Generic Moons
Moon expansion. Currently adds 7 vanilla friendly moons for EVERY DIFFICULTY (and some more)! Big thanks to my boyfriend Teserex (again lol) for making the icon :3. I do comms for moons now :3 https://genericgmd.carrd.co/
Date uploaded | 5 months ago |
Version | 5.1.0 |
Download link | Generic_GMD-Generic_Moons-5.1.0.zip |
Downloads | 7753 |
Dependency string | Generic_GMD-Generic_Moons-5.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Generic Moons is a mod that adds multiple new moons for every difficulty level and then potentially later some other fun stuff. At the moment it adds 7 moons in total. All credits are located at the bottom of the page.
If you would like to see your moon idea in game, you can commission me here: https://genericgmd.carrd.co/
Icebound
An easy tier moon with a frozen lake surrounded by mountains.
Tags: Tundra
Collateral
An easy tier moon with hoarding bugs and outdoor scrap.
Tags: Wasteland
Hydro
A mid to late tier forest marsh like moon. Fits around the three intermediate moons.
Tags: Valley
Submersion
A flooded moon that requires you to find levers to get to the main entrance. Costs 250 credits.
Tags: Ocean
Corrosion
A moon covered in acid. Costs 550 credits.
Tags: Company, Military
Vertigo
A moon with a dry and desert like canyon. Costs 600 credits.
Tags: Canyon
Devastation
A hard moon made to fit right after titan. Costs 850 credits.
Tags: Rocky
What might be coming (not guaranteed):
Custom indoor scrap like boxes and crates of stuff.
Storyline and logs.
Interiors.
Please report to me any issues or ideas or just any help in general. I've never used unity before.
Discord: generic_gmd
Credits
SpookyFingas: Facility portion of Corrosion, Custom Company textures for crates.
Teserex: Mod icon, Logo for Hydro, Logo for Collateral, Poster artist, Sound design, Tester.
Wesley (white cube guy): Sitting with me in call for a week straight helping me with LLL and Unity, Got me some models, Tester.
Xu: Helped me port to LLL after 4 hours of pain.
Monty: Proofread all moon info boxes, Tester.
DogisGame: Concept art of Collateral, Tester.
NikkiDarkMatter: Info box for Collateral, Tried to help me port for 10 hours, Tester.
PBGFan: Tester.
_Unrealltunes: Tester.
Smxrez: Successfully distracted me and Wesley for hours.
IamBatby: LLL and Lethal toolbox, Helping me in general.
Let me know if I missed you and please enjoy the mod!
CHANGELOG
-
6.2.0
Overall
- Gave every single moon a unique orbit model
- Added config to remove every intrusive goku
Devastation
- Removed weird chunk of floating navmesh (how)
- Moved a pipe (I'm being deadass I actually did this time)
Vertigo
- Increased interior size to 2
Submersion
- Fixed incorrect trigger type for the water killzone
-
6.1.1
Vertigo
- Fixed vertigo brutally and mercilessly executing the player upon attempting to play the game
-
6.1.0
Overall
- Allowed creatures to walk onto the ship's catwalk/into the ship (except for hydro)
- Fixed the shine on some waters
- Slightly adjusted coilhead spawn rate on a singular moon
Humidity
- Fixed the nefarious invisible wall
-
6.0.0
Overall
- Hid something :3
- Added "Generic" as a tag to every moon
- Replaced Lethal Toolbox with JLL
- Added terminal videos
- More I think probably idk
Integrity
- Added to the game
Humidity
- Added to the game
Collateral
- Fixed Maneater door
Icebound
- Snowflakes no longer spawn at ALL if its rainy or stormy
Hydro
- Many visual touchups. Go visit for yourself
- Added "Fun" tag
Corrosion
- Added "Pinkwater" tag
- Acid now counts as water
- Acid now blows up the car
- Acid no longer instantly kills you upon being fully submerged
- Acid damage is properly reoccurring
Vertigo
- The pit now blows up the car
Devastation
- Moved a pipe (no I didn't)
-
5.3.1
- Increased fog on some moons
- Fixed water shader
- Icebound ice is cool now
- Slight rebalance of devastation and submersion
-
5.3.0
PLEASE NOTE A CHUNK OF THIS IS UNTESTED, PLEASE LET ME KNOW IN MY LC MODDING THREAD IF SOMETHING DOESNT WORK!!!
Overall
- Updated moons to use v60 scrap + Maneater
- Fixed creatures from walking straight through the ship
- Probably more stuff that isn't listed because its 5 am please help
Hydro
- Changed secondary fire exit to be higher so it doesn't get flooded (might remove depending on feedback
Submersion
- Improved the main entrance pit
- Fixed floating door
Vertigo
- Added mineshaft
Devastation
- Boosted price to 1850 credits
- Made mineshaft the main interior
- Drastically increased scrap amount
-
5.2.0
- Added parts on every moon (except for Submersion) that allow the car to function properly
- Disabled the mold on Submersion
- Increased Icebounds difficulty and scrap amount
- Fixed the itemship
- Moved itemship locations on certain moons
- increased file size for no reason
- Made the cacti and the leaveless trees breakable via car (the hydro trees with leaves were bugging out and dont work)
-
5.1.0
- Added moon tags which add support for config stuff and other mods like Celestial Tint (tags will be specified in readme)
- Drastically lowered the scrap amounts of Devastation (i forgot Artifice existed my bad)
- Moved the barriers for the water in Submersion to line up with the actual shorelines
- Made bodies float off the side of Submersion
- Added more props to the background buildings of Submersion
- Fixed an overlaying texture issue in Submersion and Hydro
- Turned off the lights on Hydro
- Removed cat statues from Hydro and Collateral for suspicious of lowering framerate
- Stop Collateral from being flooded
- Added normals to textures that didn't have them
- Slightly touched Vertigo's spawn rates
-
5.0.0
Overall
- Ported to LLL and is now V50 friendly
- Custom lighting made for moons
- Eclipsed weather now works
- Added info sections to the terminal for each moon
- No more low poly nature (LEAVE ME ALONE WESLEY)
- Hid a goku in every moon (if you find all dm me the locations :3)
Collateral
- Added to the game
Submersion
- Added to the game
Corrosion
- Added to the game
Devastation
- Decoration overhaul
- Reduced chances of ghost girl, masked, and baboon hawks
- Added chance for old birds
- Added random generated props
- Removed one fire exit and brought another one closer
Vertigo
- Rebalanced
- Added shrubs
- Drastically increased the amount of cacti
- Added 3 more faster paths to reduce the travel time
- Removed damage barrier for the ceiling (fly anywhere without dying you maniacs)
- Made cacti ungrabbable and fixed the bleed to death issue
- Redid the parkour jumps to make it easier to make it across (and added a catch to the last one)
Hydro
- Added tulip snakes
- Added spike traps
- Redid water
- Added a new fire escape with pipes to link the map around
- Added random generated props
- Flooded now works properly and slowly floods the entire moon
Icebound
- ITS SNOWING!!!!
- Redid texture painting
- Added more rock cover to hide from giants
- Now naturally a manor
-
4.0.0
Complete and utter overhaul of the mod
Vertigo
- Added to the game
Icebound
- Completely redid the terrain, balancing, and general theme
- Nerfed down to an Easy moon (already was easy to begin with)
Hydro
- Nerfed down to an Intermediate moon and removed the 250 pricetag
- Moved the main entrance again
- Removed 2 fire exits
- Basically restructured a good chunk of the map
- Big building
Devastation
- Moved a pipe
- Added another building in the background
Overall
- Stretched all the textures out so they fit the base games textures a bit more
- Added turret and landmine spawning
- Changed the walksound of each moon
- Added Goku somewhere
-
3.1.1
Hydro
- Moved the lamps on the fire exit to be on the roof of the stairs instead of the wall.
- Spawns slightly increased
- Added lights under the sign lol
-
3.1.0
No new icon this is not even significant enough
Hydro
- Reworked a lot of the map and made the entrance MUCH closer
- 1 New fire exit
- Sealed off a portion of the map and put the main entrance there
- Replaced the original main entrance with a fire exit
- Fixed that weird funky terrain by the back fire exit
- Remodeled the stairs instead of using a custom model
- Added path to the ground
- Windows are cool
Devestation
- Added 2 pipes
Integrity
- Removed (I forgot I left it in)
Icebound
- Stabbed Fino
Overall
- Texture tiling slightly modified due to me being an idiot
- I probably added more but me memory bad
- Should have made the exterior show up on grid
- Added more AI nodes to Hydro and Devastation
-
3.0.0
Hydro
- Added to the game
Icebound
- Moved and remodeled the 2nd fire escape
- Moved the spawn for the ship
- Added stone spires
Devestation
- Made it slightly more dangerous
Overall
- Should have fixed the weather inside issue
-
2.1.0
Icebound
- Added stairs to the door platform
- Added props
- Moved the item shuttle to the right spot
- Changed tree texture
- Added a silly poster
Devestation
- Added stairs to the door platform
- Added props
- Fixed texture overlaying problem
-
2.0.0
- Uploaded the planet Devastation.
- Added an extra fire exit in Icebound
- Added collision to trees in Icebound
- Removed branchless trees in Icebound
- Fire exits now also have lights near them
-
1.0.0
- Initial release