Generic_GMD-Generic_Doorscript icon

Generic Doorscript

Makes doorways with the same tag ids unable to connect. Does nothing on its own.

Last updated 2 days ago
Total downloads 7
Total rating 0 
Categories Mods Tools Libraries
Dependency string Generic_GMD-Generic_Doorscript-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2

README

THIS MOD DOES NOTHING ON ITS OWN.

This mod makes it so any door sockets with the same tag ID can not connect. This is particularly useful in making an interior like Tower, where I use the same door IDs on the two sideways doors, forcing it to generate upwards. You technically don't need this actually in your project, but if you want to use it, I'd recommend it.

In order to use it, take any doorways that you don't want to connect, create a new tag, and give them the same ID.

Tags shown on the door socket script

Now whenever this tile generates, it cannot generate itself connecting via that doorway. Now if you know how tower works, both the doors to the left and right have the same IDs, meaning they cannot connect the tile from the sides at all.

Showing with and without script generation

Please report to me any issues or ideas or just any help in general.

Discord: generic_gmd

Credits

Me: Literally nothing actually

Wesley: Made the script.

Chillin