using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Gandeldalf.FoxgloveMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FoxgloveMod")]
[assembly: AssemblyTitle("Gandeldalf.FoxgloveMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace FoxgloveMod
{
[BepInPlugin("Gandeldalf.FoxgloveMod", "FoxgloveMod", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
public class FoxgloveMod : BaseUnityPlugin
{
public static FoxgloveMod Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "foxglovemod");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/My_Assets/FoxgloveMod/FoxglovePlushieItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 10, (LevelTypes)(-1));
TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
val3.clearPreviousText = true;
val3.displayText = "The limited edition 'Foxglove Plushie' on sale!";
Item val4 = val.LoadAsset<Item>("Assets/My_Assets/FoxgloveMod/BigFoxglovePlushie.asset");
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Utilities.FixMixerGroups(val4.spawnPrefab);
Items.RegisterScrap(val4, 5, (LevelTypes)(-1));
TerminalNode val5 = ScriptableObject.CreateInstance<TerminalNode>();
val5.clearPreviousText = true;
val5.displayText = "The limited edition 'Big Foxglove Plushie' on sale!";
Item val6 = val.LoadAsset<Item>("Assets/My_Assets/FoxgloveMod/HugeFoxglovePlushie.asset");
NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
Utilities.FixMixerGroups(val6.spawnPrefab);
Items.RegisterScrap(val6, 2, (LevelTypes)(-1));
TerminalNode val7 = ScriptableObject.CreateInstance<TerminalNode>();
val7.clearPreviousText = true;
val7.displayText = "The limited edition 'Huge Foxglove Plushie' on sale!";
Logger.LogInfo((object)"Loaded Foxglove Company");
Patch();
Logger.LogInfo((object)"Gandeldalf.FoxgloveMod v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Gandeldalf.FoxgloveMod");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
[BepInPlugin("gandeldalf.foxglovemod", "Foxglove Company", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "gandeldalf.foxglovemod";
private const string NAME = "Foxglove Company";
private const string VERSION = "0.0.1";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "foxglovemod");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/My_Assets/FoxgloveMod/FoxglovePlushieItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 1000, (LevelTypes)(-1));
TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
val3.clearPreviousText = true;
val3.displayText = "The limited edition 'Foxglove Plushie' on sale!";
Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 1);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Foxglove Company");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Gandeldalf.FoxgloveMod";
public const string PLUGIN_NAME = "FoxgloveMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}