Moons and Monsters
[V62/64] A comprehensive yet suprisingly light modpack with moons, monsters, interiors, and 4 new weather conditions.
By GhostsModels
CHANGELOG
[v64] (Should work with v60-62)
v.11.11.1
- New Refuge map, thus completely new configs
- Other mod updates/fixes
v.11.11.0
- Readded backrooms
- Fixed some mod grouping
- Check Config Changes for more details
Config Changes
- Rolled back interior weights to v11.9.0
- Rolled back crate abundance 2->3 I was running a private mod that was breaking some things and I didn't realize it. The backrooms, to you should have not been generating badly, so I am sorry it was removed. Multithreading is the worst, thanks SoundAPI.
- Scarlet Devil Mansion interior spawn weight 90->100
- Liminal Pools interior spawn weight 95->105
v.11.10.0
- Temporarily removed Biodiversity since it isn't allowing enemies to despawn
- "Generic Moon" moons have been updated and use their own weights for maneater/v60 scrap
- Deleted a repeat changelog entry in 11.8.0
Config Changes
- Sewer interior spawn weight 80->70
- Increased spawn weights of interiors by 50 other than Sewer & Bozoros
- Food can spawn weight 10->3
- Signal Translator text is now centered
- Money in terminal no longer clips out of box with high numbers
v.11.9.2
- Masked can now show up as holding scrap on computer screen
- Grouped mod list
Config Changes
- Signal Translator text is now centered
- Money in terminal no longer clips out of box with high numbers
v.11.9.1
- Mod updates
v.11.9.0
- Removed Vile Vending Machine due to it constantly not working
- Temporarily removed backrooms. This will be replaced by the updated mod when that is released
- Added PremiumScraps
- Disabled spawning of Poppy Playtime scrap
- Boxy boo is now in the game! spawn weight 30->14
- Deleted some unused config files
Config Changes
- Turned off speaker intro voice
- Poltergeist manifest cost 80->70
- Wooden crate abundance 3->2
- Metal crate abundance 3->2
v.11.8.3
- Reenabled liminalpools dungeon generation (oops)
- Temporarily disabled chance to go to backrooms due to constant bad generation
v.11.8.2
- Important mod updates
v.11.8.1
- Raised weather based scrap values (basically tripled)
Config Changes
- Foggy scrap value multiplier 1.05->1.15
- Rainy scrap value multiplier 1.1->1.3
- Stormy scrap value multiplier 1.15->1.45
- Heatwave scrap value multiplier 1.15->1.5
- Flooded scrap value multiplier 1.15->1.55
- Solar Flare scrap value multiplier 1.2->1.6
- Eclipsed scrap value multiplier 1.25->1.75
- Meteor Shower scrap value multiplier 1.3->1.9
- Windy scrap value multiplier 1.35->2.05
v.11.8.0
- Added BondrewdSuit
- Cleaned up some previous changelog entries
- Overhauled configs
Config Changes
- Reenabled CutieFly
- Snailcat spawn weight 2->30
- Snailcat max spawn 4->3
- Nature's Mace spawn weight 5->7
- Epic Axe spawn weight 5->7
- Fan spawn weight 10->2
- Food can spawn weight 10->0
- Screwdriver spawn weight 10->0(I just don't like them)
- Watering Can spawn weight 10->7
- Bucket spawn weight 10->4
- Paint Can spawn weight 10->3
- Icy Hammer spawn weight 5->7
- Lantern spawn weight 10->12
- Sink spawn weight 10->8
- Explostive tank spawn weight 35->8
- Radioactive cell tank spawn weight 20->12
- Crowbar spawn weight 35->12
- Padlock spawn weight 35->15
- Walking cane spawn weight 30->10
- Scissors spawn weight 35->10
- Rose spawn weight 40->12
- Ticket spawn weight 40->10
- Golden ticket spawn weight 5->3
- Candy dispenser spawn weight 30->12
- Pocket watchspawn weight 40->15
- Reenabled flora (when did this get disabled?)
- Raised flora min/max spawn 5/0->50/5
- Lowered Sewer interior spawn weight 90->80
- Lowered Castle interior spawn weight 90->80
[v60-v64]
v.11.7.0
- Switch out TooManySuitsCopy back to TooManySuits
Config Changes
- Lowered Mineshaft spawn weight on Kast 300->200
- Lowered slot scrolling back to vanilla due to issues with desync
- Lowered price of displacement controller 240->150
- Lowered price of toolbox 115->90
- Spawn weight tweaks:
- Explosive Tank 35->30
- Pocket Watch 40->25
- Huggy Wuggy 10->15
- Dogday 8->15
- Carboard Momoa weight 35->20
v.11.6.1
- Reenabled Windy/Tornadoes
- Shiny Eevee fixed
Config Changes
- Added Maneater as spawn on modded moons (15 spawn weight for modded moons)
- Fixed up some interior spawn weights
- Reset Football's spawn weights to 11.2.5 (double base config)
v.11.6.0
- Added UsualScrap
- Temporarily removed The Projection due to it not working
- Fixed some changelog typos
Config Changes
- Made extra screens background color slightly darker
- Raised half of Critter's spawn weight 4->5
- Raised Football's spawn weights by 25%
v.11.5.0
- Added General Improvements which replaced:
- Removed MoreItems
- Removed Corporate Restructure
- Removed Light Switch Scan Node
"General Improvements" Changes of note
- Items can be picked up in ship pre-match
- Drop ship is now scannable
- Masked no longer spin on radar
- Sell counter item limit 12->24
- Inverse Teleporter Cooldown lowered 210s->30s
- You can now scroll through terminal commands with the up and down arrows
- Flashlight toggle on F (laser pointer is not counted as a flashlight)
- Inventory shows slots targeted by lightning
- Hud shows Hp
v.11.4.0
- Added LethalFixes to fix issue where masked cannot enter/exit any map other than mineshaft
Config Changes
- Lowered wheelbarrow price 500->300
- Increased mineshaft spawn weight 75->85
v.11.3.0
- Added The Projection
- Added Biodiversity
- Added Scoopy Variety Mod
- Added Lobby Compatability
Config Changes
- Fixed moons to sort by price again
- Reduced Football's spawnrates by 33%
- Lowered Carboard Momoa spawn weight 40->35
- Lowered these Outlands outside spawn weights:
- Thumper 25->15
- Jester 50->30
v.11.2.5
- Reenabled Mineshaft to spawn on moons (oops)
v.11.2.4
- Redid LLL Config (Maneater should spawn on some more moons now)
Config Changes
- Lowered Dogday's spawn weight10->8
- Lowered Critter's spawn weight 5->4
- Outland's price 1000->750
v.11.2.3
- Fixed version 11.0.0 changelog entry
- Redid LLL Config (Maneater should spawn on the oneshot moons now. I wish other custom moons would add it to the pool)
Config Changes
- Cleaned up LLL interior and moon configs
- Lowered Tomb Interior spawnrate on frozen moons
v.11.2.2
- Further improved changelog appearance
- Updated ReadMe
v.11.2.1
- Tried to further improve changelog appearance
- Reordered changelog from newest to oldest
v11.2.0
- Added LethalMoonUnlocks
- Removed ShowMoonPricesLLL as it is no longer needed
- Added Delphox
- Added Koraidon
- Added Meowscarada
- Switched out Suits Terminal for TooManySuitsCopy
- Removed Interactive_Terminal_API as it is no longer a dependency
- Unhid the moon Outlands
Config Changes
- Raised Outlands price 500->1000
v11.1.0
- Temporarily removed USC Vortex and interior due to desync issues
Config Changes
- Lowered a ton of stats on the Mysterious Harbringers to make them more balanced and less annoying
- Hid Zenit in the terminal due to issues with falling through the map. It is still routable and can be malfunctioned to
v11.0.2
- Futher improved Changelog appearance
v11.0.1
- Improved Changelog appearance
v11.0.0
- Added Haunted Harpist (since I'm adding enemies, might as well add a good one)
- Added USC Vortex and interior
- Removed Mantif and Mantif Dungeon due to low use and general dissatisfaction
- Reinabled Driftwood giant
Config Changes
- Lowered Driftwood Giant spawn weight by 30%
v10.0.2
- Updated Eeveelutions so Shiny Umbreon should now display
v10.0.1
- Eeveelutions are finally complete!
v10.0.0
- Added Mysterious Harbringers
- Added CarboardMomoa
- Replaced TooManySuits with SuitsTerminal due to v.60 compatability issues
- Removed BobombLethalField
- Temporarily disabled Windy/Tornadoes due to issues
- Temporarily disabled Driftwood giants due to issues
[v55/56]
v9.0.2
Config Changes
- Corrected Weather weights so they are more like vanilla (finally found out what I did wrong)
- Changed FixJumpCheese to false (jumping no longer atracts dogs)
v9.0.1
- fixed version name in changelog
v9.0.0
- Added Lethal Elements which introduces the Heatwave and Solar flare weather conditions
- Added increased value on weathered moons (I guess at some point I removed weather bonuses?)
- Switched "Thumper Chase Music" back to "Sonic Thumper" (It's just better)
- Readded Buttery Fixes for performance 'cause why not
Config Changes
- Tweaked interior weights (Last update made vanilla interiors a bit too common)
- Attemped to increase chance for no weather
v8.3.0
- Added Mantif and MantifDungeon (These might get removed)
Config Changes
- Disabled Windy and Meteor Shower on Azure
- Raised windy scrap value multiplier up to 1.35
- Tweaked interior spawn weights
v8.2.1
Config Changes
- Reduced mass amounts of flora
- Lowered extra value on windy from 1.75 to 1.2 due to wind pull being halved
- Tweaked interior spawn weights
v8.2.0
- Switched out for "Sonic Thumper" "Thumper Chase Music" (mostly so you can see the thumper hitbox)
- Switched out individual eeveelution models for model pack
- "Dungeon Generation Plus" added as a dependency for "Scarlet Devil Mansion"
v8.1.0
- Added GoodItemScan
- Added LCBetterSavesFix
- Added Glaceon
- Added Umbreon
v8.0.0 [Stable]
- Modpack is no longer unstable
- Removed LGU due to getting stuck in landing
- Added GoodItemScan
- Halved tornado suction
- Removed Driftwood Giant shout damage
- Added Jolteon suit
v7.2.3 [Maybe Stable]
- Updated CodeRebirth v0.2.3 -> v.0.2.5 (added a lot of QoL changes)
v7.2.2 [Maybe Stable]
- New mod versions now match internal mod versions
- Reverted mods to v1.0.0 versions due to continued load issues
- Added Espeon
Config Changes
- Gold Scrap spawn weight 9 ->4 on modded moons
v1.2.1 [Unstable]
- Replaced TooManyItems with MoreItems
- Removed performance mods added last update since no notable change, except Terbium
- Downgraded OneshotMoons to from DemonMae-oneshotmoons-1.7.0 to DemonMae-oneshotmoons-1.6.2 due to level loading issues
v1.2.0 [Unstable]
- Added Terbium for performance
- Removed unnecessary weather mods
- Enabled "Windy" weather in Code Rebirth and balanced it accordingly
v1.1.0 [Unstable]
- Added performance and bug fix mods most notably one that makes the dropship land on custom moons
v1.0.0 [Stable]
- Release