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Generic_GMD-Generic_Interiors-2.0.0 icon

Generic Interiors

Currently adds 2 vanilla friendly interiors. Includes Storehouse, Tower, and Liminal Facility.

Date uploaded 5 days ago
Version 2.0.0
Download link Generic_GMD-Generic_Interiors-2.0.0.zip
Downloads 7634
Dependency string Generic_GMD-Generic_Interiors-2.0.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
PhysicsTeam-PhysicsAPI-1.0.0 icon
PhysicsTeam-PhysicsAPI

An API to allow enemy and moon developers to easily add features to their mods.

Preferred version: 1.0.0
JacobG5-JLL-1.6.5 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.6.5

README

Generic Interiors Logo By Teserex :3

Generic Interiors is a mod that adds 2 new (vanilla friendly) interiors. It also adds the backrooms for some reason. More are planned for the future.

THANK YOU SO MUCH FOR 300K. I'm genuinely so ecstatic.

Storehouse

Storehouse Promo art

An old abandoned facility that was used to store various things. Some things are configurable.

FEATURES

Roughly like 22 tiles I think.
Posters! They spawn a few times and they like show up in different spots.
Also has an apparatus for all your apparatusing needs.
Did you know the game calls the apparatus both "apparatus" and "apparatice"?
Elevator.
Now with an 100% chance for an entrance room!
Changes theme based off of certain level tags (only ocean for now)
Now featuring steam leaks!

KNOWN ISSUES:

  • Connectors do not account for the room they are attaching to, causing certain tiles to have weird indents. Won't fix.

Entrance room The nefarious shaft Storage room Apparatus outside Apparatus inside

Tower

An horribly mismanaged tower that was abandoned in the middle of construction. Tower is in an earlier state than Storehouse, please give me any feedback or ideas to help me improve it!

FEATURES

  • Roughly like 10 tiles.
  • Features a massive elevator shaft. Elevator not included.
  • Posters are still here.
  • Finally an interior WITHOUT an apparatus.
  • Goes up.

KNOWN ISSUES:

  • In bigger interiors, items wont drop down the elevator shaft from higher floors.

Entrance room The nefarious shaft Hallway fence tile Storage room Bedroom

Liminal Facility

The backrooms.

FEATURES

  • I forgot how many tiles it has.
  • Beeping smoke detectors!
  • Holes to push your friends in!
  • Its literally just the backrooms.
  • I don't know what else to put here.

KNOWN ISSUES:

  • Max light shadow issue which causes weird shadow flickering. I know how to fix this but it's going to take some time.

Holes Pillars

Please report to me any issues or ideas or just any help in general. I've only kinda used unity before.

Discord: generic_gmd

Credits

Me: Literally everything I made the interiors.

Teserex: Garage door sounds, Posters, Promo art, Tester. Bought me Stardew valley. Local boyfriend.

Wesley (still white cube guy): uhh i kinda forgot lol but i know he did something important, Tester, Made the template that i used and like made the interior with so yeah he did do something important i guess. Oh yeah and he also made some posters or something idk.

JacobG5: Literally made JLL, Tester, Other random shit. Has a terrible cat.

NikkiDarkMatter: Tester, One poster, Mini apparatus model.

Rye: Elevator shaft and garage door tile concepts.

Monty (John Biodiversity): Wanted, Ogoposter, ITDA recruitment, and Harvest posters, Tester.

Luth: Ghost poster.

Alecksword: TZP kills poster.

Dopadream: Assistance in getting the LC piano.

Vodka: Tester and also just generally helpful. Also has a great cat.

Autumnis: Tester, Look at this stupid.

Sickboy: Tester.

Other biodiversity fellows: Tester (sorry i forgot who was there)

DogisGame: Tester, Void victim.

IamBatby: LLL.

Slepskiy: Couch model from sketchfab. Thanks bro <3.

Appsnation: Washing machine model from sketchfab. Thanks bro #2 <3.

Polyhaven: Textures and models.

Zeekers: Made both Lethal Company (the game you're looking at mods for) and Upturned.

Pedro9006: Pedro.

Let me know if I missed you and please enjoy the mod!

Chillin

CHANGELOG

  • 2.0.1

    Please tell me if I broke something i haven't tested or slept please god help.

    Tower

    • Added chance for mattresses to spawn on the beds
    • Replaced props that are similar to LC Office scrap
    • Hopefully fixed button sounds not being global
    • Hopefully fixed a niche issue where scrap spawns IN the shelf
    • Adjusted the way washing machines are affected by light
    • Slightly increased the chances of a room in the basement
    • Added missing credits
  • 2.0.0

    I think I changed some configs around you might need to redo your GI configs.

    Tower

    • Added

    Storehouse

    • Fixed the main entrance anomaly (no more doors blocked!)
    • Added four new posters (Thanks Monty from hit mod Biodiversity found on thunderstore at https://thunderstore.io/c/lethal-company/p/super_fucking_cool_and_badass_team/Biodiversity/)
    • Added a config to specifically remove joke posters
    • Redid the way posters generated entirely
    • Added 4 more versions of the shutter door hallway, 3 of which being references to upturned
    • Fixed corner hallway by breakroom making carpet sounds (thank vodker)
    • Fixed apparatus room's hallway having incorrect roof (are you fucking kidding me)
    • Better branching from main

    The other one

    • Fixed the main entrance anomaly (no more doors blocked!)
    • Added config to turn off the fire exit wind sound
    • Added config to use an alternative fire exit design I made a while ago
    • Better branching from main
    • Should've fixed the rare issue of it not generating at all but I was never able to replicate it please lmk if it doesn't work
  • 1.6.4

    Fixed astronomically bad and unfortunate readme misspelling

  • 1.6.3

    UPLOADED THE CORRECT FILE THIS TIME OH MY GOD

    Removed Studio interior

  • 1.6.2

    Added default configs to Wesley's moons provided by Wesley himself.

    Overall

    • This wasn't even from this update but last update I changed the readme. Cool!

    Storehouse

    • Patched a small hole in the slanty downward tile place with the door sometimes
    • Fixed a scrap spawn sometimes placing scrap in an unobtainable area
  • 1.6.1

    THANK YOU SO MUCH FOR 100K

    Overall

    • Added Pedro
    • Drastically lowered silly poster chance
    • Doubled the range of smoke detectors

    Storehouse

    • REMOVED long shutter hallway tile
    • Added chance for elevator shaft room to be a dead end
    • Redid the way the elevator shaft rooms spawned
    • Added chance for pipes in the junction tile
    • Fixed incorrect stair and upper level audio for server room
    • ACTUALLY fixed the elevator falling
  • 1.6.0

    Storehouse

    • Added thin storage room (Spawns rarely)
    • Added hallway junction tile (Spawns rarely)
    • Fixed elevator not falling
    • Slightly increased spawn rates of both individual shaft tiles
    • Increased size by roughly 10 megabytes (whoops)

    Other

    • Unleashed the manor
  • 1.5.5

    Patch of shame

    Storehouse

    • Fixed seam on stairs
  • 1.5.4

    Storehouse

    • Fixed really niche z fighting issue with stair tile generating next to an elevator shaft
    • Lowered the range of the elevator shaft red lights (they could reach into other tiles)
    • Deleted really nasty vent spawns left in the elevator shaft (spawned things out of bounds)
    • Allowed the elevator have a chance to drop in slightly varying spots
  • 1.5.3

    Dude what the fuck am I doing

    Storehouse

    • Fixed missing storage room at the end of the elevator shaft
  • 1.5.2

    Patch of shame 2

    Overall

    • Reduced size of the entire file by 20 megabytes (hooray!)
    • Hopefully unbricked lethal quantities
    • Got rid of the accidental second level 1 flow

    Storehouse

    • Added new shelf spawns in breakroom
  • 1.5.1

    Patch of shame

    Overall

    • Fixed explosion bug
    • Added a config to remove any posters
    • Uh probably more
  • 1.5.0

    Update so unimportant it skipped 4 versions

    Storehouse

    • Added Elevator storage room (Spawns rarely only once)
    • Added Server room (Spawns only once)
    • Added Break room (Spawns only once)
    • Added Taller stairs (spawn only once)
    • Added Elevator shaft (can spawn multiple times)
    • Added Steam leaks
    • Added more posters
    • Added custom stinger (toggleable)
    • Added config for randomized lighting (default on)
    • Added tag detection to have some fun stuff on ocean and flooded moons
    • Added props that make sound to add a bit more variety to the soundscape (pipes making sounds)
    • Made elevator falling before apparatus pull the default (configurable)
    • Stairs and storage rooms are less common
    • Easter egg door chance lowered by half
    • Increased size by roughly 20 megabytes (whoops)
  • 1.1.1

    Storehouse

    • Made the pipe wall blocker randomly choose its pipes
    • Added a new connector that adds pipes along the wall
    • Hopefully fixed lag with enemies that can leave the interior
  • 1.1.0

    Storehouse

    • Remade the storage cubby hallway
    • Storage rooms spawn in 4s instead of 6s
    • Storage rooms are now slightly more common
    • each Storage cubby is individually randomized instead of the whole set
    • More than one storage cubby can now spawn
    • Fixed a small issue with big stair tile having navmesh in the wall
  • 1.0.0

    Storehouse

    • Initial release (yayyyy woohoo yippie)