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Date uploaded | 3 months ago |
Version | 1.1.3 |
Download link | FutureSavior-Epic_Meme_Sound_pack-1.1.3.zip |
Downloads | 872 |
Dependency string | FutureSavior-Epic_Meme_Sound_pack-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100no00ob-LCSoundTool
Let's you easily load audio files, replace any in game audio clip and log any audio playback into console.
Preferred version: 1.2.2Clementinise-CustomSounds
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Preferred version: 2.0.0README
If you want to make a mod like this yourself, check out my guide over at: https://github.com/milleroski/LCSoundModdingGuide
List of replaced sounds:
-
Ship
-
Terminal
- TerminalTypoError - Windows 10 "background" sound
-
Announcements
- IntroCompanySpeech = FNAF 1st call + Markiplier THE BITE OF '87???
- 0DaysLeftAlert = I got lotion on my d combined with normal
- FiredVoiceline = EDP Do you see me laughing + gtfo b*tch
-
Door
- HangarDoorOpening = Normal + Rizz sound effect + let's go
-
MoveShipObjectBig = Vine boom + normal
-
-
Enemies
-
Bracken
- Angered = Tense1983 raging + normal
- CrackNeck = MEOW MEOW N*GGA + normal
-
Thumper
- HitCrawler = Normal + ishowspeed owwwwwww
- HitCrawler2 = Normal + ishowspeed my head (same clip)
-
EyelessDog
- growl = Normal + don't woof
- Roar = Normal + REEEEEEEE
-
Jester
- JackInTheBoxTheme = aaaah from Soulja Boy's Crank Dat
- Pop1 = Youuu from Crank Dat
- Scream1 = Crank Dat's chorus on a loop
-
Coilhead
- Spring1 = boioioing sound effect
- Spring2 = another boing sound effect
- Spring3 = another boing sound effect
-
Forest Giant
- FGiantEatPlayerSFX = Awful Goo Slime Simulator ASMR + normal
-
Ghost Girl
- Laugh1 = EDP445 Laughing
- Laugh2 = Clash Royale King laugh pitched up
-
-
Mine
- MineTrigger = Skibidi bop mm dada
-
Ambience
- BellChimeAmbience = Creepy bell sound
-
Charger
- ChargeItem = Rizz sound effect + normal
-
Player
- DieFromFallDamageSFX1 = Dark souls 3 fall scream + normal
- HitPlayerSFX = Minecraft OOF + normal
- HeightDamage = Minecraft OOF + normal
- TakeDamage = Minecraft OOF + normal
-
Objects
- DropBell = Taco bell bong
- DropMetalObject 3 = metal pipe falling sound
- DropGlass1 = Bubsy explodes
- DropRubberDuck = Quack sound effect
- DuckQuack = Quack sound effect
- GhostDevicePing = FNAF Connection terminated + Phone Guy "Hello"
- GlassShatter = Bubsy explodes
- ClownHorn1 = Clown horn sound effect
- ClownHornFar = Clown horn sound effect + High pass filter + echo + reverb
- ReleaseHelmetGas = normal + the next episode, snoop dog "da da da da da"
-
Boombox
- BoomboxMusic4 = PolitikZ - "REAL HIP HOP"
-
Dropship
- IceCreamTruckV2 = Ice Cream Truck (Impozible Remix) slowed down to x0.9 speed
- IceCreamTruckFar = Same as above, with echo, a High-Pass filter and a lot of reverb
-
Turret
- TurretFire = TF2 level 2 turret firing sound
- TurretFireDistance = Same as above + muffled
- TurretBerserk = TF2 turret damage sound
- TurretSeePlayer = TF2 turret lock-on
- TurretActivate = TF2 building finished
- TurretDeactivate = TF2 hit sound with sliding pitch by 24 semitones
CHANGELOG
-
1.1.3
- Update for V62
-
1.1.2
- Added 10 new sounds.
-
1.1.1
- Added 4 new sounds.
-
1.1.0
- Made the Metal pipe falling sound quieter.
- Added 15 new sounds.
-
1.0.1
- Updated the README to include link to my guide.
-
1.0.0
- Mod release