
Generic Scraps
Currently adds 20 actual vanilla friendly scrap. Icon by Teserex. Weights are actively being tested.
Date uploaded | a week ago |
Version | 1.0.1 |
Download link | Generic_GMD-Generic_Scraps-1.0.1.zip |
Downloads | 3394 |
Dependency string | Generic_GMD-Generic_Scraps-1.0.1 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2
README
Generic Scraps adds scrap. 20 of them. Enough said.
If you'd like to support me, check out my ko-fi. I post a couple of teasers and leftover scrapped things that I don't think I posted elsewhere.
https://ko-fi.com/genericgmd
The boring stuff
One handed items:
Battery, Big nut, Bug zapper, Cleaner bottle, Copper plate, Hand file, Limit sign, Metal duct, Post, Screwdriver, Trophy
Two handed items:
Big battery, Cog, Tire, Toolbox
Misc:
Bronze bar: Early game equivalent of a more common gold bar. (high value but heavy)
Copper bar: Mid game equivalent of a more common gold bar. (high value but heavy)
Silver bar: Late game equivalent of a more common gold bar. (high value but heavy)
The cool stuff
Bug zapper: Uncommon scrap that does self damage on use.
Homemade timebomb: Rare scrap that functions as a short fuse bomb.
Limit sign: Shovel equivalent in between the weights of the Stop and Yield signs.
Sledgehammer: Shovel X2. Does double the damage but is also double the weight and double the cooldown. Animation is slowed as well thanks to JLL.
Please report to me any issues or ideas or just any help in general. I've only kinda used unity.
Discord: generic_gmd
Credits
Me: Main modeler, Audio design, Textures, Made the actual stuff.
Beaniebe: Secondary modeler (Cog, Battery, Trophy, Copper plate, Big nut), Stupid idiot, Tester.
Teserex: Promo art, Tester.
Monty (The biodiversity one): I lowkey can't remember if he or I came up with the Limit sign first, Tester.
Vodkacorn: UHhh ujmmm uhh tester i think.
Wesley (unity cube): idk Wesley was kinda just there i guess he did some help maybe i think like testing or something idk.
JacobG5: JLL, Tester, Dealt with my bullshit and helped me through my idiocy with the bomb.
IamBatby: LLL.
Let me know if I missed you and please enjoy the mod!
CHANGELOG
-
1.0.1
Overall
- Reduced the chance of most items by a small amount. Should hopefully make them less invasive.
-
1.0.0 Full release!
Added 12 new scrap items!
- Battery, Big battery, Big nut, Bug zapper, Cog, Copper plate, Hand file, Limit sign, Post, Screwdriver, Toolbox, Trophy
Increased the weights for every other scrap item
-
0.2.0
Sledgehammer
- Remade model from scratch
Cleaner bottle
- Remade model from scratch
Metal duct
- Remade model from scratch
Rubber tire
- New model taken from company cruiser and edited
- Now properly spawns after not spawning for nearly a whole year
-
0.1.2
- Should've fixed the issue of the Metal duct and Timebomb breaking inventories
- Not something I did but Jacob updated JLL and made the Sledge animation properly slower now
-
0.1.1
- Literally just a readme change cus I messed something up
-
0.1.0
- Initial test release