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Decompiled source of BondeesBarnyardSafetyViolation v0.2.0
MOD.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("MOD")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MOD")] [assembly: AssemblyTitle("MOD")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRBONDEE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Bondee"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kou"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMODER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Moder"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGRISE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Grise"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRGEET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Geet"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRCHICKLING : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Chickling"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTORY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tory"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBJRN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Bjrn"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBJRN_ : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Björn"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPABLO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pablo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.GABICarvalho.Betos", "Bondee's Barnyard", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> defaultMinerinhoSkin { get; private set; } private static void InitConfig() { defaultMinerinhoSkin = config.Bind<bool>("Suits to Replace Settings", "Enable Scout as default", false, "Enable to replace every non-TF2 suit with Scout."); } private void Awake() { //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Bjrn", typeof(MRBJRN)); ModelReplacementAPI.RegisterSuitModelReplacement("Bondee", typeof(MRBONDEE)); ModelReplacementAPI.RegisterSuitModelReplacement("Chickling", typeof(MRCHICKLING)); ModelReplacementAPI.RegisterSuitModelReplacement("Geet", typeof(MRGEET)); ModelReplacementAPI.RegisterSuitModelReplacement("Grise", typeof(MRGRISE)); ModelReplacementAPI.RegisterSuitModelReplacement("Kou", typeof(MRKOU)); ModelReplacementAPI.RegisterSuitModelReplacement("Moder", typeof(MRMODER)); ModelReplacementAPI.RegisterSuitModelReplacement("Tory", typeof(MRTORY)); ModelReplacementAPI.RegisterSuitModelReplacement("Pablo", typeof(MRPABLO)); if (defaultMinerinhoSkin.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRKOU)); } Harmony val = new Harmony("com.GABICarvalho.Betos"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.GABICarvalho.Betos is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Barnyard"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }