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Generic_GMD-Generic_Interiors-1.6.1 icon

Generic Interiors

Currently adds 1 vanilla friendly interior, the Storehouse.

Date uploaded 4 days ago
Version 1.6.1
Download link Generic_GMD-Generic_Interiors-1.6.1.zip
Downloads 16735
Dependency string Generic_GMD-Generic_Interiors-1.6.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
JacobG5-JLL-1.6.5 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.6.5

README

Generic Interiors Logo By Teserex :3

Generic Interiors is a mod that adds 1 new (vanilla friendly) interior. More are planned for the future.

THANK YOU SO MUCH FOR 100K

Storehouse

Storehouse Promo art

An old abandoned facility that was used to store various things. Some things are configurable.

FEATURES

Roughly like 22 tiles I think.
Posters! They spawn a few times and they like show up in different spots.
Also has an apparatus for all your apparatusing needs.
Did you know the game calls the apparatus both "apparatus" and "apparatice"?
Elevator.
99.96% chance for an entrance room.
Changes theme based off of certain level tags (only ocean for now)
Now featuring steam leaks!

Entrance room The nefarious shaft Storage room Apparatus outside Apparatus inside

Please report to me any issues or ideas or just any help in general. I've barely used unity before.

Discord: generic_gmd

Credits

Me: Literally everything I made the interiors.

Teserex: Garage door sounds, Posters, Promo art, Tester.

Wesley (still white cube guy): uhh i kinda forgot lol but i know he did something important, Tester, Made the template that i used and like made the interior with so yeah he did do something important i guess. Oh yeah and he also made some posters or something idk.

JacobG5: Literally made JLL, Tester, Other random shit. Has a terrible cat.

NikkiDarkMatter: Tester, One poster, Mini apparatus model.

Luth: Ghost poster.

Alecksword: TPZ kills poster.

Dopadream: Assistance in getting the LC piano.

Vodka: Tester and also just generally helpful. Also has a great cat.

Autumnis: Tester, Look at this stupid.

Monty: Tester.

Sickboy: Tester.

Other biodiversity fellows: Tester (sorry i forgot who was there)

DogisGame: Tester, Void victim.

IamBatby: LLL.

Slepskiy: Couch model from sketchfab. Thanks bro <3.

Polyhaven: Textures and models.

Pedro9006: Pedo.

Let me know if I missed you and please enjoy the mod!

Chillin

CHANGELOG

  • 1.6.1

    THANK YOU SO MUCH FOR 100K

    Overall

    • Added Pedro
    • Drastically lowered silly poster chance
    • Doubled the range of smoke detectors

    Storehouse

    • REMOVED long shutter hallway tile
    • Added chance for elevator shaft room to be a dead end
    • Redid the way the elevator shaft rooms spawned
    • Added chance for pipes in the junction tile
    • Fixed incorrect stair and upper level audio for server room
    • ACTUALLY fixed the elevator falling
  • 1.6.0

    Storehouse

    • Added thin storage room (Spawns rarely)
    • Added hallway junction tile (Spawns rarely)
    • Fixed elevator not falling
    • Slightly increased spawn rates of both individual shaft tiles
    • Increased size by roughly 10 megabytes (whoops)

    Other

    • Unleashed the manor
  • 1.5.5

    Patch of shame

    Storehouse

    • Fixed seam on stairs
  • 1.5.4

    Storehouse

    • Fixed really niche z fighting issue with stair tile generating next to an elevator shaft
    • Lowered the range of the elevator shaft red lights (they could reach into other tiles)
    • Deleted really nasty vent spawns left in the elevator shaft (spawned things out of bounds)
    • Allowed the elevator have a chance to drop in slightly varying spots
  • 1.5.3

    Dude what the fuck am I doing

    Storehouse

    • Fixed missing storage room at the end of the elevator shaft
  • 1.5.2

    Patch of shame 2

    Overall

    • Reduced size of the entire file by 20 megabytes (hooray!)
    • Hopefully unbricked lethal quantities
    • Got rid of the accidental second level 1 flow

    Storehouse

    • Added new shelf spawns in breakroom
  • 1.5.1

    Patch of shame

    Overall

    • Fixed explosion bug
    • Added a config to remove any posters
    • Uh probably more
  • 1.5.0

    Update so unimportant it skipped 4 versions

    Storehouse

    • Added Elevator storage room (Spawns rarely only once)
    • Added Server room (Spawns only once)
    • Added Break room (Spawns only once)
    • Added Taller stairs (spawn only once)
    • Added Elevator shaft (can spawn multiple times)
    • Added Steam leaks
    • Added more posters
    • Added custom stinger (toggleable)
    • Added config for randomized lighting (default on)
    • Added tag detection to have some fun stuff on ocean and flooded moons
    • Added props that make sound to add a bit more variety to the soundscape (pipes making sounds)
    • Made elevator falling before apparatus pull the default (configurable)
    • Stairs and storage rooms are less common
    • Easter egg door chance lowered by half
    • Increased size by roughly 20 megabytes (whoops)
  • 1.1.1

    Storehouse

    • Made the pipe wall blocker randomly choose its pipes
    • Added a new connector that adds pipes along the wall
    • Hopefully fixed lag with enemies that can leave the interior
  • 1.1.0

    Storehouse

    • Remade the storage cubby hallway
    • Storage rooms spawn in 4s instead of 6s
    • Storage rooms are now slightly more common
    • each Storage cubby is individually randomized instead of the whole set
    • More than one storage cubby can now spawn
    • Fixed a small issue with big stair tile having navmesh in the wall
  • 1.0.0

    Storehouse

    • Initial release (yayyyy woohoo yippie)