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Generic_GMD-Generic_Moons-2.1.0 icon

Generic Moons

Going to be a full expansion at some point adding 1 moon for each difficulty. Currently adds two later game moons.

Date uploaded 10 months ago
Version 2.1.0
Download link Generic_GMD-Generic_Moons-2.1.0.zip
Downloads 4089
Dependency string Generic_GMD-Generic_Moons-2.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2
JacobG5-JLL-1.7.3 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.3

README

Generic Moons is going to be a mod that adds a new moon for every difficulty level and then potentially some other fun stuff.

As of right now it only adds two moons:

Icebound: A mid tier frozen lake that supposed to be a weird mixture of offense and march in terms of difficulty and stats.

Devastation: A hard moon made to fit right after titan. Worth 850 credits to go to and is an abandoned dusty mining moon.

What's coming:

Waterview: An easy moon around the same level as vow. Would be a small plains like area against some water.

What might be coming (not guaranteed):

Custom scrap like rocks or ice found outside on these maps.

Custom indoor scrap like boxes and crates of stuff.

Rooftop map.

Laboratory half outside map overrun by masked men.

Abandoned company building (tutorial map).

Please report to me any issues or ideas or just any help in general. I've never used unity before.

Discord: generic_gmd

CHANGELOG

  • 6.2.0

    Overall

    • Gave every single moon a unique orbit model
    • Added config to remove every intrusive goku

    Devastation

    • Removed weird chunk of floating navmesh (how)
    • Moved a pipe (I'm being deadass I actually did this time)

    Vertigo

    • Increased interior size to 2

    Submersion

    • Fixed incorrect trigger type for the water killzone
  • 6.1.1

    Vertigo

    • Fixed vertigo brutally and mercilessly executing the player upon attempting to play the game
  • 6.1.0

    Overall

    • Allowed creatures to walk onto the ship's catwalk/into the ship (except for hydro)
    • Fixed the shine on some waters
    • Slightly adjusted coilhead spawn rate on a singular moon

    Humidity

    • Fixed the nefarious invisible wall
  • 6.0.0

    Overall

    • Hid something :3
    • Added "Generic" as a tag to every moon
    • Replaced Lethal Toolbox with JLL
    • Added terminal videos
    • More I think probably idk

    Integrity

    • Added to the game

    Humidity

    • Added to the game

    Collateral

    • Fixed Maneater door

    Icebound

    • Snowflakes no longer spawn at ALL if its rainy or stormy

    Hydro

    • Many visual touchups. Go visit for yourself
    • Added "Fun" tag

    Corrosion

    • Added "Pinkwater" tag
    • Acid now counts as water
    • Acid now blows up the car
    • Acid no longer instantly kills you upon being fully submerged
    • Acid damage is properly reoccurring

    Vertigo

    • The pit now blows up the car

    Devastation

    • Moved a pipe (no I didn't)
  • 5.3.1

    • Increased fog on some moons
    • Fixed water shader
    • Icebound ice is cool now
    • Slight rebalance of devastation and submersion
  • 5.3.0

    PLEASE NOTE A CHUNK OF THIS IS UNTESTED, PLEASE LET ME KNOW IN MY LC MODDING THREAD IF SOMETHING DOESNT WORK!!!

    Overall

    • Updated moons to use v60 scrap + Maneater
    • Fixed creatures from walking straight through the ship
    • Probably more stuff that isn't listed because its 5 am please help

    Hydro

    • Changed secondary fire exit to be higher so it doesn't get flooded (might remove depending on feedback

    Submersion

    • Improved the main entrance pit
    • Fixed floating door

    Vertigo

    • Added mineshaft

    Devastation

    • Boosted price to 1850 credits
    • Made mineshaft the main interior
    • Drastically increased scrap amount
  • 5.2.0

    • Added parts on every moon (except for Submersion) that allow the car to function properly
    • Disabled the mold on Submersion
    • Increased Icebounds difficulty and scrap amount
    • Fixed the itemship
    • Moved itemship locations on certain moons
    • increased file size for no reason
    • Made the cacti and the leaveless trees breakable via car (the hydro trees with leaves were bugging out and dont work)
  • 5.1.0

    • Added moon tags which add support for config stuff and other mods like Celestial Tint (tags will be specified in readme)
    • Drastically lowered the scrap amounts of Devastation (i forgot Artifice existed my bad)
    • Moved the barriers for the water in Submersion to line up with the actual shorelines
    • Made bodies float off the side of Submersion
    • Added more props to the background buildings of Submersion
    • Fixed an overlaying texture issue in Submersion and Hydro
    • Turned off the lights on Hydro
    • Removed cat statues from Hydro and Collateral for suspicious of lowering framerate
    • Stop Collateral from being flooded
    • Added normals to textures that didn't have them
    • Slightly touched Vertigo's spawn rates
  • 5.0.0

    Overall

    • Ported to LLL and is now V50 friendly
    • Custom lighting made for moons
    • Eclipsed weather now works
    • Added info sections to the terminal for each moon
    • No more low poly nature (LEAVE ME ALONE WESLEY)
    • Hid a goku in every moon (if you find all dm me the locations :3)

    Collateral

    • Added to the game

    Submersion

    • Added to the game

    Corrosion

    • Added to the game

    Devastation

    • Decoration overhaul
    • Reduced chances of ghost girl, masked, and baboon hawks
    • Added chance for old birds
    • Added random generated props
    • Removed one fire exit and brought another one closer

    Vertigo

    • Rebalanced
    • Added shrubs
    • Drastically increased the amount of cacti
    • Added 3 more faster paths to reduce the travel time
    • Removed damage barrier for the ceiling (fly anywhere without dying you maniacs)
    • Made cacti ungrabbable and fixed the bleed to death issue
    • Redid the parkour jumps to make it easier to make it across (and added a catch to the last one)

    Hydro

    • Added tulip snakes
    • Added spike traps
    • Redid water
    • Added a new fire escape with pipes to link the map around
    • Added random generated props
    • Flooded now works properly and slowly floods the entire moon

    Icebound

    • ITS SNOWING!!!!
    • Redid texture painting
    • Added more rock cover to hide from giants
    • Now naturally a manor
  • 4.0.0

    Complete and utter overhaul of the mod

    Vertigo

    • Added to the game

    Icebound

    • Completely redid the terrain, balancing, and general theme
    • Nerfed down to an Easy moon (already was easy to begin with)

    Hydro

    • Nerfed down to an Intermediate moon and removed the 250 pricetag
    • Moved the main entrance again
    • Removed 2 fire exits
    • Basically restructured a good chunk of the map
    • Big building

    Devastation

    • Moved a pipe
    • Added another building in the background

    Overall

    • Stretched all the textures out so they fit the base games textures a bit more
    • Added turret and landmine spawning
    • Changed the walksound of each moon
    • Added Goku somewhere
  • 3.1.1

    Hydro

    • Moved the lamps on the fire exit to be on the roof of the stairs instead of the wall.
    • Spawns slightly increased
    • Added lights under the sign lol
  • 3.1.0

    No new icon this is not even significant enough

    Hydro

    • Reworked a lot of the map and made the entrance MUCH closer
    • 1 New fire exit
    • Sealed off a portion of the map and put the main entrance there
    • Replaced the original main entrance with a fire exit
    • Fixed that weird funky terrain by the back fire exit
    • Remodeled the stairs instead of using a custom model
    • Added path to the ground
    • Windows are cool

    Devestation

    • Added 2 pipes

    Integrity

    • Removed (I forgot I left it in)

    Icebound

    • Stabbed Fino

    Overall

    • Texture tiling slightly modified due to me being an idiot
    • I probably added more but me memory bad
    • Should have made the exterior show up on grid
    • Added more AI nodes to Hydro and Devastation
  • 3.0.0

    Hydro

    • Added to the game

    Icebound

    • Moved and remodeled the 2nd fire escape
    • Moved the spawn for the ship
    • Added stone spires

    Devestation

    • Made it slightly more dangerous

    Overall

    • Should have fixed the weather inside issue
  • 2.1.0

    Icebound

    • Added stairs to the door platform
    • Added props
    • Moved the item shuttle to the right spot
    • Changed tree texture
    • Added a silly poster

    Devestation

    • Added stairs to the door platform
    • Added props
    • Fixed texture overlaying problem
  • 2.0.0

    • Uploaded the planet Devastation.
    • Added an extra fire exit in Icebound
    • Added collision to trees in Icebound
    • Removed branchless trees in Icebound
    • Fire exits now also have lights near them
  • 1.0.0

    • Initial release