#define DEBUG
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FourthCompany.Configuration;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using simplex.TheOldCompany.NetcodePatcher;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("simplex.TheOldCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0+cf193bded75bfbdb403d5f8e6f018a68331405a1")]
[assembly: AssemblyProduct("The Old Company")]
[assembly: AssemblyTitle("simplex.TheOldCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FourthCompany
{
internal class FourthCompanyEnemyAI : EnemyAI
{
private enum State
{
Wandering,
ProcessingSound,
TravellingToSound,
Investigating,
Rushing,
Attacking
}
public Transform turnCompass = null;
public Transform attackArea = null;
public AudioSource step_sound_a = null;
public AudioSource step_sound_b = null;
public AudioSource step_sound_c = null;
public AudioSource sound_roar = null;
public AudioSource sound_alert = null;
private const float wander_speed = 3f;
private const float rush_speed = 18f;
private const float travel_speed = 5f;
private const float minimum_noise_volume = 0.2f;
private const float maximum_noise_distance = 30f;
private const float investigation_length = 5f;
private const float attack_length = 0.6f;
private const float process_length = 2f;
private const float player_invulnerability_length = 0.25f;
private const float sound_timer_walk_max = 0.8f;
private const float sound_timer_rush_max = 0.65f;
private const float damage = 80f;
private float timeSpentInvestigating;
private float attackTimer;
private float chaseTimer;
private float processingPauseTimer;
private float timeSinceHittingPlayer;
private float soundTimer;
private Vector3 targetPosition;
private Random enemyRandom = null;
private bool isDeadAnimationDone;
public override void Start()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
LogIfDebugBuild("Hatchling Spawned");
timeSpentInvestigating = 0f;
attackTimer = 0f;
processingPauseTimer = 0f;
timeSinceHittingPlayer = 0f;
targetPosition = Vector3.zero;
enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
isDeadAnimationDone = false;
base.currentBehaviourStateIndex = 0;
SetState(State.Wandering);
}
private void SetState(State _state)
{
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
switch (_state)
{
case State.Wandering:
if (base.currentBehaviourStateIndex != 3 && base.currentBehaviourStateIndex != 0)
{
return;
}
break;
case State.ProcessingSound:
if (base.currentBehaviourStateIndex != 0)
{
return;
}
break;
case State.TravellingToSound:
if (base.currentBehaviourStateIndex != 1)
{
return;
}
break;
case State.Investigating:
if (base.currentBehaviourStateIndex != 2 && base.currentBehaviourStateIndex != 4 && base.currentBehaviourStateIndex != 5)
{
return;
}
break;
case State.Rushing:
if (base.currentBehaviourStateIndex != 3)
{
return;
}
sound_alert.Play();
break;
case State.Attacking:
if (base.currentBehaviourStateIndex != 4)
{
return;
}
sound_roar.Play();
break;
}
((EnemyAI)this).SwitchToBehaviourClientRpc((int)_state);
switch (_state)
{
case State.Wandering:
LogIfDebugBuild("FourthCompanyEnemy WALKING");
DoAnimationClientRpc("BasicWalk");
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
break;
case State.ProcessingSound:
LogIfDebugBuild("FourthCompanyEnemy PROCESSING");
DoAnimationClientRpc("Investigate");
((EnemyAI)this).StopSearch(base.currentSearch, true);
processingPauseTimer = 0f;
break;
case State.TravellingToSound:
LogIfDebugBuild("FourthCompanyEnemy Moving to Investigate");
DoAnimationClientRpc("BasicWalk");
((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
break;
case State.Investigating:
timeSpentInvestigating = 0f;
LogIfDebugBuild("FourthCompanyEnemy INVESTIGATING");
DoAnimationClientRpc("Investigate");
break;
case State.Rushing:
LogIfDebugBuild("FourthCompanyEnemy CHASING");
chaseTimer = 0f;
DoAnimationClientRpc("RunEmDown");
break;
case State.Attacking:
LogIfDebugBuild("FourthCompanyEnemy ATTACKIGN");
DoAnimationClientRpc("Attack");
attackTimer = 0f;
break;
}
}
public override void Update()
{
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (base.isEnemyDead)
{
if (!isDeadAnimationDone)
{
isDeadAnimationDone = true;
base.creatureVoice.Stop();
base.creatureVoice.PlayOneShot(base.dieSFX);
}
return;
}
timeSinceHittingPlayer += Time.deltaTime;
processingPauseTimer += Time.deltaTime;
timeSpentInvestigating += Time.deltaTime;
attackTimer += Time.deltaTime;
chaseTimer += Time.deltaTime;
soundTimer += Time.deltaTime;
int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 4 || currentBehaviourStateIndex == 5))
{
turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 15f * Time.deltaTime);
}
if (currentBehaviourStateIndex == 0 || currentBehaviourStateIndex == 4 || currentBehaviourStateIndex == 2)
{
int num = -1;
if (currentBehaviourStateIndex != 4 && soundTimer >= 0.8f)
{
num = (int)Random.Range(0f, 2.99f);
soundTimer = 0f;
}
if (currentBehaviourStateIndex == 4 && soundTimer >= 0.65f)
{
num = (int)Random.Range(0f, 2.99f);
soundTimer = 0f;
}
switch (num)
{
case 0:
step_sound_a.Play();
break;
case 1:
step_sound_b.Play();
break;
case 2:
step_sound_c.Play();
break;
}
}
if (base.stunNormalizedTimer > 0f)
{
base.agent.speed = 0f;
}
}
public override void DoAIInterval()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
if (base.currentBehaviourStateIndex != 0)
{
((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
}
switch (base.currentBehaviourStateIndex)
{
case 0:
base.agent.speed = 3f;
break;
case 1:
base.agent.speed = 0f;
if (processingPauseTimer > 2f)
{
SetState(State.TravellingToSound);
}
break;
case 2:
{
base.agent.speed = 5f;
float num2 = Vector3.Distance(((Component)this).transform.position, targetPosition);
LogIfDebugBuild("FourthCompanyEnemy Enemy distance: " + num2);
if (num2 < 0.1f)
{
SetState(State.Investigating);
}
break;
}
case 3:
base.agent.speed = 0f;
if (timeSpentInvestigating > 5f)
{
SetState(State.Wandering);
}
break;
case 4:
{
base.agent.speed = 18f;
if (chaseTimer > 4.5f)
{
LogIfDebugBuild("Hatchling: Chase timer expired, resetting");
SetState(State.Investigating);
break;
}
float num = Vector3.Distance(((Component)this).transform.position, targetPosition);
if (num < 1f)
{
SetState(State.Attacking);
}
break;
}
case 5:
base.agent.speed = 54f;
if (attackTimer > 0.1f && timeSinceHittingPlayer > 0.2f)
{
SwingAttackHitClientRpc();
}
if (attackTimer > 0.3f)
{
NavMeshAgent agent = base.agent;
agent.speed *= 0.15f;
}
if (attackTimer > 0.6f)
{
LogIfDebugBuild("Hatchling: Finished attacking, resetting");
SetState(State.Investigating);
}
break;
default:
LogIfDebugBuild("This Behavior State doesn't exist!");
break;
}
}
public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID);
if (noiseLoudness < 0.2f)
{
return;
}
float num = Vector3.Distance(((Component)this).transform.position, noisePosition);
if (num > 30f)
{
return;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
SetState(State.ProcessingSound);
targetPosition = noisePosition;
break;
case 1:
targetPosition = noisePosition;
break;
case 2:
targetPosition = noisePosition;
break;
case 3:
targetPosition = noisePosition;
if (((EnemyAI)this).SetDestinationToPosition(targetPosition, true))
{
SetState(State.Rushing);
break;
}
targetPosition = ((Component)this).transform.position;
((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
break;
case 4:
targetPosition = noisePosition;
((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
break;
case 5:
break;
}
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (!(timeSinceHittingPlayer < 0.25f))
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null)
{
LogIfDebugBuild("FourthEnemyTest Collision with Player!");
timeSinceHittingPlayer = 0f;
val.DamagePlayer(80, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
}
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (!base.isEnemyDead)
{
base.enemyHP -= force;
}
}
[ClientRpc]
public void DoAnimationClientRpc(string animationName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1763914873u, val, (RpcDelivery)0);
bool flag = animationName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1763914873u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
LogIfDebugBuild("Animation: " + animationName);
base.creatureAnimator.SetTrigger(animationName);
}
}
[ClientRpc]
public void SwingAttackHitClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3282422788u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3282422788u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
LogIfDebugBuild("SwingAttackHitClientRPC");
int num = 8;
Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
if (array.Length == 0)
{
return;
}
Collider[] array2 = array;
foreach (Collider val3 in array2)
{
PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
if ((Object)(object)val4 != (Object)null)
{
LogIfDebugBuild("Swing attack hit player!");
timeSinceHittingPlayer = 0f;
val4.DamagePlayer(80, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
}
}
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(1763914873u, new RpcReceiveHandler(__rpc_handler_1763914873), "DoAnimationClientRpc");
((NetworkBehaviour)this).__registerRpc(3282422788u, new RpcReceiveHandler(__rpc_handler_3282422788), "SwingAttackHitClientRpc");
((EnemyAI)this).__initializeRpcs();
}
private static void __rpc_handler_1763914873(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)1;
((FourthCompanyEnemyAI)(object)target).DoAnimationClientRpc(animationName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3282422788(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)1;
((FourthCompanyEnemyAI)(object)target).SwingAttackHitClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "FourthCompanyEnemyAI";
}
}
[BepInPlugin("simplex.TheOldCompany", "The Old Company", "0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "fourthcompanyenemyassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("FourthCompanyEnemy");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("FourthCompanyEnemyTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("FourthCompanyEnemyTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin simplex.TheOldCompany is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "simplex.TheOldCompany";
public const string PLUGIN_NAME = "The Old Company";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace FourthCompany.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 100, "The spawn chance weight for FourthEnemyTest, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace simplex.TheOldCompany.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}