Decompiled source of Faputa Remastered Made In Abyss v5.0.1

Faputa Remastered.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CamVisuals;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Faputa Remastered")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Faputa Remastered")]
[assembly: AssemblyTitle("Faputa Remastered")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class Blinking : MonoBehaviour
{
	public PlayerControllerB player;

	public SkinnedMeshRenderer skinnedMeshRenderer;

	public string blendShapeName = "Blink ";

	public float minBlinkInterval = 5f;

	public float maxBlinkInterval = 8f;

	public float blinkSpeed = 800f;

	private float nextBlinkTime;

	private bool isBlinking = false;

	private float blinkWeight = 0f;

	private void Start()
	{
		if ((Object)(object)skinnedMeshRenderer == (Object)null)
		{
			skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
		}
		nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
	}

	private void Update()
	{
		if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
		{
			((MonoBehaviour)this).StartCoroutine(DoBlink());
		}
	}

	private IEnumerator DoBlink()
	{
		isBlinking = true;
		while (blinkWeight < 100f)
		{
			blinkWeight += blinkSpeed * Time.deltaTime;
			blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
			yield return null;
		}
		yield return (object)new WaitForSeconds(0.1f);
		while (blinkWeight > 0f)
		{
			blinkWeight -= blinkSpeed * Time.deltaTime;
			blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
			yield return null;
		}
		isBlinking = false;
		nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
	}
}
public class JawMovement : MonoBehaviour
{
	public PlayerControllerB player;

	public float maxJawOpening = 100f;

	public SkinnedMeshRenderer skinnedMeshRenderer;

	public float sensibility = 1000f;

	protected VoicePlayerState voice;

	public string blendShapeName = "Jaw Open";

	public void Start()
	{
		if ((Object)(object)skinnedMeshRenderer == (Object)null)
		{
			skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
		}
	}

	private void Update()
	{
		if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
		{
			return;
		}
		if (voice == null)
		{
			init();
		}
		if (voice != null)
		{
			float num = 0f;
			if (voice.IsSpeaking)
			{
				num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening));
			}
			skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), num);
		}
	}

	public void init()
	{
		StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
		voice = player.voicePlayerState;
		if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
		{
			voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
		}
	}
}
namespace CamVisuals
{
	[BepInPlugin("MRCameraVisualsFaputa", "FaputaRemastered", "1.0.0")]
	public class CameraVisuals : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("CameraVisualsFaputaRemastered");

		private static CameraVisuals Instance;

		public static Vector3 baseSize;

		public static ManualLogSource mls;

		public static bool usingCameraVisuals;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll(typeof(CameraVisuals));
			mls.LogInfo((object)"CAMERA HEIGHTS LOADED");
		}

		[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
		[HarmonyPostfix]
		public static void DetectCamera(PlayerControllerB player)
		{
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)player).gameObject;
			Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer");
			if ((Object)(object)val != (Object)null)
			{
				GameObject gameObject2 = ((Component)val).gameObject;
				if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRFAPUTAANIME>()) && !usingCameraVisuals)
				{
					Transform obj = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition");
					obj.localPosition -= new Vector3(0f, 0.005f, 0f);
					gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y * 0.9f, gameObject.transform.localScale.z);
					usingCameraVisuals = true;
				}
				else if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRFAPUTAMANGA>()) && !usingCameraVisuals)
				{
					Transform obj2 = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition");
					obj2.localPosition -= new Vector3(0f, 0.005f, 0f);
					gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y * 0.9f, gameObject.transform.localScale.z);
					usingCameraVisuals = true;
				}
			}
			else
			{
				mls.LogInfo((object)"Child GameObject not found.");
			}
		}

		[HarmonyPatch(typeof(Terminal), "BeginUsingTerminal")]
		[HarmonyPostfix]
		public static void DetectCamera()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			baseSize = ((Component)localPlayerController).gameObject.transform.localScale;
			if (baseSize == new Vector3(1f, 0.9f, 1f) && usingCameraVisuals)
			{
				Transform obj = ((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera");
				obj.localPosition += new Vector3(0f, 0.225f, 0.01f);
			}
		}

		[HarmonyPatch(typeof(Terminal), "QuitTerminal")]
		[HarmonyPostfix]
		public static void ResetCamera()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			Transform obj = ((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera");
			obj.localPosition -= new Vector3(0f, 0.225f, 0.01f);
		}
	}
}
namespace ModelReplacement
{
	public class MRFAPUTAANIME : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FaputaAnimeTall";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Body")).gameObject;
			JawMovement jawMovement = gameObject.AddComponent(typeof(JawMovement)) as JawMovement;
			jawMovement.player = ((BodyReplacementBase)this).controller;
			jawMovement.init();
			Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking;
			blinking.player = ((BodyReplacementBase)this).controller;
		}

		protected override void OnDestroy()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			((BodyReplacementBase)this).OnDestroy();
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			GameObject gameObject = ((Component)localPlayerController).gameObject;
			if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRFAPUTAANIME>()) && CameraVisuals.usingCameraVisuals)
			{
				gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y / 0.9f, gameObject.transform.localScale.z);
				Transform obj = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
					.Find("MainCamera")
					.Find("HUDHelmetPosition");
				obj.localPosition += new Vector3(0f, 0.005f, 0f);
				CameraVisuals.usingCameraVisuals = false;
				CameraVisuals.mls.LogInfo((object)("Remove Modelswaps, Suit ID: " + localPlayerController.currentSuitID));
			}
		}
	}
	public class MRFAPUTAMANGA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FaputaMangaTall";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Body1")).gameObject;
			JawMovement jawMovement = gameObject.AddComponent(typeof(JawMovement)) as JawMovement;
			jawMovement.player = ((BodyReplacementBase)this).controller;
			jawMovement.init();
			Blinking blinking = gameObject.AddComponent(typeof(Blinking)) as Blinking;
			blinking.player = ((BodyReplacementBase)this).controller;
		}

		protected override void OnDestroy()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			((BodyReplacementBase)this).OnDestroy();
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			GameObject gameObject = ((Component)localPlayerController).gameObject;
			if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRFAPUTAMANGA>()) && CameraVisuals.usingCameraVisuals)
			{
				gameObject.transform.localScale = new Vector3(gameObject.transform.localScale.x, gameObject.transform.localScale.y / 0.9f, gameObject.transform.localScale.z);
				Transform obj = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
					.Find("MainCamera")
					.Find("HUDHelmetPosition");
				obj.localPosition += new Vector3(0f, 0.005f, 0f);
				CameraVisuals.usingCameraVisuals = false;
				CameraVisuals.mls.LogInfo((object)("Remove Modelswaps, Suit ID: " + localPlayerController.currentSuitID));
			}
		}
	}
	[BepInPlugin(".com.Ghost.Faputa4", "Faputa", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		public static ConfigEntry<bool> enableModelForAllSuits1 { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault1 { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel1 { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Faputa Model for", "Faputa", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			enableModelForAllSuits1 = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Manga Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault1 = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Manga Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel1 = config.Bind<string>("Suits to Replace Settings", "Suits to enable Faputa Manga Model for", "Faputa Manga", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFAPUTAANIME));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRFAPUTAANIME));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRFAPUTAANIME));
			}
			if (enableModelForAllSuits1.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFAPUTAMANGA));
			}
			if (enableModelAsDefault1.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRFAPUTAMANGA));
			}
			string[] array3 = suitNamesToEnableModel1.Value.Split(',');
			string[] array4 = array3;
			foreach (string text2 in array4)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRFAPUTAMANGA));
			}
			Harmony val = new Harmony(".com.Ghost.Faputa4");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.Faputa4 is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "FaputaMagic";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}