You are viewing a potentially older version of this package.
View all versions.
Boombox Sync Fix
This mod fixes a base game bug where an already spawned boombox does not play the same song between the client and host.
Date uploaded | 11 months ago |
Version | 1.1.0 |
Download link | FutureSavior-Boombox_Sync_Fix-1.1.0.zip |
Downloads | 12013 |
Dependency string | FutureSavior-Boombox_Sync_Fix-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
This mod fixes a base game bug where the Boombox plays different songs between the client(s) and host if it's already in the ship at the start of the lobby.
This is technically a client-side mod, since it just synchronizes the clients randomizer to the seed of the host. But I would recommend for everyone to install it anyway.
This mod should be compatible with most boombox mods, however, here's a list of known incompatibilities / mods that don't need it :
- YoutubeBoombox
Please let me know if you find any other mods that are incompatible or if you find some bugs. You can create an issue on GitHub or just DM me on Discord (nickname: futuresavior).
Thank you to Steven (the creator of Custom Boombox Music) for helping me figure out what exactly caused this bug <3
CHANGELOG
-
1.1.3
- Update for V62
-
1.1.2
- Fixed some typos in README and CHANGELOG.
-
1.1.1
- Updated README with multiple sections.
-
1.1.0
- Added compatibility with late join mods like ShipLobby and LateCompany.
- Fixed an issue where the boomboxes don't sync up if the host lands the ship and IMMEDIATELY picks up the boombox BEFORE the round has loaded in.
- Updated README.
-
1.0.0
- Mod release