using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Faputa Remastered")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Faputa Remastered")]
[assembly: AssemblyTitle("Faputa Remastered")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class SkinChanger : MonoBehaviour
{
public void Start()
{
Transform val = ((Component)this).transform.Find("Body");
Transform val2 = ((Component)this).transform.Find("Body1");
((Component)val).gameObject.SetActive(true);
((Component)val2).gameObject.SetActive(false);
}
}
public class SkinChanger2 : MonoBehaviour
{
public void Start()
{
Transform val = ((Component)this).transform.Find("Body");
Transform val2 = ((Component)this).transform.Find("Body1");
((Component)val).gameObject.SetActive(false);
((Component)val2).gameObject.SetActive(true);
}
}
public class Blinking : MonoBehaviour
{
public PlayerControllerB player;
public SkinnedMeshRenderer skinnedMeshRenderer;
public string blendShapeName = "Blink ";
public float minBlinkInterval = 5f;
public float maxBlinkInterval = 8f;
public float blinkSpeed = 800f;
private float nextBlinkTime;
private bool isBlinking = false;
private float blinkWeight = 0f;
private void Start()
{
if ((Object)(object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
private void Update()
{
if (!player.isPlayerDead && Time.time >= nextBlinkTime && !isBlinking)
{
((MonoBehaviour)this).StartCoroutine(DoBlink());
}
}
private IEnumerator DoBlink()
{
isBlinking = true;
while (blinkWeight < 100f)
{
blinkWeight += blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
yield return (object)new WaitForSeconds(0.1f);
while (blinkWeight > 0f)
{
blinkWeight -= blinkSpeed * Time.deltaTime;
blinkWeight = Mathf.Clamp(blinkWeight, 0f, 100f);
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), blinkWeight);
yield return null;
}
isBlinking = false;
nextBlinkTime = Time.time + Random.Range(minBlinkInterval, maxBlinkInterval);
}
}
public class JawMovement : MonoBehaviour
{
public PlayerControllerB player;
public float maxJawOpening = 100f;
public SkinnedMeshRenderer skinnedMeshRenderer;
public float sensibility = 1000f;
protected VoicePlayerState voice;
public string blendShapeName = "Jaw Open";
public void Start()
{
if ((Object)(object)skinnedMeshRenderer == (Object)null)
{
skinnedMeshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
}
private void Update()
{
if ((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null)
{
return;
}
if (voice == null)
{
init();
}
if (voice != null)
{
float num = 0f;
if (voice.IsSpeaking)
{
num = (player.isPlayerDead ? 0f : Mathf.Clamp(voice.Amplitude * sensibility, 0f, maxJawOpening));
}
skinnedMeshRenderer.SetBlendShapeWeight(skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName), num);
}
}
public void init()
{
StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
voice = player.voicePlayerState;
if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
{
voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
}
}
}
namespace ModelReplacement
{
public class MRFAPUTAANIME : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Faputa 1 (1)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("Body")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
}
}
public class MRFAPUTAMANGA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Faputa 1 (1)";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void AddModelScripts()
{
GameObject gameObject = ((Component)base.replacementModel.transform).gameObject;
SkinChanger2 skinChanger = gameObject.AddComponent(typeof(SkinChanger2)) as SkinChanger2;
GameObject gameObject2 = ((Component)base.replacementModel.transform.Find("Body1")).gameObject;
JawMovement jawMovement = gameObject2.AddComponent(typeof(JawMovement)) as JawMovement;
jawMovement.player = ((BodyReplacementBase)this).controller;
jawMovement.init();
Blinking blinking = gameObject2.AddComponent(typeof(Blinking)) as Blinking;
blinking.player = ((BodyReplacementBase)this).controller;
}
}
[BepInPlugin(".com.Ghost.Faputa4", "Faputa", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
public static ConfigEntry<bool> enableModelForAllSuits1 { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault1 { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel1 { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Faputa Model for", "Faputa", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
enableModelForAllSuits1 = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Manga Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault1 = config.Bind<bool>("Suits to Replace Settings", "Enable Faputa Manga Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel1 = config.Bind<string>("Suits to Replace Settings", "Suits to enable Faputa Manga Model for", "Faputa Manga", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableModelForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFAPUTAANIME));
}
if (enableModelAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRFAPUTAANIME));
}
string[] array = suitNamesToEnableModel.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRFAPUTAANIME));
}
if (enableModelForAllSuits1.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFAPUTAMANGA));
}
if (enableModelAsDefault1.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRFAPUTAMANGA));
}
string[] array3 = suitNamesToEnableModel1.Value.Split(',');
string[] array4 = array3;
foreach (string text2 in array4)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(MRFAPUTAMANGA));
}
Harmony val = new Harmony(".com.Ghost.Faputa4");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.Ghost.Faputa4 is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "FaputaMagic";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}