Generic Moons
Currently adds 11? (mostly) vanilla friendly moons! Icon by Teserex.
CHANGELOG
-
7.0.1
Patch of shame
Brutality
- Added collision to the trees
Landslide
- Added more rocks
- Added filter for the water
-
7.0.0
HAPPY 1 YEAR ANNIVERSARY!!!!
It is 7 in the morning so this is likely going to be missing something.
Landslide
- Added to the game
Brutality
- Added to the game
Icebound
- Remade Eclipse lighting
- Fixed navmesh
Collateral
- Added earth leviathan
- Fixed navmesh
Submersion
- Fixed navmesh
Humidity
- Removed creatures ability for boarding the ship. This is a bandage fix for creature clipping
Devastation
- Remade moon model
- Fixed navmesh
-
6.2.0
Overall
- Gave every single moon a unique orbit model
- Added config to remove every intrusive goku
Devastation
- Removed weird chunk of floating navmesh (how)
- Moved a pipe (I'm being deadass I actually did this time)
Vertigo
- Increased interior size to 2
Submersion
- Fixed incorrect trigger type for the water killzone
-
6.1.1
Vertigo
- Fixed vertigo brutally and mercilessly executing the player upon attempting to play the game
-
6.1.0
Overall
- Allowed creatures to walk onto the ship's catwalk/into the ship (except for hydro)
- Fixed the shine on some waters
- Slightly adjusted coilhead spawn rate on a singular moon
Humidity
- Fixed the nefarious invisible wall
-
6.0.0
Overall
- Hid something :3
- Added "Generic" as a tag to every moon
- Replaced Lethal Toolbox with JLL
- Added terminal videos
- More I think probably idk
Integrity
- Added to the game
Humidity
- Added to the game
Collateral
- Fixed Maneater door
Icebound
- Snowflakes no longer spawn at ALL if its rainy or stormy
Hydro
- Many visual touchups. Go visit for yourself
- Added "Fun" tag
Corrosion
- Added "Pinkwater" tag
- Acid now counts as water
- Acid now blows up the car
- Acid no longer instantly kills you upon being fully submerged
- Acid damage is properly reoccurring
Vertigo
- The pit now blows up the car
Devastation
- Moved a pipe (no I didn't)
-
5.3.1
- Increased fog on some moons
- Fixed water shader
- Icebound ice is cool now
- Slight rebalance of devastation and submersion
-
5.3.0
PLEASE NOTE A CHUNK OF THIS IS UNTESTED, PLEASE LET ME KNOW IN MY LC MODDING THREAD IF SOMETHING DOESNT WORK!!!
Overall
- Updated moons to use v60 scrap + Maneater
- Fixed creatures from walking straight through the ship
- Probably more stuff that isn't listed because its 5 am please help
Hydro
- Changed secondary fire exit to be higher so it doesn't get flooded (might remove depending on feedback
Submersion
- Improved the main entrance pit
- Fixed floating door
Vertigo
- Added mineshaft
Devastation
- Boosted price to 1850 credits
- Made mineshaft the main interior
- Drastically increased scrap amount
-
5.2.0
- Added parts on every moon (except for Submersion) that allow the car to function properly
- Disabled the mold on Submersion
- Increased Icebounds difficulty and scrap amount
- Fixed the itemship
- Moved itemship locations on certain moons
- increased file size for no reason
- Made the cacti and the leaveless trees breakable via car (the hydro trees with leaves were bugging out and dont work)
-
5.1.0
- Added moon tags which add support for config stuff and other mods like Celestial Tint (tags will be specified in readme)
- Drastically lowered the scrap amounts of Devastation (i forgot Artifice existed my bad)
- Moved the barriers for the water in Submersion to line up with the actual shorelines
- Made bodies float off the side of Submersion
- Added more props to the background buildings of Submersion
- Fixed an overlaying texture issue in Submersion and Hydro
- Turned off the lights on Hydro
- Removed cat statues from Hydro and Collateral for suspicious of lowering framerate
- Stop Collateral from being flooded
- Added normals to textures that didn't have them
- Slightly touched Vertigo's spawn rates
-
5.0.0
Overall
- Ported to LLL and is now V50 friendly
- Custom lighting made for moons
- Eclipsed weather now works
- Added info sections to the terminal for each moon
- No more low poly nature (LEAVE ME ALONE WESLEY)
- Hid a goku in every moon (if you find all dm me the locations :3)
Collateral
- Added to the game
Submersion
- Added to the game
Corrosion
- Added to the game
Devastation
- Decoration overhaul
- Reduced chances of ghost girl, masked, and baboon hawks
- Added chance for old birds
- Added random generated props
- Removed one fire exit and brought another one closer
Vertigo
- Rebalanced
- Added shrubs
- Drastically increased the amount of cacti
- Added 3 more faster paths to reduce the travel time
- Removed damage barrier for the ceiling (fly anywhere without dying you maniacs)
- Made cacti ungrabbable and fixed the bleed to death issue
- Redid the parkour jumps to make it easier to make it across (and added a catch to the last one)
Hydro
- Added tulip snakes
- Added spike traps
- Redid water
- Added a new fire escape with pipes to link the map around
- Added random generated props
- Flooded now works properly and slowly floods the entire moon
Icebound
- ITS SNOWING!!!!
- Redid texture painting
- Added more rock cover to hide from giants
- Now naturally a manor
-
4.0.0
Complete and utter overhaul of the mod
Vertigo
- Added to the game
Icebound
- Completely redid the terrain, balancing, and general theme
- Nerfed down to an Easy moon (already was easy to begin with)
Hydro
- Nerfed down to an Intermediate moon and removed the 250 pricetag
- Moved the main entrance again
- Removed 2 fire exits
- Basically restructured a good chunk of the map
- Big building
Devastation
- Moved a pipe
- Added another building in the background
Overall
- Stretched all the textures out so they fit the base games textures a bit more
- Added turret and landmine spawning
- Changed the walksound of each moon
- Added Goku somewhere
-
3.1.1
Hydro
- Moved the lamps on the fire exit to be on the roof of the stairs instead of the wall.
- Spawns slightly increased
- Added lights under the sign lol
-
3.1.0
No new icon this is not even significant enough
Hydro
- Reworked a lot of the map and made the entrance MUCH closer
- 1 New fire exit
- Sealed off a portion of the map and put the main entrance there
- Replaced the original main entrance with a fire exit
- Fixed that weird funky terrain by the back fire exit
- Remodeled the stairs instead of using a custom model
- Added path to the ground
- Windows are cool
Devestation
- Added 2 pipes
Integrity
- Removed (I forgot I left it in)
Icebound
- Stabbed Fino
Overall
- Texture tiling slightly modified due to me being an idiot
- I probably added more but me memory bad
- Should have made the exterior show up on grid
- Added more AI nodes to Hydro and Devastation
-
3.0.0
Hydro
- Added to the game
Icebound
- Moved and remodeled the 2nd fire escape
- Moved the spawn for the ship
- Added stone spires
Devestation
- Made it slightly more dangerous
Overall
- Should have fixed the weather inside issue
-
2.1.0
Icebound
- Added stairs to the door platform
- Added props
- Moved the item shuttle to the right spot
- Changed tree texture
- Added a silly poster
Devestation
- Added stairs to the door platform
- Added props
- Fixed texture overlaying problem
-
2.0.0
- Uploaded the planet Devastation.
- Added an extra fire exit in Icebound
- Added collision to trees in Icebound
- Removed branchless trees in Icebound
- Fire exits now also have lights near them
-
1.0.0
- Initial release