Decompiled source of LCConductivityRework v1.0.2

LCConductivityRework.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalExpansionCore.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LCConductivityRework")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Allows you to change specific item(s) to be conductive (struck-able by lightning) or not.")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("LCConductivityRework")]
[assembly: AssemblyTitle("LCConductivityRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LCConductivityRework
{
	[BepInPlugin("Froze.LCConductivityRework", "LCConductivityRework", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private Dictionary<string, bool> newConductivities = new Dictionary<string, bool>();

		public static ConfigEntry<string> conductiveItemsList { get; private set; }

		private void InitConfig()
		{
			conductiveItemsList = config.Bind<string>("Conductive Items", "List of Conductive Items", "ClownHornfalse,Flaskfalse,MoldPantrue,WhoopieCushionfalse", "Enter a comma-separated list of items with 'true' or 'false' at the end of the string.\nIf it's 'true' then the item will be conductive and vice versa. Case-sensitive!\nSee the mod's website for a list of configurable items.\n");
			string[] array = conductiveItemsList.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				if (text.EndsWith("true", StringComparison.OrdinalIgnoreCase))
				{
					newConductivities[text.Substring(0, text.Length - 4)] = true;
				}
				else if (text.EndsWith("false", StringComparison.OrdinalIgnoreCase))
				{
					newConductivities[text.Substring(0, text.Length - 5)] = false;
				}
				else
				{
					newConductivities[text] = false;
				}
			}
		}

		private void Awake()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LCConductivityRework is loaded!");
			SceneManager.sceneLoaded += OnSceneLoaded;
			Harmony val = new Harmony("Froze.LCConductivityRework");
			val.PatchAll();
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			modItemConductivity();
		}

		private void modItemConductivity()
		{
			foreach (KeyValuePair<string, bool> newConductivity in newConductivities)
			{
				string key = newConductivity.Key;
				if (AssetGather.Instance.scraps.ContainsKey(key))
				{
					AssetGather.Instance.scraps[key].isConductiveMetal = newConductivity.Value;
					((BaseUnityPlugin)this).Logger.LogInfo((object)$"Customized scrap item: {key}, Conductive: {newConductivity.Value}");
				}
			}
		}
	}
	[HarmonyPatch(typeof(StormyWeather))]
	public class StormyWeatherPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static bool UpdatePatch(StormyWeather __instance)
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return false;
			}
			return true;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LCConductivityRework";

		public const string PLUGIN_NAME = "LCConductivityRework";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}