Decompiled source of BrackenDanceMod v1.1.0

BrackenDance.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BrackenDance.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BrackenDance")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A Mod to dance with the bracken while playing music from a boombox")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("BrackenDance")]
[assembly: AssemblyTitle("BrackenDance")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BrackenDance
{
	[BepInPlugin("FloraMemori.BrackenDanceMod", "Bracken Dance", "1.1.0")]
	public class BrackenDanceMod : BaseUnityPlugin
	{
		private const string modGUID = "FloraMemori.BrackenDanceMod";

		private const string modName = "Bracken Dance";

		private const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("FloraMemori.BrackenDanceMod");

		private static BrackenDanceMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("FloraMemori.BrackenDanceMod");
			mls.LogInfo((object)"Bracken Dance loaded");
			harmony.PatchAll(typeof(BrackenDanceMod));
			harmony.PatchAll(typeof(FlowerManAIPatch));
			harmony.PatchAll(typeof(EnemyAIPatch));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BrackenDance";

		public const string PLUGIN_NAME = "BrackenDance";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace BrackenDance.Patches
{
	[HarmonyPatch(typeof(EnemyAI))]
	internal class EnemyAIPatch
	{
		[HarmonyPatch("DetectNoise")]
		[HarmonyPrefix]
		public static void EnemyDetectNoisePatch(ref Vector3 noisePosition, ref float noiseLoudness, ref int timesPlayedInOneSpot, ref int noiseID, EnemyAI __instance)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			if (!(__instance is FlowermanAI))
			{
				return;
			}
			FlowermanAI val = (FlowermanAI)__instance;
			if (noiseID != 5 || !(Vector3.Distance(((Component)val).transform.position, noisePosition) < 30f))
			{
				return;
			}
			if (((EnemyAI)val).currentBehaviourStateIndex != 3)
			{
				((EnemyAI)val).SwitchToBehaviourStateOnLocalClient(3);
			}
			val.angerMeter = 2f;
			if (((NetworkBehaviour)val).IsOwner)
			{
				Transform val2 = ((EnemyAI)val).ChooseClosestNodeToPosition(noisePosition, false, 0);
				if ((Object)(object)val2 != (Object)null)
				{
					((EnemyAI)val).targetNode = val2;
					((EnemyAI)val).SetDestinationToPosition(((EnemyAI)val).targetNode.position, false);
				}
			}
		}
	}
	[HarmonyPatch(typeof(FlowermanAI))]
	internal class FlowerManAIPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void StartPatch(FlowermanAI __instance)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			EnemyBehaviourState[] enemyBehaviourStates = ((EnemyAI)__instance).enemyBehaviourStates;
			((EnemyAI)__instance).enemyBehaviourStates = (EnemyBehaviourState[])(object)new EnemyBehaviourState[4];
			for (int i = 0; i < enemyBehaviourStates.Length; i++)
			{
				((EnemyAI)__instance).enemyBehaviourStates[i] = enemyBehaviourStates[i];
			}
			EnemyBehaviourState val = new EnemyBehaviourState();
			val.name = "Dance State";
			val.playOneShotVoice = false;
			val.playOneShotSFX = false;
			val.parameterString = "BrackenDance";
			val.VoiceClip = null;
			((EnemyAI)__instance).enemyBehaviourStates[3] = val;
		}

		[HarmonyPatch("DoAIInterval")]
		[HarmonyPostfix]
		public static void DoAIIntervalPatch(FlowermanAI __instance)
		{
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 3 && __instance.angerMeter <= 0f)
			{
				((EnemyAI)__instance).SwitchToBehaviourStateOnLocalClient(0);
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void UpdatePatch(FlowermanAI __instance)
		{
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 3)
			{
				__instance.angerMeter -= Time.deltaTime;
			}
		}

		[HarmonyPatch("OnCollideWithPlayer")]
		[HarmonyPrefix]
		public static bool OnCollideWithPlayerPatch(FlowermanAI __instance)
		{
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 3)
			{
				return false;
			}
			return true;
		}
	}
}