Generic Interiors
Currently adds 1 vanilla friendly interior, the Storehouse.
Date uploaded | a week ago |
Version | 1.1.1 |
Download link | Generic_GMD-Generic_Interiors-1.1.1.zip |
Downloads | 11182 |
Dependency string | Generic_GMD-Generic_Interiors-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Generic Interiors is a mod that adds 1 new (vanilla friendly) interior. More are planned for the future.
Storehouse
An old abandoned facility that was used to store various things. Small things are configurable.
FEATURES
Roughly like 13 tiles I think.
Posters! They spawn a few times and they like show up in different spots.
Also has an apparatus for all your apparatusing needs.
Did you know the game calls the apparatus both "apparatus" and "apparatice"?
Elevator.
99.99% chance for an entrance room.
Please report to me any issues or ideas or just any help in general. I've barely used unity before.
Discord: generic_gmd
Credits
Me: Hi.
Teserex: Garage door sounds, Posters, Promo art, Tester.
Wesley (still white cube guy): uhh i kinda forgot lol but i know he did something important, Tester, Made the template that i used and like made the interior with so yeah he did do something important i guess. Oh yeah and he also made some posters or something idk.
JacobG5: Literally made JLL, Tester, Other random shit.
NikkiDarkMatter: Tester, One poster, Mini apparatus model.
Monty: Tester.
Sickboy: Tester.
Other biodiversity fellows: Tester (sorry i forgot who was there)
DogisGame: Tester, Void victim.
IamBatby: LLL.
Polyhaven: Textures and models.
Let me know if I missed you and please enjoy the mod!
CHANGELOG
-
1.1.1
- Made the pipe wall blocker randomly choose its pipes
- Added a new connector that adds pipes along the wall
- Hopefully fixed lag with enemies that can leave the interior
-
1.1.0
- Remade the storage cubby hallway
- Storage rooms spawn in 4s instead of 6s
- Storage rooms are now slightly more common
- each Storage cubby is individually randomized instead of the whole set
- More than one storage cubby can now spawn
- Fixed a small issue with big stair tile having navmesh in the wall
-
1.0.0
Storehouse
- Initial release (yayyyy woohoo yippie)