using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Decidueye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Decidueye")]
[assembly: AssemblyTitle("Decidueye")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRDECIDUEYE1 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Decidueye1";
return Plugin.Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("pm0843_00/Origin/Waist/Spine/Head/RootJaw/LowerJaw")).gameObject;
JawSync1 jawSync = gameObject.AddComponent(typeof(JawSync1)) as JawSync1;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class JawSync1 : MonoBehaviour
{
public PlayerControllerB player;
public float initialJawOpening = 35f;
public float maxJawOpening = 1.647f;
private Vector3 startingLocalRotation;
protected VoicePlayerState voice;
public float sensitivity => Plugin.voiceSensitivity.Value;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
}
private void Update()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null))
{
if (voice == null)
{
init();
return;
}
float y = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 1f, 0f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : maxJawOpening);
Vector3 val = startingLocalRotation;
val.y = y;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
}
}
public void init()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
}
public class MRDECIDUEYE2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Decidueye2";
return Plugin.Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform.Find("pm0843_00/Origin/Waist/Spine/Head/RootJaw/LowerJaw")).gameObject;
JawSync jawSync = gameObject.AddComponent(typeof(JawSync)) as JawSync;
jawSync.player = ((BodyReplacementBase)this).controller;
jawSync.init();
}
}
public class JawSync : MonoBehaviour
{
public PlayerControllerB player;
public float initialJawOpening = 35f;
public float maxJawOpening = 1.647f;
private Vector3 startingLocalRotation;
protected VoicePlayerState voice;
public float sensitivity => Plugin.voiceSensitivity.Value;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
startingLocalRotation = ((Component)this).gameObject.transform.localEulerAngles;
}
private void Update()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)StartOfRound.Instance.voiceChatModule == (Object)null))
{
if (voice == null)
{
init();
return;
}
float y = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 1f, 0f, initialJawOpening, maxJawOpening), maxJawOpening, initialJawOpening) : maxJawOpening);
Vector3 val = startingLocalRotation;
val.y = y;
((Component)this).gameObject.transform.localRotation = Quaternion.Euler(val);
}
}
public void init()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0044: Expected O, but got Unknown
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)player == (Object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
private float Map(float value, float min1, float max1, float min2, float max2)
{
float num = (value - min1) / (max1 - min1);
return num * (max2 - min2) + min2;
}
}
[BepInPlugin(".com.Ghost.Decidueye", "Decidueye", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static class Assets
{
public static string mainAssetBundleName = "DecidueyeGhost";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
public static ConfigFile config;
public static ConfigEntry<float> voiceSensitivity { get; private set; }
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
public static ConfigEntry<bool> enableModelForAllSuits2 { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault2 { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel2 { get; private set; }
private static void InitConfig()
{
voiceSensitivity = config.Bind<float>("Voice Sensitivity For Decidueye and Shiny Decidueye Jaw", "Sensitivity Value", 10f, "Number from 5 to 20");
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Decidueye Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Decidueye Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Decidueye Model for", "Decidueye", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableModelForAllSuits2 = config.Bind<bool>("Suits to Replace Settings", "Enable Shiny Decidueye Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault2 = config.Bind<bool>("Suits to Replace Settings", "Enable Shiny Decidueye Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel2 = config.Bind<string>("Suits to Replace Settings", "Suits to enable Shiny Decidueye Model for", "Decidueye Shiny", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRDECIDUEYE1));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRDECIDUEYE1));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRDECIDUEYE1));
}
if (enableModelForAllSuits2.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRDECIDUEYE2));
}
if (enableModelAsDefault2.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRDECIDUEYE2));
}
string[] array3 = suitNamesToEnableModel2.Value.Split(',');
string[] array4 = array3;
foreach (string text2 in array4)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRDECIDUEYE2));
Harmony val = new Harmony(".com.Ghost.Decidueye");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.Decidueye is loaded!");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}