LethalEmotesAPI
API for adding emotes to Lethal Company
Last updated | 2 days ago |
Total downloads | 5242230 |
Total rating | 28 |
Categories | Mods Libraries Emotes |
Dependency string | Gemumoddo-LethalEmotesAPI-1.15.8 |
Dependants | 1783 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.3README
IMPORTANT
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This does nothing on without other mods. Please don't download this on its own and complain to me unless you really want to.
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You need to assign emotes in game, the default keybind is C, then look in the top right corner to customize your emote wheel.
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Default keybind to join emotes is V
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Default random emote key is F
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ALL KEYBINDS CAN BE CHANGED IN THE REGULAR KEYBINDS MENU
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For a general list of emote mods designed for EmotesAPI you can check out this list https://thunderstore.io/c/lethal-company/p/Nunchuk/All_Emotes_API_Emote_Packs/
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Compatible with other emote mods like BetterEmotes and TooManyEmotes (Also compatible with MoreEmotes, but the following functionality is only for BetterEmotes and TME). You can even equip their emotes to the EmotesAPI wheel and/or assign hotkeys to their emotes in the EmotesAPI system. Using this method also unlocks EmotesAPI compatibilities like the join button or third person options (mainly for BetterEmotes since it doesn't support third person normally)
WIKI
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GUID com.weliveinasociety.CustomEmotesAPI
Discord Handles
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Backend/Emote code - nunchuk
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Backend/UI code - rune
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Modeling/Animation - github.com
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Code fixes/preview window - tillytanker