
[HarmonyPatch(typeof(FlowermanAI))]
internal class FlowerManAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void StartPatch(FlowermanAI __instance)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
EnemyBehaviourState[] enemyBehaviourStates = ((EnemyAI)__instance).enemyBehaviourStates;
((EnemyAI)__instance).enemyBehaviourStates = (EnemyBehaviourState[])(object)new EnemyBehaviourState[4];
for (int i = 0; i < enemyBehaviourStates.Length; i++)
{
((EnemyAI)__instance).enemyBehaviourStates[i] = enemyBehaviourStates[i];
}
EnemyBehaviourState val = new EnemyBehaviourState();
val.name = "Dance State";
val.playOneShotVoice = false;
val.playOneShotSFX = false;
val.parameterString = "BrackenDance";
val.VoiceClip = null;
((EnemyAI)__instance).enemyBehaviourStates[3] = val;
}
[HarmonyPatch("DoAIInterval")]
[HarmonyPostfix]
public static void DoAIIntervalPatch(FlowermanAI __instance)
{
if (((EnemyAI)__instance).currentBehaviourStateIndex == 3 && __instance.angerMeter <= 0f)
{
((EnemyAI)__instance).SwitchToBehaviourStateOnLocalClient(0);
}
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void UpdatePatch(FlowermanAI __instance)
{
if (((EnemyAI)__instance).currentBehaviourStateIndex == 3)
{
__instance.angerMeter -= Time.deltaTime;
}
}
[HarmonyPatch("OnCollideWithPlayer")]
[HarmonyPrefix]
public static bool OnCollideWithPlayerPatch(FlowermanAI __instance)
{
if (((EnemyAI)__instance).currentBehaviourStateIndex == 3)
{
return false;
}
return true;
}
}
}