Decompiled source of StorePrices v1.1.1

StorePrices.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalCompanyPluginTemplate.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StorePrices")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("alter Store Prices")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+b49fca30c7fb3c90e1cd659fc3d189457dab2c37")]
[assembly: AssemblyProduct("StorePrices")]
[assembly: AssemblyTitle("StorePrices")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalCompanyPluginTemplate
{
	[BepInPlugin("StorePrices", "StorePrices", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		private readonly Harmony harmony = new Harmony("StorePrices");

		public static ConfigEntry<int> WalkieTalkie;

		public static ConfigEntry<int> Flashlight;

		public static ConfigEntry<int> Shovel;

		public static ConfigEntry<int> Lockpicker;

		public static ConfigEntry<int> ProFlashlight;

		public static ConfigEntry<int> Stun_granade;

		public static ConfigEntry<int> Boombox;

		public static ConfigEntry<int> TZP;

		public static ConfigEntry<int> Zap_gun;

		public static ConfigEntry<int> Jetpack;

		public static ConfigEntry<int> Extension_ladder;

		public static ConfigEntry<int> Radar_booster;

		public static ConfigEntry<int> Spray_paint;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin StorePrices is loading!");
			LoadConfigs();
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(salesPatch));
		}

		private void LoadConfigs()
		{
			WalkieTalkie = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "WalkieTalkie", 12, "");
			Flashlight = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Flashlight", 15, "");
			Shovel = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Shovel", 30, "");
			Lockpicker = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Lockpicker", 20, "");
			ProFlashlight = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "ProFlashlight", 25, "");
			Stun_granade = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Stun granade", 40, "");
			Boombox = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Boombox", 60, "");
			TZP = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "TZP", 120, "");
			Zap_gun = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Zap gun", 400, "");
			Jetpack = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Jetpack", 700, "");
			Extension_ladder = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Extension ladder", 60, "");
			Radar_booster = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Radar booster", 50, "");
			Spray_paint = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Spray paint", 50, "");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "StorePrices";

		public const string PLUGIN_NAME = "StorePrices";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace LethalCompanyPluginTemplate.Patches
{
	[HarmonyPatch(typeof(Terminal))]
	internal class salesPatch
	{
		[HarmonyPatch("SetItemSales")]
		[HarmonyPostfix]
		private static void StorePrices(ref Item[] ___buyableItemsList)
		{
			___buyableItemsList[0].creditsWorth = Plugin.WalkieTalkie.Value;
			___buyableItemsList[1].creditsWorth = Plugin.Flashlight.Value;
			___buyableItemsList[2].creditsWorth = Plugin.Shovel.Value;
			___buyableItemsList[3].creditsWorth = Plugin.Lockpicker.Value;
			___buyableItemsList[4].creditsWorth = Plugin.ProFlashlight.Value;
			___buyableItemsList[5].creditsWorth = Plugin.Stun_granade.Value;
			___buyableItemsList[6].creditsWorth = Plugin.Boombox.Value;
			___buyableItemsList[7].creditsWorth = Plugin.TZP.Value;
			___buyableItemsList[8].creditsWorth = Plugin.Zap_gun.Value;
			___buyableItemsList[9].creditsWorth = Plugin.Jetpack.Value;
			___buyableItemsList[10].creditsWorth = Plugin.Extension_ladder.Value;
			___buyableItemsList[11].creditsWorth = Plugin.Radar_booster.Value;
			___buyableItemsList[12].creditsWorth = Plugin.Spray_paint.Value;
		}
	}
	public class Item : ScriptableObject
	{
		public int itemId;

		public string itemName;

		[Space(3f)]
		public List<ItemGroup> spawnPositionTypes = new List<ItemGroup>();

		[Space(3f)]
		public bool twoHanded;

		public bool twoHandedAnimation;

		public bool canBeGrabbedBeforeGameStart;

		[Space(3f)]
		public float weight = 1f;

		public bool itemIsTrigger;

		public bool holdButtonUse;

		public bool itemSpawnsOnGround = true;

		[Space(5f)]
		public bool isConductiveMetal;

		[Header("Scrap-collection")]
		public bool isScrap;

		public int creditsWorth;

		public bool lockedInDemo;

		public int highestSalePercentage = 80;

		[Space(3f)]
		public int maxValue;

		public int minValue;

		public GameObject spawnPrefab;

		[Space(3f)]
		[Header("Battery")]
		public bool requiresBattery = true;

		public float batteryUsage = 15f;

		public bool automaticallySetUsingPower = true;

		[Space(5f)]
		public Sprite itemIcon;

		[Space(5f)]
		[Header("Player animations")]
		public string grabAnim;

		public string useAnim;

		public string pocketAnim;

		public string throwAnim;

		[Space(5f)]
		public float grabAnimationTime;

		[Header("Player SFX")]
		public AudioClip grabSFX;

		public AudioClip dropSFX;

		public AudioClip pocketSFX;

		public AudioClip throwSFX;

		[Header("Netcode")]
		public bool syncGrabFunction = true;

		public bool syncUseFunction = true;

		public bool syncDiscardFunction = true;

		public bool syncInteractLRFunction = true;

		[Header("Save data")]
		public bool saveItemVariable;

		[Header("MISC")]
		public bool isDefensiveWeapon;

		[Space(3f)]
		public string[] toolTips;

		public float verticalOffset;

		public int floorYOffset;

		public bool allowDroppingAheadOfPlayer = true;

		public Vector3 restingRotation = new Vector3(0f, 0f, 90f);

		public Vector3 rotationOffset = Vector3.zero;

		public Vector3 positionOffset = Vector3.zero;

		public bool meshOffset = true;

		public Mesh[] meshVariants;

		public Material[] materialVariants;

		public bool usableInSpecialAnimations;

		public bool canBeInspected = true;
	}
}