Decompiled source of FoofsLethalSkins v0.2.9

z_FoofsLethalModels.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("z_FoofsLethalModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("z_FoofsLethalModels")]
[assembly: AssemblyTitle("z_FoofsLethalModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace FoofsLethalCompModels
{
	public class MRFUNNYGREEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Clove";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRGIRAFFICUS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Girafficus";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSNOWFLAKE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Snowflake";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRECHO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Echo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEXUS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nexus";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSACKBOY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sackboy";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRGLITCH : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Glitch";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCAPRA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Capra";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MREGGMAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Eggman";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRULYSSES : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ulysses";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRLUNY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Luny";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMANIC : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Manic";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRE102G : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "E102G";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRIKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rika";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Mo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MROLIMAR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pik4Olimar";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRLOUIE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Pik4Louie";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMALE7 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "male07";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRBUTTERS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Butters";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCOILH : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Coil";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHOARDBUG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HoadingBug";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRJESTER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Jester";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRBRACKEN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Bracken";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRROLL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Roll";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNUTCRACKER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NutCracker";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRBUTLER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Butler";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFORESTGIANT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ForestGiant";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRLASSO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Lassoman";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRBIN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Binman";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRTHUMP : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Thumper";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRBABOON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "BaboonHawk";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRHUNTRESS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HuntressROR2";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRLEMURIAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LemurianROR2";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRBANDIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Bandit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCAPTAIN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Captain";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRACRID : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Acrid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSCOOBY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ScoobyDoo";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSHAGGY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ScoobyShaggy";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFRED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ScoobyFred";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRVELMA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ScoobyVelma";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRDAPHNE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ScoobyDaphne";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPARAPPA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PTR_Parappa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRLAMMY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PTR_Lammy";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MREYELESSDOG : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "EyelessDog";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRSPORELIZ : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SporeLizard";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRWALLACE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "WNG_Wallace";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRGROMIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "WNG_Gromit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPMGOOMBELLA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PM_Goombella";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPMVIVIAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PM_Vivian";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNAPPA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DBZ_Nappa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRVEGETA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "DBZ_VEGETA";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMANEATER1 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Maneater_Baby";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRMANEATER2 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Maneater_Angry";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCASTER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Caster";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRARTIFICER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Artificer";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRFALSESON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FalseSon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRCHEFSOTS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Chef";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("foofs.skins.lc", "FoofsLethalSkins", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_04b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bf: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("SW_Echo", typeof(MRECHO));
			ModelReplacementAPI.RegisterSuitModelReplacement("SW_Snowflake", typeof(MRSNOWFLAKE));
			ModelReplacementAPI.RegisterSuitModelReplacement("SW_Nexus", typeof(MRNEXUS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Girafficus", typeof(MRGIRAFFICUS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Capra", typeof(MRCAPRA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Glitch", typeof(MRGLITCH));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sackboy", typeof(MRSACKBOY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Eggman", typeof(MREGGMAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ulysses", typeof(MRULYSSES));
			ModelReplacementAPI.RegisterSuitModelReplacement("Luny", typeof(MRLUNY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Manic", typeof(MRMANIC));
			ModelReplacementAPI.RegisterSuitModelReplacement("E102G", typeof(MRE102G));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mo", typeof(MRMO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rika", typeof(MRRIKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pikmin_Olimar", typeof(MROLIMAR));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pikmin_Louie", typeof(MRLOUIE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Butters", typeof(MRBUTTERS));
			ModelReplacementAPI.RegisterSuitModelReplacement("male07", typeof(MRMALE7));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Coilhead", typeof(MRCOILH));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_HoardingBug", typeof(MRHOARDBUG));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Jester", typeof(MRJESTER));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Bracken", typeof(MRBRACKEN));
			ModelReplacementAPI.RegisterSuitModelReplacement("SW_Roll", typeof(MRROLL));
			ModelReplacementAPI.RegisterSuitModelReplacement("SW_Binman", typeof(MRBIN));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Lasso", typeof(MRLASSO));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_ForestGiant", typeof(MRFORESTGIANT));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Butler", typeof(MRBUTLER));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Nutcracker", typeof(MRNUTCRACKER));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Thumper", typeof(MRTHUMP));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Baboon", typeof(MRBABOON));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_Huntress", typeof(MRHUNTRESS));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_Lemurian", typeof(MRLEMURIAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Scooby_Fred", typeof(MRFRED));
			ModelReplacementAPI.RegisterSuitModelReplacement("Scooby_Daphne", typeof(MRDAPHNE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Scooby_Scooby", typeof(MRSCOOBY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Scooby_Shaggy", typeof(MRSHAGGY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Scooby_Velma", typeof(MRVELMA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Clove", typeof(MRFUNNYGREEN));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_Bandit", typeof(MRBANDIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_Acrid", typeof(MRACRID));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_Captain", typeof(MRCAPTAIN));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Eyeless", typeof(MREYELESSDOG));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_Spore", typeof(MRSPORELIZ));
			ModelReplacementAPI.RegisterSuitModelReplacement("PTR_Parappa", typeof(MRPARAPPA));
			ModelReplacementAPI.RegisterSuitModelReplacement("PTR_Lammy", typeof(MRLAMMY));
			ModelReplacementAPI.RegisterSuitModelReplacement("WNG_Wallace", typeof(MRWALLACE));
			ModelReplacementAPI.RegisterSuitModelReplacement("WNG_Gromit", typeof(MRGROMIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("PM_Goombella", typeof(MRPMGOOMBELLA));
			ModelReplacementAPI.RegisterSuitModelReplacement("PM_Vivian", typeof(MRPMVIVIAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("DBZ_Nappa", typeof(MRNAPPA));
			ModelReplacementAPI.RegisterSuitModelReplacement("DBZ_Vegeta", typeof(MRVEGETA));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_ManeaterBaby", typeof(MRMANEATER1));
			ModelReplacementAPI.RegisterSuitModelReplacement("M_ManeaterAngry", typeof(MRMANEATER2));
			ModelReplacementAPI.RegisterSuitModelReplacement("Caster", typeof(MRCASTER));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_Artificer", typeof(MRARTIFICER));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_FalseSon", typeof(MRFALSESON));
			ModelReplacementAPI.RegisterSuitModelReplacement("ROR_CHEF", typeof(MRCHEFSOTS));
			Harmony val = new Harmony("foofs.skins.lc");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Foof's Lethal Skins sucessfully loaded, now go jumpscare your friends with Parappa or the Bracken or something.");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "foofsmodels";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}