Generic_GMD-Generic_Moons icon

Generic Moons

Currently adds 11? (mostly) vanilla friendly moons! Icon by Teserex.

CHANGELOG

  • 7.0.1

    Patch of shame

    Brutality

    • Added collision to the trees

    Landslide

    • Added more rocks
    • Added filter for the water
  • 7.0.0

    HAPPY 1 YEAR ANNIVERSARY!!!!

    It is 7 in the morning so this is likely going to be missing something.

    Landslide

    • Added to the game

    Brutality

    • Added to the game

    Icebound

    • Remade Eclipse lighting
    • Fixed navmesh

    Collateral

    • Added earth leviathan
    • Fixed navmesh

    Submersion

    • Fixed navmesh

    Humidity

    • Removed creatures ability for boarding the ship. This is a bandage fix for creature clipping

    Devastation

    • Remade moon model
    • Fixed navmesh
  • 6.2.0

    Overall

    • Gave every single moon a unique orbit model
    • Added config to remove every intrusive goku

    Devastation

    • Removed weird chunk of floating navmesh (how)
    • Moved a pipe (I'm being deadass I actually did this time)

    Vertigo

    • Increased interior size to 2

    Submersion

    • Fixed incorrect trigger type for the water killzone
  • 6.1.1

    Vertigo

    • Fixed vertigo brutally and mercilessly executing the player upon attempting to play the game
  • 6.1.0

    Overall

    • Allowed creatures to walk onto the ship's catwalk/into the ship (except for hydro)
    • Fixed the shine on some waters
    • Slightly adjusted coilhead spawn rate on a singular moon

    Humidity

    • Fixed the nefarious invisible wall
  • 6.0.0

    Overall

    • Hid something :3
    • Added "Generic" as a tag to every moon
    • Replaced Lethal Toolbox with JLL
    • Added terminal videos
    • More I think probably idk

    Integrity

    • Added to the game

    Humidity

    • Added to the game

    Collateral

    • Fixed Maneater door

    Icebound

    • Snowflakes no longer spawn at ALL if its rainy or stormy

    Hydro

    • Many visual touchups. Go visit for yourself
    • Added "Fun" tag

    Corrosion

    • Added "Pinkwater" tag
    • Acid now counts as water
    • Acid now blows up the car
    • Acid no longer instantly kills you upon being fully submerged
    • Acid damage is properly reoccurring

    Vertigo

    • The pit now blows up the car

    Devastation

    • Moved a pipe (no I didn't)
  • 5.3.1

    • Increased fog on some moons
    • Fixed water shader
    • Icebound ice is cool now
    • Slight rebalance of devastation and submersion
  • 5.3.0

    PLEASE NOTE A CHUNK OF THIS IS UNTESTED, PLEASE LET ME KNOW IN MY LC MODDING THREAD IF SOMETHING DOESNT WORK!!!

    Overall

    • Updated moons to use v60 scrap + Maneater
    • Fixed creatures from walking straight through the ship
    • Probably more stuff that isn't listed because its 5 am please help

    Hydro

    • Changed secondary fire exit to be higher so it doesn't get flooded (might remove depending on feedback

    Submersion

    • Improved the main entrance pit
    • Fixed floating door

    Vertigo

    • Added mineshaft

    Devastation

    • Boosted price to 1850 credits
    • Made mineshaft the main interior
    • Drastically increased scrap amount
  • 5.2.0

    • Added parts on every moon (except for Submersion) that allow the car to function properly
    • Disabled the mold on Submersion
    • Increased Icebounds difficulty and scrap amount
    • Fixed the itemship
    • Moved itemship locations on certain moons
    • increased file size for no reason
    • Made the cacti and the leaveless trees breakable via car (the hydro trees with leaves were bugging out and dont work)
  • 5.1.0

    • Added moon tags which add support for config stuff and other mods like Celestial Tint (tags will be specified in readme)
    • Drastically lowered the scrap amounts of Devastation (i forgot Artifice existed my bad)
    • Moved the barriers for the water in Submersion to line up with the actual shorelines
    • Made bodies float off the side of Submersion
    • Added more props to the background buildings of Submersion
    • Fixed an overlaying texture issue in Submersion and Hydro
    • Turned off the lights on Hydro
    • Removed cat statues from Hydro and Collateral for suspicious of lowering framerate
    • Stop Collateral from being flooded
    • Added normals to textures that didn't have them
    • Slightly touched Vertigo's spawn rates
  • 5.0.0

    Overall

    • Ported to LLL and is now V50 friendly
    • Custom lighting made for moons
    • Eclipsed weather now works
    • Added info sections to the terminal for each moon
    • No more low poly nature (LEAVE ME ALONE WESLEY)
    • Hid a goku in every moon (if you find all dm me the locations :3)

    Collateral

    • Added to the game

    Submersion

    • Added to the game

    Corrosion

    • Added to the game

    Devastation

    • Decoration overhaul
    • Reduced chances of ghost girl, masked, and baboon hawks
    • Added chance for old birds
    • Added random generated props
    • Removed one fire exit and brought another one closer

    Vertigo

    • Rebalanced
    • Added shrubs
    • Drastically increased the amount of cacti
    • Added 3 more faster paths to reduce the travel time
    • Removed damage barrier for the ceiling (fly anywhere without dying you maniacs)
    • Made cacti ungrabbable and fixed the bleed to death issue
    • Redid the parkour jumps to make it easier to make it across (and added a catch to the last one)

    Hydro

    • Added tulip snakes
    • Added spike traps
    • Redid water
    • Added a new fire escape with pipes to link the map around
    • Added random generated props
    • Flooded now works properly and slowly floods the entire moon

    Icebound

    • ITS SNOWING!!!!
    • Redid texture painting
    • Added more rock cover to hide from giants
    • Now naturally a manor
  • 4.0.0

    Complete and utter overhaul of the mod

    Vertigo

    • Added to the game

    Icebound

    • Completely redid the terrain, balancing, and general theme
    • Nerfed down to an Easy moon (already was easy to begin with)

    Hydro

    • Nerfed down to an Intermediate moon and removed the 250 pricetag
    • Moved the main entrance again
    • Removed 2 fire exits
    • Basically restructured a good chunk of the map
    • Big building

    Devastation

    • Moved a pipe
    • Added another building in the background

    Overall

    • Stretched all the textures out so they fit the base games textures a bit more
    • Added turret and landmine spawning
    • Changed the walksound of each moon
    • Added Goku somewhere
  • 3.1.1

    Hydro

    • Moved the lamps on the fire exit to be on the roof of the stairs instead of the wall.
    • Spawns slightly increased
    • Added lights under the sign lol
  • 3.1.0

    No new icon this is not even significant enough

    Hydro

    • Reworked a lot of the map and made the entrance MUCH closer
    • 1 New fire exit
    • Sealed off a portion of the map and put the main entrance there
    • Replaced the original main entrance with a fire exit
    • Fixed that weird funky terrain by the back fire exit
    • Remodeled the stairs instead of using a custom model
    • Added path to the ground
    • Windows are cool

    Devestation

    • Added 2 pipes

    Integrity

    • Removed (I forgot I left it in)

    Icebound

    • Stabbed Fino

    Overall

    • Texture tiling slightly modified due to me being an idiot
    • I probably added more but me memory bad
    • Should have made the exterior show up on grid
    • Added more AI nodes to Hydro and Devastation
  • 3.0.0

    Hydro

    • Added to the game

    Icebound

    • Moved and remodeled the 2nd fire escape
    • Moved the spawn for the ship
    • Added stone spires

    Devestation

    • Made it slightly more dangerous

    Overall

    • Should have fixed the weather inside issue
  • 2.1.0

    Icebound

    • Added stairs to the door platform
    • Added props
    • Moved the item shuttle to the right spot
    • Changed tree texture
    • Added a silly poster

    Devestation

    • Added stairs to the door platform
    • Added props
    • Fixed texture overlaying problem
  • 2.0.0

    • Uploaded the planet Devastation.
    • Added an extra fire exit in Icebound
    • Added collision to trees in Icebound
    • Removed branchless trees in Icebound
    • Fire exits now also have lights near them
  • 1.0.0

    • Initial release