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Decompiled source of AmongUsBracken v0.1.0
AmongUsBracken.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using AmongUsBracken.Patches; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AmongUsBracken")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AmongUsBracken")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("360EF4D7-D3CE-4130-9FB3-7B18A6B128C9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace AmongUsBracken { [BepInPlugin("GhastCraftHD.AmongUsBracken", "AmongUsBracken", "0.1.0")] public class AmongUsBracken : BaseUnityPlugin { private const string modGUID = "GhastCraftHD.AmongUsBracken"; private const string modName = "AmongUsBracken"; private const string modVersion = "0.1.0"; private readonly Harmony harmony = new Harmony("GhastCraftHD.AmongUsBracken"); private static AmongUsBracken Instance; internal ManualLogSource mls; internal static List<AudioClip> SoundFX; internal static AssetBundle Bundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("GhastCraftHD.AmongUsBracken"); mls.LogInfo((object)"AmongUsBracken was enabled"); SoundFX = new List<AudioClip>(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("AmongUsBracken.dll".ToCharArray()); Bundle = AssetBundle.LoadFromFile(location + "AmongUsBracken"); if ((Object)(object)Bundle != (Object)null) { mls.LogInfo((object)"Loaded asset bundle successfully"); SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList(); } else { mls.LogError((object)"Failed to load asset bundle"); } harmony.PatchAll(typeof(AmongUsBracken)); harmony.PatchAll(typeof(FlowermanAIPatch)); } } } namespace AmongUsBracken.Patches { [HarmonyPatch(typeof(FlowermanAI))] internal class FlowermanAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void OverrideAudio(FlowermanAI __instance) { __instance.crackNeckSFX = AmongUsBracken.SoundFX[0]; } } }