using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UIMineSound")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UIMineSound")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("98e77627-3328-4f9c-bf3e-c5b793d17a8d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UIMineSound
{
[BepInPlugin("KurisuBot.UIMineSound", "UIMineSound", "1.0.0")]
public class UIMineSound : BaseUnityPlugin
{
public static UIMineSound instance;
public static ConfigEntry<bool> silenceMines;
internal ManualLogSource mls;
private readonly Harmony harmony = new Harmony("KurisuBot.UIMineSound");
internal static List<AudioClip> UI;
internal static AssetBundle Bundle;
internal static string text;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
text = ((BaseUnityPlugin)instance).Info.Location.TrimEnd("UIMineSound.dll".ToCharArray());
mls = Logger.CreateLogSource("KurisuBot.UIMineSound");
UI = new List<AudioClip>();
Bundle = AssetBundle.LoadFromFile(text + "ui");
if ((Object)(object)Bundle != (Object)null)
{
UI = Bundle.LoadAllAssets<AudioClip>().ToList();
}
mls.LogInfo((object)"UIMineSound Loading. . .");
silenceMines = ((BaseUnityPlugin)this).Config.Bind<bool>("UIMines", "SilenceMines", false, "Silence the passive mine beeping.");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
mls.LogInfo((object)"UIMineSound Loaded!!");
}
public static void Log(string message)
{
((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
}
}
}
namespace UIMineSound.Patches
{
[HarmonyPatch(typeof(Landmine))]
internal class MinePatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ReplaceSound(Landmine __instance, ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio, ref Animator ___mineAnimator)
{
if (UIMineSound.silenceMines.Value.Equals(obj: true))
{
((Behaviour)___mineAudio).enabled = false;
((Behaviour)___mineFarAudio).enabled = false;
___mineAnimator.speed = 0f;
}
__instance.mineTrigger = UIMineSound.UI[0];
}
[HarmonyPatch("PressMineServerRpc")]
[HarmonyPrefix]
private static void TurnBackOn(ref AudioSource ___mineAudio, ref AudioSource ___mineFarAudio, ref Animator ___mineAnimator)
{
___mineAnimator.speed = 1f;
((Behaviour)___mineAudio).enabled = true;
___mineAudio.pitch = 1f;
((Behaviour)___mineFarAudio).enabled = true;
}
}
}