using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using RSModelAdditions.Replacements;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RSModelReplacements")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RSModelReplacements")]
[assembly: AssemblyTitle("RSModelReplacements")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RSModelAdditions
{
[BepInPlugin("FokeyT26.RSModels", "RS Company", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public void InitConfig()
{
}
private void Awake()
{
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Cobalt");
ModelReplacementAPI.RegisterSuitModelReplacement("Cobalt", typeof(CobaltReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading UberAmbush");
ModelReplacementAPI.RegisterSuitModelReplacement("UberAmbush", typeof(UberAmbushReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading IronKong");
ModelReplacementAPI.RegisterSuitModelReplacement("IronKong", typeof(IronKongReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Quartzer");
ModelReplacementAPI.RegisterSuitModelReplacement("Quartzer", typeof(QuartzerReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Ambush");
ModelReplacementAPI.RegisterSuitModelReplacement("Ambush", typeof(AmbushReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Atom");
ModelReplacementAPI.RegisterSuitModelReplacement("Atom", typeof(AtomReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading NoisyBoy");
ModelReplacementAPI.RegisterSuitModelReplacement("NoisyBoy", typeof(NoisyBoyReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Midas");
ModelReplacementAPI.RegisterSuitModelReplacement("Midas", typeof(MidasReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading TwinCities");
ModelReplacementAPI.RegisterSuitModelReplacement("TwinCities", typeof(TwinCitiesReplacement));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Zeus");
ModelReplacementAPI.RegisterSuitModelReplacement("Zeus", typeof(ZeusReplacement));
Harmony val = new Harmony("FokeyT26.RSModels");
val.PatchAll();
}
}
public static class Assets
{
public static string mainAssetBundleName = "realsteelbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name;
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace RSModelAdditions.Replacements
{
public class CobaltReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "CobaltPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class UberAmbushReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "UberAmbushPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class QuartzerReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "QuartzerPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class IronKongReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "IronKongPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AmbushReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "AmbushPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AtomReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "AtomPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NoisyBoyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NoisyBoyPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MidasReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "MidasPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class TwinCitiesReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "TwinCitiesPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ZeusReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "ZeusPrefab";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}