Decompiled source of RSModelReplacements v1.0.1

BepinEX/plugins/RSModelReplacements/RSModelReplacements.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using RSModelAdditions.Replacements;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("RSModelReplacements")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RSModelReplacements")]
[assembly: AssemblyTitle("RSModelReplacements")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RSModelAdditions
{
	[BepInPlugin("FokeyT26.RSModels", "RS Company", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public void InitConfig()
		{
		}

		private void Awake()
		{
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Cobalt");
			ModelReplacementAPI.RegisterSuitModelReplacement("Cobalt", typeof(CobaltReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading UberAmbush");
			ModelReplacementAPI.RegisterSuitModelReplacement("UberAmbush", typeof(UberAmbushReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading IronKong");
			ModelReplacementAPI.RegisterSuitModelReplacement("IronKong", typeof(IronKongReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Quartzer");
			ModelReplacementAPI.RegisterSuitModelReplacement("Quartzer", typeof(QuartzerReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Ambush");
			ModelReplacementAPI.RegisterSuitModelReplacement("Ambush", typeof(AmbushReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Atom");
			ModelReplacementAPI.RegisterSuitModelReplacement("Atom", typeof(AtomReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading NoisyBoy");
			ModelReplacementAPI.RegisterSuitModelReplacement("NoisyBoy", typeof(NoisyBoyReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Midas");
			ModelReplacementAPI.RegisterSuitModelReplacement("Midas", typeof(MidasReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading TwinCities");
			ModelReplacementAPI.RegisterSuitModelReplacement("TwinCities", typeof(TwinCitiesReplacement));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Zeus");
			ModelReplacementAPI.RegisterSuitModelReplacement("Zeus", typeof(ZeusReplacement));
			Harmony val = new Harmony("FokeyT26.RSModels");
			val.PatchAll();
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "realsteelbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace RSModelAdditions.Replacements
{
	public class CobaltReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "CobaltPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class UberAmbushReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "UberAmbushPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class QuartzerReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "QuartzerPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class IronKongReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "IronKongPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class AmbushReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AmbushPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class AtomReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AtomPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NoisyBoyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NoisyBoyPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MidasReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "MidasPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class TwinCitiesReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "TwinCitiesPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ZeusReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ZeusPrefab";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}