Decompiled source of UnlethalCompany v1.1.0

BepInEx/plugins/UnlethalCompany.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FragileDeviations")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Removes all enemies, useful for practicing runs")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7aecbd2b8d95040e907324edc68e87cfbb07cf6a")]
[assembly: AssemblyProduct("UnlethalCompany")]
[assembly: AssemblyTitle("UnlethalCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UnlethalCompany
{
	[BepInPlugin("fragiledeviations.unlethalcompany", "UnlethalCompany", "1.1.0")]
	public class UnlethalPlugin : BaseUnityPlugin
	{
		private const string PluginGuid = "fragiledeviations.unlethalcompany";

		private const string PluginName = "UnlethalCompany";

		private const string PluginVersion = "1.1.0";

		private readonly Harmony _harmony = new Harmony("fragiledeviations.unlethalcompany");

		internal static ManualLogSource ModConsole;

		private void Awake()
		{
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
			ModConsole = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"fragiledeviations.unlethalcompany loaded!");
		}
	}
}
namespace UnlethalCompany.Patching
{
	internal static class ThreatRemover
	{
		[HarmonyPatch(typeof(EnemyAI))]
		internal class EnemyPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPostfix]
			private static void Delete(EnemyAI __instance)
			{
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
				UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed EnemyAI " + ((Object)((Component)__instance).gameObject).name));
			}
		}

		[HarmonyPatch(typeof(Turret))]
		internal class TurretPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPostfix]
			private static void Delete(Turret __instance)
			{
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
				UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed Turret " + ((Object)((Component)__instance).gameObject).name));
			}
		}

		[HarmonyPatch(typeof(Landmine))]
		internal class LandminePatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPostfix]
			private static void Delete(Landmine __instance)
			{
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
				UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed Landmine " + ((Object)((Component)__instance).gameObject).name));
			}
		}

		[HarmonyPatch(typeof(SpikeRoofTrap))]
		internal class SpikeRoofTrapPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPostfix]
			private static void Delete(SpikeRoofTrap __instance)
			{
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
				UnlethalPlugin.ModConsole.LogDebug((object)("Destroyed SpikeRoofTrap " + ((Object)((Component)__instance).gameObject).name));
			}
		}
	}
}