Florent-Terminal_Tools icon

Terminal Tools

Tools to make the terminal more useful.

Last updated 10 months ago
Total downloads 19324
Total rating 6 
Categories Mods Tools Misc BepInEx Client-side
Dependency string Florent-Terminal_Tools-1.0.2
Dependants 29 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Terminal Tools

A Lethal Company mod to make the ship's terminal a bit more useful. Allows manipulating the ship's doors, lights, and teleporters, allows you to launch or land the ship, and provides status information about crewmember health and the current time.

Equipment Commands

Teleport

  • Description: Teleport the specified member of the crew.
  • Usage: Teleport [Player Name]
  • Details: Teleports a specified player to a set location. If no player is specified, it attempts to teleport the player currently targeted in the map screen.

InverseTeleport

  • Description: Start the inverse teleporter.
  • Usage: Inverse
  • Details: Initiates the inverse teleportation process. Checks if the teleporter is available and interactable before initiating.

ResetInverse

  • Description: Resets the inverse teleporter cooldown.
  • Usage: ResetInverse, Reset
  • Details: Resets the cooldown for the inverse teleporter, allowing it to be used again immediately.

Scramble

  • Description: Reset then activate inverse teleporter.
  • Usage: Scramble
  • Details: Performs a reset of the inverse teleporter's cooldown and then immediately initiates inverse teleportation.

Ship Commands

Lights

  • Description: Toggle the lights on or off.
  • Usage: Lights
  • Details: Turn the lights on or off. Useful for when one of your crewmates is a joker with a remote.

Door

  • Description: Toggle the door's open or close state.
  • Usage: Door, Doors
  • Details: Determines the current state of the ship's door and opens or closes it.

Close

  • Description: Close the door.
  • Usage: Close
  • Details: Closes the ship's door and provides current door power.

Open

  • Description: Open the door.
  • Usage: Open
  • Details: Opens the ship's door and provides current door power.

Launch

  • Description: Launches the ship.
  • Usage: Launch, GTFO
  • Details: Launches the ship.

Land

  • Description: Land the ship.
  • Usage: Land
  • Details: Lands the ship.

Info Commands

Time

  • Description: Tells the current time.
  • Usage: Time
  • Details: Provides the current time.

Status

  • Description: Get the status of crew members.
  • Usage: Status [Player name]
  • Details: Displays the status (health / cause of death) of the designated crew member. If none is specified, lists the status of all crew members.

Clear

  • Description: Clears the console.
  • Usage: Clear
  • Details: Clears all text from the console, providing a clean slate for new commands and responses.

Entity Commands

ListMines

  • Description: Lists all landmines.
  • Usage: ListMines
  • Details: Scans for landmines and returns their object codes.

ListTurrets

  • Description: Lists all turrets.
  • Usage: ListTurrets
  • Details: Scans for turrets and returns their object codes.

ListDoors

  • Description: Lists all doors.
  • Usage: ListDoors
  • Details: Scans for doors and returns their object codes.

Detonate

  • Description: Detonates designated landmine(s).
  • Usage: Detonate [All / Mine Id]
  • Details: Detonate a mine by its code, or detonate all mines with "all".

Berserk

  • Description: Makes designated turret(s) go berserk.
  • Usage: Berserk [All / Turret Id]
  • Details: Make the selected turret fire uncontrollably, or use "all" for absolute mayhem.

Other Commands

There are a few commands that aren't listed here. They're mostly used for debugging and testing, but I don't want to encourage their use. If you happen to find out what they are from the source code, though, I can't stop you from using them.

Happy hunting ;)

Changes

Refer to the Changelog.

Attribution

This document and the associated commands are based on the work found in the original repository. For more detailed information, contributions, or to view the source code, please visit:

LethalAPI.Terminal

Acknowledgements

The development of this README was assisted by AI tools provided by OpenAI. Their guidance and information helped in compiling the summaries and structuring this document.

Disclaimer

Please note that the code and commands provided in this repository are currently in beta. While every effort is made to ensure reliability and functionality, the code is still under development and may contain bugs or issues. No guarantees are made regarding its functionality or success. Users are advised to use this code at their own risk and to report any issues they encounter to help improve the project.