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Moons and Monsters

[V62/64] A comprehensive yet suprisingly light modpack with moons, monsters, interiors, and 4 new weather conditions.

CHANGELOG

[v64] (Should work with v60-62)

v.11.11.1

  • New Refuge map, thus completely new configs
  • Other mod updates/fixes

v.11.11.0

  • Readded backrooms
  • Fixed some mod grouping
  • Check Config Changes for more details

Config Changes

  • Rolled back interior weights to v11.9.0
  • Rolled back crate abundance 2->3 I was running a private mod that was breaking some things and I didn't realize it. The backrooms, to you should have not been generating badly, so I am sorry it was removed. Multithreading is the worst, thanks SoundAPI.
  • Scarlet Devil Mansion interior spawn weight 90->100
  • Liminal Pools interior spawn weight 95->105

v.11.10.0

  • Temporarily removed Biodiversity since it isn't allowing enemies to despawn
  • "Generic Moon" moons have been updated and use their own weights for maneater/v60 scrap
  • Deleted a repeat changelog entry in 11.8.0

Config Changes

  • Sewer interior spawn weight 80->70
  • Increased spawn weights of interiors by 50 other than Sewer & Bozoros
  • Food can spawn weight 10->3
  • Signal Translator text is now centered
  • Money in terminal no longer clips out of box with high numbers

v.11.9.2

  • Masked can now show up as holding scrap on computer screen
  • Grouped mod list

Config Changes

  • Signal Translator text is now centered
  • Money in terminal no longer clips out of box with high numbers

v.11.9.1

  • Mod updates

v.11.9.0

  • Removed Vile Vending Machine due to it constantly not working
  • Temporarily removed backrooms. This will be replaced by the updated mod when that is released
  • Added PremiumScraps
  • Disabled spawning of Poppy Playtime scrap
  • Boxy boo is now in the game! spawn weight 30->14
  • Deleted some unused config files

Config Changes

  • Turned off speaker intro voice
  • Poltergeist manifest cost 80->70
  • Wooden crate abundance 3->2
  • Metal crate abundance 3->2

v.11.8.3

  • Reenabled liminalpools dungeon generation (oops)
  • Temporarily disabled chance to go to backrooms due to constant bad generation

v.11.8.2

  • Important mod updates

v.11.8.1

  • Raised weather based scrap values (basically tripled)

Config Changes

  • Foggy scrap value multiplier 1.05->1.15
  • Rainy scrap value multiplier 1.1->1.3
  • Stormy scrap value multiplier 1.15->1.45
  • Heatwave scrap value multiplier 1.15->1.5
  • Flooded scrap value multiplier 1.15->1.55
  • Solar Flare scrap value multiplier 1.2->1.6
  • Eclipsed scrap value multiplier 1.25->1.75
  • Meteor Shower scrap value multiplier 1.3->1.9
  • Windy scrap value multiplier 1.35->2.05

v.11.8.0

  • Added BondrewdSuit
  • Cleaned up some previous changelog entries
  • Overhauled configs

Config Changes

  • Reenabled CutieFly
  • Snailcat spawn weight 2->30
  • Snailcat max spawn 4->3
  • Nature's Mace spawn weight 5->7
  • Epic Axe spawn weight 5->7
  • Fan spawn weight 10->2
  • Food can spawn weight 10->0
  • Screwdriver spawn weight 10->0(I just don't like them)
  • Watering Can spawn weight 10->7
  • Bucket spawn weight 10->4
  • Paint Can spawn weight 10->3
  • Icy Hammer spawn weight 5->7
  • Lantern spawn weight 10->12
  • Sink spawn weight 10->8
  • Explostive tank spawn weight 35->8
  • Radioactive cell tank spawn weight 20->12
  • Crowbar spawn weight 35->12
  • Padlock spawn weight 35->15
  • Walking cane spawn weight 30->10
  • Scissors spawn weight 35->10
  • Rose spawn weight 40->12
  • Ticket spawn weight 40->10
  • Golden ticket spawn weight 5->3
  • Candy dispenser spawn weight 30->12
  • Pocket watchspawn weight 40->15
  • Reenabled flora (when did this get disabled?)
  • Raised flora min/max spawn 5/0->50/5
  • Lowered Sewer interior spawn weight 90->80
  • Lowered Castle interior spawn weight 90->80

[v60-v64]

v.11.7.0

  • Switch out TooManySuitsCopy back to TooManySuits

Config Changes

  • Lowered Mineshaft spawn weight on Kast 300->200
  • Lowered slot scrolling back to vanilla due to issues with desync
  • Lowered price of displacement controller 240->150
  • Lowered price of toolbox 115->90
  • Spawn weight tweaks:
  • Explosive Tank 35->30
  • Pocket Watch 40->25
  • Huggy Wuggy 10->15
  • Dogday 8->15
  • Carboard Momoa weight 35->20

v.11.6.1

  • Reenabled Windy/Tornadoes
  • Shiny Eevee fixed

Config Changes

  • Added Maneater as spawn on modded moons (15 spawn weight for modded moons)
  • Fixed up some interior spawn weights
  • Reset Football's spawn weights to 11.2.5 (double base config)

v.11.6.0

  • Added UsualScrap
  • Temporarily removed The Projection due to it not working
  • Fixed some changelog typos

Config Changes

  • Made extra screens background color slightly darker
  • Raised half of Critter's spawn weight 4->5
  • Raised Football's spawn weights by 25%

v.11.5.0

  • Added General Improvements which replaced:
  • Removed MoreItems
  • Removed Corporate Restructure
  • Removed Light Switch Scan Node

"General Improvements" Changes of note

  • Items can be picked up in ship pre-match
  • Drop ship is now scannable
  • Masked no longer spin on radar
  • Sell counter item limit 12->24
  • Inverse Teleporter Cooldown lowered 210s->30s
  • You can now scroll through terminal commands with the up and down arrows
  • Flashlight toggle on F (laser pointer is not counted as a flashlight)
  • Inventory shows slots targeted by lightning
  • Hud shows Hp

v.11.4.0

  • Added LethalFixes to fix issue where masked cannot enter/exit any map other than mineshaft

Config Changes

  • Lowered wheelbarrow price 500->300
  • Increased mineshaft spawn weight 75->85

v.11.3.0

  • Added The Projection
  • Added Biodiversity
  • Added Scoopy Variety Mod
  • Added Lobby Compatability

Config Changes

  • Fixed moons to sort by price again
  • Reduced Football's spawnrates by 33%
  • Lowered Carboard Momoa spawn weight 40->35
  • Lowered these Outlands outside spawn weights:
  • Thumper 25->15
  • Jester 50->30

v.11.2.5

  • Reenabled Mineshaft to spawn on moons (oops)

v.11.2.4

  • Redid LLL Config (Maneater should spawn on some more moons now)

Config Changes

  • Lowered Dogday's spawn weight10->8
  • Lowered Critter's spawn weight 5->4
  • Outland's price 1000->750

v.11.2.3

  • Fixed version 11.0.0 changelog entry
  • Redid LLL Config (Maneater should spawn on the oneshot moons now. I wish other custom moons would add it to the pool)

Config Changes

  • Cleaned up LLL interior and moon configs
  • Lowered Tomb Interior spawnrate on frozen moons

v.11.2.2

  • Further improved changelog appearance
  • Updated ReadMe

v.11.2.1

  • Tried to further improve changelog appearance
  • Reordered changelog from newest to oldest

v11.2.0

  • Added LethalMoonUnlocks
  • Removed ShowMoonPricesLLL as it is no longer needed
  • Added Delphox
  • Added Koraidon
  • Added Meowscarada
  • Switched out Suits Terminal for TooManySuitsCopy
  • Removed Interactive_Terminal_API as it is no longer a dependency
  • Unhid the moon Outlands

Config Changes

  • Raised Outlands price 500->1000

v11.1.0

  • Temporarily removed USC Vortex and interior due to desync issues

Config Changes

  • Lowered a ton of stats on the Mysterious Harbringers to make them more balanced and less annoying
  • Hid Zenit in the terminal due to issues with falling through the map. It is still routable and can be malfunctioned to

v11.0.2

  • Futher improved Changelog appearance

v11.0.1

  • Improved Changelog appearance

v11.0.0

  • Added Haunted Harpist (since I'm adding enemies, might as well add a good one)
  • Added USC Vortex and interior
  • Removed Mantif and Mantif Dungeon due to low use and general dissatisfaction
  • Reinabled Driftwood giant

Config Changes

  • Lowered Driftwood Giant spawn weight by 30%

v10.0.2

  • Updated Eeveelutions so Shiny Umbreon should now display

v10.0.1

  • Eeveelutions are finally complete!

v10.0.0

  • Added Mysterious Harbringers
  • Added CarboardMomoa
  • Replaced TooManySuits with SuitsTerminal due to v.60 compatability issues
  • Removed BobombLethalField
  • Temporarily disabled Windy/Tornadoes due to issues
  • Temporarily disabled Driftwood giants due to issues

[v55/56]

v9.0.2

Config Changes

  • Corrected Weather weights so they are more like vanilla (finally found out what I did wrong)
  • Changed FixJumpCheese to false (jumping no longer atracts dogs)

v9.0.1

  • fixed version name in changelog

v9.0.0

  • Added Lethal Elements which introduces the Heatwave and Solar flare weather conditions
  • Added increased value on weathered moons (I guess at some point I removed weather bonuses?)
  • Switched "Thumper Chase Music" back to "Sonic Thumper" (It's just better)
  • Readded Buttery Fixes for performance 'cause why not

Config Changes

  • Tweaked interior weights (Last update made vanilla interiors a bit too common)
  • Attemped to increase chance for no weather

v8.3.0

  • Added Mantif and MantifDungeon (These might get removed)

Config Changes

  • Disabled Windy and Meteor Shower on Azure
  • Raised windy scrap value multiplier up to 1.35
  • Tweaked interior spawn weights

v8.2.1

Config Changes

  • Reduced mass amounts of flora
  • Lowered extra value on windy from 1.75 to 1.2 due to wind pull being halved
  • Tweaked interior spawn weights

v8.2.0

  • Switched out for "Sonic Thumper" "Thumper Chase Music" (mostly so you can see the thumper hitbox)
  • Switched out individual eeveelution models for model pack
  • "Dungeon Generation Plus" added as a dependency for "Scarlet Devil Mansion"

v8.1.0

  • Added GoodItemScan
  • Added LCBetterSavesFix
  • Added Glaceon
  • Added Umbreon

v8.0.0 [Stable]

  • Modpack is no longer unstable
  • Removed LGU due to getting stuck in landing
  • Added GoodItemScan
  • Halved tornado suction
  • Removed Driftwood Giant shout damage
  • Added Jolteon suit

v7.2.3 [Maybe Stable]

  • Updated CodeRebirth v0.2.3 -> v.0.2.5 (added a lot of QoL changes)

v7.2.2 [Maybe Stable]

  • New mod versions now match internal mod versions
  • Reverted mods to v1.0.0 versions due to continued load issues
  • Added Espeon

Config Changes

  • Gold Scrap spawn weight 9 ->4 on modded moons

v1.2.1 [Unstable]

  • Replaced TooManyItems with MoreItems
  • Removed performance mods added last update since no notable change, except Terbium
  • Downgraded OneshotMoons to from DemonMae-oneshotmoons-1.7.0 to DemonMae-oneshotmoons-1.6.2 due to level loading issues

v1.2.0 [Unstable]

  • Added Terbium for performance
  • Removed unnecessary weather mods
  • Enabled "Windy" weather in Code Rebirth and balanced it accordingly

v1.1.0 [Unstable]

  • Added performance and bug fix mods most notably one that makes the dropship land on custom moons

v1.0.0 [Stable]

  • Release