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MissileTurrets
Adds turrets that shoot missile to Lethal Company
Date uploaded | 8 months ago |
Version | 1.3.0 |
Download link | Garf-MissileTurrets-1.3.0.zip |
Downloads | 13946 |
Dependency string | Garf-MissileTurrets-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Missile Turrets
Adds missile turrets to Lethal Company.
They are like normal turrets but they shoot missiles.
Config Options
- Max missile speed
- Missile acceleration & turn rate
- Explosion kill & damage range
- Turret rotation range & rate
- Turret charge up & reload time
- Max & min number of turret spawns
Planned Features
- Maybe configurable per-moon spawn rates
Issues & Suggestions
Please put any issues or suggestions on the github.
Also, feel free to contribute!
Known Issues
- Missiles might not sync properly between server & client (maybe) (please let me know if you experience this)
- There could be problems with disabling; it has not been thoroughly tested.
Credits
Development
- Finnerex
Testing & Emotional Support
- Swusan
- X&R
- Antonio
CHANGELOG
Changelog
1.3.5
- Updated to LC version 55
1.3.4
- Fixed an issue with bestiary & scanning
1.3.3
- Updated to LC version 50
1.3.2
- Added changelog
1.3.1
- Changed spawn mechanics to have a higher chance of spawning fewer and a lower chance of spawning many
1.3.0
- Made the movement speeds actually consistent
- Fixed some issues with other parts
1.2.0
- Added ability to disable the turrets
1.1.0
- Added the laser light
- Turret can now be scanned
1.0.3
- Added a map dot
- Cleaned up code
- Honestly dont remember what I did for this one
1.0.2
- Acceleration config option
- Actually made a good readme
1.0.1
- Code refactoring
1.0.0
- Initial release