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Generic_GMD-Generic_Scraps-1.0.1 icon

Generic Scraps

Currently adds 20 actual vanilla friendly scrap. Icon by Teserex. Weights are actively being tested.

Date uploaded a week ago
Version 1.0.1
Download link Generic_GMD-Generic_Scraps-1.0.1.zip
Downloads 3394
Dependency string Generic_GMD-Generic_Scraps-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2
JacobG5-JLL-1.7.3 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.3

README

Generic Scraps Logo By Teserex :3

Generic Scraps adds scrap. 20 of them. Enough said.

If you'd like to support me, check out my ko-fi. I post a couple of teasers and leftover scrapped things that I don't think I posted elsewhere.
https://ko-fi.com/genericgmd

The boring stuff

One handed items:
Battery, Big nut, Bug zapper, Cleaner bottle, Copper plate, Hand file, Limit sign, Metal duct, Post, Screwdriver, Trophy

Two handed items:
Big battery, Cog, Tire, Toolbox

Misc:
Bronze bar: Early game equivalent of a more common gold bar. (high value but heavy)

Copper bar: Mid game equivalent of a more common gold bar. (high value but heavy)

Silver bar: Late game equivalent of a more common gold bar. (high value but heavy)

The boring pile The boring pile2

The cool stuff

Bug zapper: Uncommon scrap that does self damage on use.

Homemade timebomb: Rare scrap that functions as a short fuse bomb.

Limit sign: Shovel equivalent in between the weights of the Stop and Yield signs.

Sledgehammer: Shovel X2. Does double the damage but is also double the weight and double the cooldown. Animation is slowed as well thanks to JLL.

The cool pile

Please report to me any issues or ideas or just any help in general. I've only kinda used unity.

Discord: generic_gmd

Credits

Me: Main modeler, Audio design, Textures, Made the actual stuff.

Beaniebe: Secondary modeler (Cog, Battery, Trophy, Copper plate, Big nut), Stupid idiot, Tester.

Awesome Beanie Pictures:

ig-sansanmaoer-cat-oye-doudou-1

ig-sansanmaoer-cat-oye-doudou

Duo-Cats-Aesthetic

Teserex: Promo art, Tester.

Monty (The biodiversity one): I lowkey can't remember if he or I came up with the Limit sign first, Tester.

Vodkacorn: UHhh ujmmm uhh tester i think.

Wesley (unity cube): idk Wesley was kinda just there i guess he did some help maybe i think like testing or something idk.

JacobG5: JLL, Tester, Dealt with my bullshit and helped me through my idiocy with the bomb.

IamBatby: LLL.

Let me know if I missed you and please enjoy the mod!

Chillin

CHANGELOG

  • 1.0.1

    Overall

    • Reduced the chance of most items by a small amount. Should hopefully make them less invasive.
  • 1.0.0 Full release!

    Added 12 new scrap items!

    • Battery, Big battery, Big nut, Bug zapper, Cog, Copper plate, Hand file, Limit sign, Post, Screwdriver, Toolbox, Trophy

    Increased the weights for every other scrap item

  • 0.2.0

    Sledgehammer

    • Remade model from scratch

    Cleaner bottle

    • Remade model from scratch

    Metal duct

    • Remade model from scratch

    Rubber tire

    • New model taken from company cruiser and edited
    • Now properly spawns after not spawning for nearly a whole year
  • 0.1.2

    • Should've fixed the issue of the Metal duct and Timebomb breaking inventories
    • Not something I did but Jacob updated JLL and made the Sledge animation properly slower now
  • 0.1.1

    • Literally just a readme change cus I messed something up
  • 0.1.0

    • Initial test release