#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using Garra.v1ultrakill.NetcodePatcher;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Networking;
using v1ultrakill.Configuration;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Garra.v1ultrakill")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6e947be527a5ed5ef4dc503842c615626448d28b")]
[assembly: AssemblyProduct("v1ultrakill")]
[assembly: AssemblyTitle("Garra.v1ultrakill")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace v1ultrakill
{
[BepInPlugin("Garra.v1ultrakill", "v1ultrakill", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static class Paths
{
}
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
public string folderPathkys;
internal static PluginConfig BoundConfig { get; private set; }
public static string BepInExAssemblyDirectory { get; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
folderPathkys = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config);
InitializeNetworkBehaviours();
string path = "v1ultrakill";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("v1ultrakill");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("v1ultrakillTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("v1ultrakillTK");
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3);
Logger.LogInfo((object)"Plugin Garra.v1ultrakill is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal class v1ultrakillAI : EnemyAI
{
public static class Paths
{
}
private enum State
{
SearchingForPlayer,
FollowPlayer,
DashingAttack
}
public Transform turnCompass = null;
public Transform attackArea = null;
private float timeSinceHittingLocalPlayer;
private float timeSinceNewRandPos;
private float timeSinceLastYap;
private float timeSinceLastDash;
private Vector3 positionRandomness;
private Vector3 PreDashPos;
private Vector3 AttackPos;
private Random enemyRandom = null;
private bool isDeadAnimationDone;
public AudioClip[] audioKill;
private AudioSource audioSource;
private string modDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
public float detectionRange = 15f;
public float dashSpeed = 33f;
public float dashDuration = 0.8f;
public float cooldownTime = 1f;
private bool isDashing = false;
private bool onCooldown = false;
private float startTime;
public Rigidbody rb;
private bool isEnemyDead;
public Animator m_Animator;
private Vector3 lastPosition;
private bool isMoving;
internal static List<object> Assets;
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
isEnemyDead = false;
LogIfDebugBuild("v1ultrakill Spawned");
audioSource = ((Component)this).GetComponent<AudioSource>();
((MonoBehaviour)this).StartCoroutine(SpawnAudio());
lastPosition = ((Component)this).transform.position;
isMoving = true;
timeSinceNewRandPos = 0f;
timeSinceLastYap = 0f;
timeSinceLastDash = 0f;
positionRandomness = new Vector3(0f, 0f, 0f);
enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
isDeadAnimationDone = false;
base.currentBehaviourStateIndex = 0;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
public override void Update()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (timeSinceLastYap > 10f)
{
timeSinceLastYap = 0f;
((MonoBehaviour)this).StartCoroutine(YapAudio());
}
if (((Component)this).transform.position != lastPosition)
{
isMoving = true;
LogIfDebugBuild("Object is moving");
}
m_Animator.SetBool("running", isMoving);
lastPosition = ((Component)this).transform.position;
if (isEnemyDead)
{
if (!isDeadAnimationDone)
{
LogIfDebugBuild("Stopping enemy voice with janky code.");
isDeadAnimationDone = true;
base.creatureVoice.Stop();
((MonoBehaviour)this).StartCoroutine(DieAudio());
m_Animator.SetBool("running", false);
m_Animator.ResetTrigger("die");
m_Animator.SetTrigger("die");
Object.Destroy((Object)(object)((Component)this).gameObject, 5f);
}
}
else
{
m_Animator.SetTrigger("startWalk");
timeSinceHittingLocalPlayer += Time.deltaTime;
timeSinceNewRandPos += Time.deltaTime;
timeSinceLastYap += Time.deltaTime;
timeSinceLastDash += Time.deltaTime;
int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
if (base.stunNormalizedTimer > 0f)
{
base.agent.speed = 4f;
}
}
}
public override void DoAIInterval()
{
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
base.agent.speed = 20f;
if (FoundClosestPlayerInRange(25f, 3f))
{
LogIfDebugBuild("Start Target Player");
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
break;
case 1:
base.agent.speed = 20f;
if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null)))
{
LogIfDebugBuild("Stop Target Player");
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
else
{
FollowPlayer();
}
break;
case 2:
break;
default:
LogIfDebugBuild("This Behavior State doesn't exist!");
break;
}
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
if (!(timeSinceHittingLocalPlayer < 1f))
{
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null)
{
LogIfDebugBuild("v1ultrakill Collision with Player!");
timeSinceHittingLocalPlayer = 0f;
((MonoBehaviour)this).StartCoroutine(KillAudio());
val.DamagePlayer(580, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
}
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = true, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (isEnemyDead)
{
return;
}
base.enemyHP -= force;
if (((NetworkBehaviour)this).IsOwner)
{
if (base.enemyHP <= 0 && !isEnemyDead)
{
((MonoBehaviour)this).StartCoroutine(DieAudio());
((MonoBehaviour)this).StopCoroutine(DashAttack());
isEnemyDead = true;
((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
else
{
((MonoBehaviour)this).StartCoroutine(HurtAudio());
}
}
}
private bool FoundClosestPlayerInRange(float range, float senseRange)
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
range = senseRange;
}
return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
}
private bool TargetClosestPlayerInAnyCase()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
return true;
}
private void FollowPlayer()
{
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner && timeSinceNewRandPos > 0.7f)
{
timeSinceNewRandPos = 0f;
if (enemyRandom.Next(0, 3) == 0)
{
((MonoBehaviour)this).StartCoroutine(DashAttack());
}
else
{
positionRandomness = new Vector3((float)enemyRandom.Next(-2, 2), 0f, (float)enemyRandom.Next(-2, 2));
AttackPos = ((Component)base.targetPlayer).transform.position + positionRandomness;
}
((EnemyAI)this).SetDestinationToPosition(AttackPos, false);
}
}
private IEnumerator DashAttack()
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
AttackPos = ((Component)base.targetPlayer).transform.position;
((EnemyAI)this).SetDestinationToPosition(AttackPos, false);
yield return (object)new WaitForSeconds(0.3f);
if (!isEnemyDead)
{
((MonoBehaviour)this).StartCoroutine(ChargeAudio());
yield return (object)new WaitForSeconds(0.95f);
((MonoBehaviour)this).StartCoroutine(DashAudio());
((Component)this).transform.LookAt(((Component)base.targetPlayer).transform.position);
LogIfDebugBuild("Pre Attack ");
DashAttackHitClientRpc();
if (base.currentBehaviourStateIndex == 2)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
}
}
[ClientRpc]
public void DashAttackHitClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1095952273u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1095952273u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
LogIfDebugBuild("Attacking ...");
int num = 8;
float num2 = 0f;
float num3 = 0.8f;
float num4 = 300f;
float num5 = 45f;
Vector3 val3 = ((Component)this).transform.position + ((Component)this).transform.forward * num5;
Vector3 val4 = ((Component)this).transform.position + ((Component)this).transform.forward * num5;
((Component)this).transform.position = Vector3.MoveTowards(((Component)this).transform.position, val4, num4 * Time.deltaTime);
LogIfDebugBuild("Stopped Dash");
}
}
}
private IEnumerator KillAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/kill/*.wav");
if (audioFiles.Length != 0)
{
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
}
private IEnumerator ChargeAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/charging_dash/*.wav");
if (audioFiles.Length != 0)
{
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
}
private IEnumerator DieAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/die/*.wav");
if (audioFiles.Length != 0)
{
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
}
private IEnumerator SpawnAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/spawn/*.wav");
if (audioFiles.Length == 0)
{
LogIfDebugBuild("No .wav files found in the folder.");
yield break;
}
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
private IEnumerator FoundAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/found/*.wav");
if (audioFiles.Length == 0)
{
LogIfDebugBuild("No .wav files found in the folder.");
yield break;
}
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
private IEnumerator YapAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/yap/*.wav");
if (audioFiles.Length == 0)
{
LogIfDebugBuild("No .wav files found in the folder.");
yield break;
}
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
}
else if (!base.creatureVoice.isPlaying)
{
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
}
private IEnumerator HurtAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/hurt/*.wav");
if (audioFiles.Length == 0)
{
LogIfDebugBuild("No .wav files found in the folder.");
yield break;
}
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
private IEnumerator DashAudio()
{
string[] audioFiles = Directory.GetFiles(modDir, "voice/dash/*.wav");
if (audioFiles.Length == 0)
{
LogIfDebugBuild("No .wav files found in the folder.");
yield break;
}
string randomAudioFilePath = audioFiles[Random.Range(0, audioFiles.Length)];
string fileUrl = "file://" + randomAudioFilePath;
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(fileUrl, (AudioType)20);
yield return www.SendWebRequest();
if ((int)www.result == 2 || (int)www.result == 3)
{
LogIfDebugBuild(www.error);
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
base.creatureVoice.PlayOneShot(clip);
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_v1ultrakillAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1095952273u, new RpcReceiveHandler(__rpc_handler_1095952273));
}
private static void __rpc_handler_1095952273(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((v1ultrakillAI)(object)target).DashAttackHitClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "v1ultrakillAI";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Garra.v1ultrakill";
public const string PLUGIN_NAME = "v1ultrakill";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace v1ultrakill.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for v1ultrakill, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace Garra.v1ultrakill.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}