Decompiled source of DarkMist v1.3.0

DarkMist.dll

Decompiled a year ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DarkMist.MonoBehaviors;
using DarkMist.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("DarkMist")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DarkMist")]
[assembly: AssemblyTitle("DarkMist")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DarkMist
{
	[BepInPlugin("Frack.DarkMist", "Dark Mist", "1.3.0")]
	public class DarkMistBase : BaseUnityPlugin
	{
		public static ConfigEntry<float> ConfigMinDoorDistanceFromPlayers;

		public static ConfigEntry<int> ConfigMinOpenDoorCountToEntrance;

		public static ConfigEntry<float> ConfigMinDistanceFromEntrance;

		public static ConfigEntry<float> ConfigMinDistanceFromOtherPlayers;

		public static ConfigEntry<float> ConfigMinTime;

		public static ConfigEntry<int> ConfigMaxDoorsClosed;

		private static ConfigEntry<bool> DebugMode;

		private const string ModGuid = "Frack.DarkMist";

		private const string ModName = "Dark Mist";

		private const string ModVersion = "1.3.0";

		private readonly Harmony HarmonyPatch = new Harmony("Frack.DarkMist");

		private static DarkMistBase Instance;

		private ManualLogSource LogSource;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			LogSource = Logger.CreateLogSource("Frack.DarkMist");
			LogSource.LogInfo((object)"Dark Mist is awake");
			ConfigMinDoorDistanceFromPlayers = ((BaseUnityPlugin)this).Config.Bind<float>("DoorSelection", "MinDoorDistanceFromPlayers", 17f, "Minimum distance from players that a door should be before it closes");
			ConfigMaxDoorsClosed = ((BaseUnityPlugin)this).Config.Bind<int>("DoorSelection", "MaxDoorsClosed", 5, "Maximum number of doors that can get closed. (use -1 for infinity)");
			ConfigMinOpenDoorCountToEntrance = ((BaseUnityPlugin)this).Config.Bind<int>("TargetingRequirements", "MinOpenDoorCountToEntrance", 2, "Player's won't be targeted until they're at least this many open doors away from the enterance");
			ConfigMinDistanceFromEntrance = ((BaseUnityPlugin)this).Config.Bind<float>("TargetingRequirements", "MinDistanceFromEntrance", 50f, "Player's won't be targeted until they're at least this far from the enterance");
			ConfigMinDistanceFromOtherPlayers = ((BaseUnityPlugin)this).Config.Bind<float>("TargetingRequirements", "MinDistanceFromOtherPlayers", 0f, "Player's won't be targeted until they're at least this far from other players");
			ConfigMinTime = ((BaseUnityPlugin)this).Config.Bind<float>("TargetingRequirements", "MinTime", 30f, "Player's won't be targeted until they've met the above requirements for this many seconds. each player's timer resets after they're targeted");
			DebugMode = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "EnableDebugMode", false, "Just a debug/cheat mode to help with development");
			HarmonyPatch.PatchAll(typeof(DarkMistBase));
			HarmonyPatch.PatchAll(typeof(PlayerControllerBPatch));
			HarmonyPatch.PatchAll(typeof(DoorLockPatch));
		}

		public static void LogInfo(object data)
		{
			Instance.LogSource.LogInfo(data);
		}

		public static bool IsDebugMode()
		{
			return DebugMode.Value;
		}
	}
}
namespace DarkMist.Patches
{
	[HarmonyPatch(typeof(DoorLock))]
	internal class DoorLockPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void PatchAwake(DoorLock __instance)
		{
			DoorFrameCollider.Spawn(__instance);
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("ConnectClientToPlayerObject")]
		[HarmonyPostfix]
		private static void PatchConnectClientToPlayerObject(PlayerControllerB __instance)
		{
			((Component)__instance).gameObject.AddComponent<PlayerPathHomeMonitor>();
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void PatchUpdate(ref float ___sprintMeter)
		{
			if (DarkMistBase.IsDebugMode())
			{
				___sprintMeter = 1f;
			}
		}
	}
}
namespace DarkMist.MonoBehaviors
{
	public class DoorFrameCollider : MonoBehaviour
	{
		private DoorLock _Door;

		public DoorLock Door
		{
			get
			{
				return _Door;
			}
			set
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				_Door = value;
				Transform transform = ((Component)_Door).transform;
				((Component)this).transform.position = transform.position;
				((Component)this).transform.localScale = transform.lossyScale * 1.2f;
				((Component)this).transform.rotation = transform.rotation;
			}
		}

		private void OnDestroy()
		{
			DarkMistBase.LogInfo("Doorframe Destroyed");
		}

		public static DoorFrameCollider Spawn(DoorLock Door)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
			val.GetComponent<Collider>().isTrigger = true;
			MeshRenderer component = val.GetComponent<MeshRenderer>();
			if (DarkMistBase.IsDebugMode())
			{
				((Renderer)component).material = new Material(Shader.Find("HDRP/Unlit"));
				((Renderer)component).material.color = new Color(0.48f, 1f, 0.87f);
				((Renderer)component).material.SetFloat("Alpha", 0.3f);
			}
			else
			{
				Object.Destroy((Object)(object)component);
			}
			DoorFrameCollider doorFrameCollider = val.AddComponent<DoorFrameCollider>();
			doorFrameCollider.Door = Door;
			val.transform.SetParent(((Component)Door).transform.parent.parent);
			return doorFrameCollider;
		}
	}
	public class PlayerPathHomeMonitor : MonoBehaviour
	{
		private PlayerControllerB MyPlayerControllerB;

		private Transform MyTransform;

		private Vector3 MainEnteranceNavMeshPos;

		private LineRenderer PathRenderer;

		private NavMeshPath PathToEntrance = new NavMeshPath();

		private List<DoorLock> OpenDoorsInPath = new List<DoorLock>();

		private float TimeWithConditionsMet = 0f;

		private const float SlowUpdatePathInterval = 0.5f;

		private static int NumDoorsClosed;

		private int lastLogTimeWithConditionsMet;

		private int LastTickDoorCount = 0;

		private Vector3 PrevMainEnterancePos;

		private void Awake()
		{
			NumDoorsClosed = 0;
			DarkMistBase.LogInfo("PlayerPathHomeMonitor Awake");
			MyTransform = ((Component)this).GetComponent<Transform>();
			MyPlayerControllerB = ((Component)this).GetComponent<PlayerControllerB>();
			if (DarkMistBase.IsDebugMode())
			{
				PathRenderer = ((Component)this).GetComponent<LineRenderer>();
				if ((Object)(object)PathRenderer == (Object)null)
				{
					PathRenderer = ((Component)this).gameObject.AddComponent<LineRenderer>();
					LineRenderer pathRenderer = PathRenderer;
					pathRenderer.startWidth *= 0.2f;
					LineRenderer pathRenderer2 = PathRenderer;
					pathRenderer2.endWidth *= 0.2f;
				}
			}
		}

		private void Start()
		{
			((MonoBehaviour)this).Invoke("SlowUpdatePath", 0.5f);
		}

		private void Update()
		{
			UpdateTimeWithConditionsMet();
		}

		private void UpdateTimeWithConditionsMet()
		{
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			if (MyPlayerControllerB.isPlayerDead || !MyPlayerControllerB.isInsideFactory)
			{
				PathToEntrance.ClearCorners();
				if (Object.op_Implicit((Object)(object)PathRenderer))
				{
					PathRenderer.positionCount = 0;
				}
				TimeWithConditionsMet = 0f;
				lastLogTimeWithConditionsMet = 0;
			}
			else if (NumDoorsClosed >= DarkMistBase.ConfigMaxDoorsClosed.Value && DarkMistBase.ConfigMaxDoorsClosed.Value != -1)
			{
				TimeWithConditionsMet = 0f;
				lastLogTimeWithConditionsMet = 0;
			}
			else
			{
				if (OpenDoorsInPath.Count < DarkMistBase.ConfigMinOpenDoorCountToEntrance.Value)
				{
					return;
				}
				float num = PathLength(PathToEntrance);
				if (num < DarkMistBase.ConfigMinDistanceFromEntrance.Value)
				{
					return;
				}
				PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>(false);
				foreach (PlayerControllerB val in array)
				{
					if (!val.isPlayerDead && val.isInsideFactory && (Object)(object)((Component)val).gameObject != (Object)(object)((Component)this).gameObject)
					{
						Vector3 val2 = ((Component)val).transform.position - ((Component)this).transform.position;
						float magnitude = ((Vector3)(ref val2)).magnitude;
						if (magnitude < DarkMistBase.ConfigMinDistanceFromOtherPlayers.Value)
						{
							return;
						}
					}
				}
				TimeWithConditionsMet += Time.deltaTime;
				if ((int)TimeWithConditionsMet >= lastLogTimeWithConditionsMet + 1)
				{
					DarkMistBase.LogInfo("Conditions have been met for " + TimeWithConditionsMet + " Seconds");
					lastLogTimeWithConditionsMet = (int)TimeWithConditionsMet;
				}
				if (TimeWithConditionsMet > DarkMistBase.ConfigMinTime.Value)
				{
					DoorLock val3 = SelectDoorToClose();
					if (Object.op_Implicit((Object)(object)val3))
					{
						DarkMistBase.LogInfo("Door Closed!");
						val3.OpenOrCloseDoor(MyPlayerControllerB);
						TimeWithConditionsMet = 0f;
						lastLogTimeWithConditionsMet = 0;
					}
				}
			}
		}

		private DoorLock SelectDoorToClose()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			List<DoorLock> list = new List<DoorLock>();
			foreach (DoorLock item in OpenDoorsInPath)
			{
				bool flag = true;
				Vector3 position = ((Component)item).transform.position;
				PlayerControllerB[] array = Object.FindObjectsOfType<PlayerControllerB>(false);
				foreach (PlayerControllerB val in array)
				{
					if (!val.isPlayerDead && val.isInsideFactory)
					{
						Vector3 val2 = ((Component)val).transform.position - position;
						float magnitude = ((Vector3)(ref val2)).magnitude;
						if (magnitude < DarkMistBase.ConfigMinDoorDistanceFromPlayers.Value)
						{
							flag = false;
							break;
						}
					}
				}
				if (flag)
				{
					list.Add(item);
				}
			}
			if (list.Count > 0)
			{
				return list[Random.Range(0, list.Count)];
			}
			return null;
		}

		private float PathLength(NavMeshPath Path)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			float num = 0f;
			for (int i = 0; i < Path.corners.Length - 1; i++)
			{
				float num2 = num;
				Vector3 val = Path.corners[i] - Path.corners[i + 1];
				num = num2 + ((Vector3)(ref val)).magnitude;
			}
			return num;
		}

		private void SlowUpdatePath()
		{
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)MyPlayerControllerB))
			{
				return;
			}
			if (!MyPlayerControllerB.isPlayerDead && MyPlayerControllerB.isInsideFactory)
			{
				if (OpenDoorsInPath == null)
				{
					DarkMistBase.LogInfo("OpenDoorsInPath was null unexpectedly... fixing it.");
					OpenDoorsInPath = new List<DoorLock>();
				}
				if (PathToEntrance == null)
				{
					DarkMistBase.LogInfo("PathToEntrance was null unexpectedly... fixing it.");
					PathToEntrance = new NavMeshPath();
				}
				OpenDoorsInPath.Clear();
				if (GetPathFromEnterance(PathToEntrance))
				{
					Vector3 val = default(Vector3);
					((Vector3)(ref val))..ctor(0f, ((Component)this).transform.lossyScale.y * 0.5f, 0f);
					if (Object.op_Implicit((Object)(object)PathRenderer))
					{
						((Renderer)PathRenderer).enabled = true;
						PathRenderer.positionCount = PathToEntrance.corners.Length;
						for (int i = 0; i < PathRenderer.positionCount; i++)
						{
							PathRenderer.SetPosition(i, PathToEntrance.corners[i] + val);
						}
						DarkMistBase.LogInfo("The player is " + PathLength(PathToEntrance) + " Units from the entrance");
					}
					List<DoorFrameCollider> doorFramesInPath = GetDoorFramesInPath(PathToEntrance, val);
					if (doorFramesInPath.Count != LastTickDoorCount)
					{
						DarkMistBase.LogInfo(doorFramesInPath.Count + " Doorframes Found!");
						LastTickDoorCount = doorFramesInPath.Count;
					}
					foreach (DoorFrameCollider item in doorFramesInPath)
					{
						AnimatedObjectTrigger component = ((Component)item.Door).gameObject.GetComponent<AnimatedObjectTrigger>();
						if (component.boolValue)
						{
							OpenDoorsInPath.Add(item.Door);
						}
					}
				}
				else if (Object.op_Implicit((Object)(object)PathRenderer))
				{
					((Renderer)PathRenderer).enabled = false;
				}
			}
			((MonoBehaviour)this).Invoke("SlowUpdatePath", 0.5f);
		}

		private List<DoorFrameCollider> GetDoorFramesInPath(NavMeshPath Path, Vector3 Offset)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			List<DoorFrameCollider> list = new List<DoorFrameCollider>();
			Ray val4 = default(Ray);
			for (int i = 0; i < Path.corners.Length - 1; i++)
			{
				Vector3 val = Path.corners[i] + Offset;
				Vector3 val2 = Path.corners[i + 1] + Offset;
				Vector3 val3 = val2 - val;
				float magnitude = ((Vector3)(ref val3)).magnitude;
				val3 /= magnitude;
				((Ray)(ref val4))..ctor(val, val3);
				RaycastHit[] array = Physics.RaycastAll(val4, magnitude, -1, (QueryTriggerInteraction)2);
				for (int j = 0; j < array.Length; j++)
				{
					RaycastHit val5 = array[j];
					DoorFrameCollider component = ((Component)((RaycastHit)(ref val5)).collider).GetComponent<DoorFrameCollider>();
					if (Object.op_Implicit((Object)(object)component))
					{
						list.Add(component);
					}
				}
			}
			return list;
		}

		private bool GetPathFromEnterance(NavMeshPath Path)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			bool result = false;
			if (FindMainEntrancePosition(out var Result))
			{
				if (PrevMainEnterancePos != Result)
				{
					MainEnteranceNavMeshPos = RoundManager.Instance.GetRandomNavMeshPositionInRadius(Result, 6f, default(NavMeshHit));
					PrevMainEnterancePos = Result;
				}
				NavMeshHit val = default(NavMeshHit);
				if (NavMesh.FindClosestEdge(MyTransform.position, ref val, -1) && NavMesh.CalculatePath(MainEnteranceNavMeshPos, ((NavMeshHit)(ref val)).position, -1, Path))
				{
					result = true;
				}
			}
			return result;
		}

		public static bool FindMainEntrancePosition(out Vector3 Result)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			EntranceTeleport[] array = Object.FindObjectsOfType<EntranceTeleport>(false);
			for (int i = 0; i < array.Length; i++)
			{
				if (array[i].entranceId == 0 && !array[i].isEntranceToBuilding)
				{
					Result = ((Component)array[i]).transform.position;
					return true;
				}
			}
			Result = default(Vector3);
			return false;
		}
	}
}