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Moons and Monsters

[V62/64] A comprehensive yet suprisingly light modpack with moons, monsters, interiors, and 4 new weather conditions.

CHANGELOG

[v64] (Should work with v60-62)

v.11.23.0

  • Added Generic Interiors
  • Added EZCaves to hopefully make it so custom models don't get stuck going up stairs
  • Readded LethalToolbox as a dependency
  • Added AutoScroll as a dependency
  • Changed menu back to normal
  • Permanently added Spooky Skeleton suit
  • Removed added HalloweenTheme by Zehs
  • Disabled interior fog caused by v.67 until it is configurable or a low spawn chance

Config Changes

  • Removed Halloween loading text
  • Changed icon transparency 95%->80%
  • Lowered all CodeRebirth Spawn weights 2->1
  • Disabled Farming
  • Beartrap abundance 5->3
  • Disabled slideshow for loading messages
  • Flipped Gameboy icon right side up (hopefully)

v.11.22.0

  • Added RunimeIcons
  • Fixed LethalLevelLoader issues (I have no idea what caused all my configs to change)

Due to this issue, I have neglected to reinclude the Maneater onto moons where it isn't natively. This may return eventually

Config Changes

  • Fixed a loading screen typo

v.11.21.0

  • Removed LethalToolbox as it is no longer a dependency

Config Changes

  • SCP-330 can no longer spawn in wooden crates
  • Added Humidity to grass flora spawns
  • Added Integrity to desert flora spawns
  • Lithium no longer spawns flora

v.11.20.0

  • Switched out Faputa Made In Abyss for Faputa Remastered Made In Abyss
  • Removed Bozoros Tweaks as it has been incorporated into Bozoros
  • Added EnemySkinKit and EnemySkinRegistry as they are now dependencies for Bozoros
  • Ordered all non-content mods alphabetically (cause I was bored)

Config Changes

  • Bozoros LLL settings updated to V2.0.0
  • Disabled WeatherRegistry custom weather weights. Weather should now work the same as vanilla
  • Loading Text now changes every 8 seconds

v.11.19.3

  • Config Changes

Config Changes

  • Halation LLL settings updated to V1.1.0
  • Disabled Giant Specamins Redwood Giant
  • Shifted Redwood Giant spawn weights from Giant Specimens to Code Rebirth
  • Lowered Code Rebirth Redwood Giant max spawns to 1
  • Meteor shower meteorite spawn chance 1->2.5
  • Meteors default volume 1->0.2
  • Meteor shower meteor volume 1->0.5
  • Removed Snare Flea from Shockwave girl targeting list

v.11.19.2

  • Config Changes

Config Changes

  • Removed Harbinger from Shockwave girl targeting list

v.11.19.1

  • Massive CodeRebirth update (time to fix stuff)

Config Changes

  • Removed Pinata/SCP956, SCP966, Football, Huggy Wuggy, Miss Delight, Boxy Boo, locker, cleaner drone, mobile turret from Shockwave girl targeting list
  • Mazon LLL settings updated to V1.1.0
  • Fixed a loading screen typo

v.11.19.0

  • Added DevilDeal

Config Changes

  • Halation LLL settings updated to V1.0.6
  • Mazon LLL settings updated to V1.0.7
  • Espira LLL settings updated to V1.1.5
  • Praetor LLL settings updated to V1.0.8
  • Rockwell LLL settings updated to V1.1.1
  • Calypso LLL settings updated to V1.0.3
  • Makron LLL settings updated to V1.0.3

v.11.18.0

  • Added Bozoros Tweaks to hopefully fix a few issues with Bozoros

Config Changes

  • Halation LLL settings updated to V1.0.6
  • Mazon LLL settings updated to V1.0.7
  • Espira LLL settings updated to V1.1.5
  • Praetor LLL settings updated to V1.0.8
  • Rockwell LLL settings updated to V1.1.1
  • Calypso LLL settings updated to V1.0.3
  • Makron LLL settings updated to V1.0.3
  • Removed Heat Wave weather on Makron
  • Removed Foggy weather on Devastation
  • Increased visibility time of SCP-966 0.2->0.4
  • Readded fancy entrace doors for mansion
  • Changed MoreSuits configs for more suits fitting on rack (which should be covered by TooManySuits

Hopefully, this fixes issues with the suit rack breaking upon a restart

v.11.17.1

  • Config Changes

Config Changes

  • Added custom loading screen text. try to find them all! (or just read the emblem config, I don't care)

v.11.17.0

  • Happy Halloween!
  • Temporarily Made Menu Orange
  • Temporarily added Spooky Skeleton suit
  • Temporarily added HalloweenTheme by Zehs

Config Changes

  • Removed More Company in the loading screen (suck it MoreCompany)
  • Updated Espira moon configs to 1.2.0
  • Chance for zombie to spawn immediately upon death 5->10

v.11.16.0

  • Added Decidueye
  • Removed Backrooms again. Not sure how it got back here
  • Removed old Mirage config file
  • Reordered some mods

Config Changes

  • Removed City and Paid dynamic tags for Red Apartments so hopefully it doesn't spawn as often
  • Sewer interior spawn weight 80->65
  • Wheelbarrow held item limit 4->6
  • Wheelbarrow no longer emits sound
  • Minimum zombie infection time 1m->30s
  • Maximum zombie infection time 3m->1m 30s
  • Chance for zombie to spawn immediately upon death 15->5

v.11.15.2

  • Better ordered mods by moving some dependencies

Config Changes

  • Added Espira, Mazon, Rockwell, and Calypso to grass flora spawns
  • Added Praetor and Makron to desert flora spawns
  • Halation no longer spawns flora
  • Lowered flora min/max spawn 5/20->0/15

v.11.15.1

  • Actually added Zombies
  • Actually removed BarchLib

v.11.15.0

  • Added DemonMae's "Moons of Otherworldly Oddity"
  • AutoHookGenPatcher, LethalSettings, DeourContext_Dispose_Fix, NAudioLame, and MirageCore added as new dependencies for Mirage
  • Removed BarchLib as it is no longer a dependency
  • Added Zombies to replace lost Mirage functionality
  • Enabled the Defibulator! It is a 375 credit item that can revive non-mutilated dead players (no head injuries/cut in half)

Massive Mirage update which doesn't actually change much except make voice mimicing marginally better, but if I don't update this modpack, undoubtedly people are going to update this mod anyways and it will break all the configs for it

Config Changes

  • Shift controller price changed back to 150
  • Chance for Mimics to spawn on player death 25%->15% (This will get changed once i figure out exact spawn rates for zombies)

v.11.14.2

  • Better ordered mods by seperating dependencies from functional mods
  • Cleaned up some Changelog language

Config Changes

  • Miss Delight 25->30
  • Boxy Boo spawn weight 14->20
  • Harbinger spawn weight 25->35
  • Harpist spawn weight 15->25
  • Piper spawn weight 3->5
  • Chance for Mimics to spawn on player death 10%->25%
  • Changed pester cost 20->40
  • Changed pester aggro requirement 2->1

This should make it so that it is harder to keep masked off of living players

v.11.14.1

  • Flipped mod order
  • Better seperated dependencies from functional mods

Config Changes

  • Can no longer scan open blast doors

v.11.14.0 [DO NOT UPDATE SCP956 TO v2.0.0]

  • Rolled back SCP956 to version 1.2.4 to remove bug where you hear the de-age sound when someone dies
  • Removed Backrooms as it is still having spawn issues. This will be readded when the updated mod comes out

Config Changes

  • Heatwave weather can no longer spawn on Icebound, Outlands, or Zenit
  • Masked now show player names
  • Suit saver are now saved per save file, per player. When relogging or resetting, you will be wearing the same suit as the last time you played
  • Once again set FixJumpCheese to false. Dogs once again cannot hear you jumping past them (somehow got changed)
  • You can now type scan into the terminal to get the value of scrap on the ship
  • Voice activity icon no longer displays next to the hud when talking

v.11.13.2

  • Removed repeat config for Emblem

Config Changes

  • Made it so that Lethal Company version shows up on main screen
  • Turned off Biomes. They will get enabled when they start doing something
  • Completely redid how flora spawns on custom moons
  • Added Bozoros, Glen, Sanguine, Spectralis, PsychSanctum, Echelon, Argent, Azure, Budapest, and Hydro to grass flora spawns
  • Added EGypt, Aquatis, EchoReach, Vertigo, Devastation, and Orion to desert flora spawns
  • Added Icebound, Outlands, and Zenit to snow flora spawns
  • Conviction, Refuge, Kast, CaltPrime, Submersion, and Celest no longer spawn flora
  • Raised flora min/max spawn 0/5->5/20
  • Wooden crate abundance 3->2
  • Metal crate abundance 3->2
  • SnailCat spawn weight 30->35

v.11.13.1

  • Fixed ReadMe formatting error

Config Changes

  • Changed suits per page 13->18

v.11.13.0

  • Added Custom title screen
  • Added Emblem dependency
  • Tweaked ReadMe formatting

v.11.12.0

  • Added Lucario suit
  • Uninstalled OpenLib (not sure when this stopped being a dependency)
  • Cleaned up some changelog entries

Config Changes

  • Enabled suit saver config
  • Reverted SCP-956's (piƱata) damage to default 100->50 (this was initially changed to counteract the possibility of getting stuck stationary in the backrooms)

v.11.11.1

  • New Refuge map, thus completely new configs
  • Other mod updates/fixes

v.11.11.0

  • Readded backrooms
  • Fixed some mod grouping
  • Check Config Changes for more details

Config Changes

  • Rolled back interior weights to v11.9.0
  • Rolled back crate abundance 2->3
  • Scarlet Devil Mansion interior spawn weight 90->100
  • Liminal Pools interior spawn weight 95->105 I was running a private mod that was breaking some things and I didn't realize it. The backrooms, to you should have not been generating badly, so I am sorry it was removed. Multithreading is the worst, thanks SoundAPI. edit: I was wrong, this was still an issue. Though the backrooms mod is in this and future versions, it is impossible to get sent there.

v.11.10.0

  • Temporarily removed Biodiversity due to it causing enemies to not despawn
  • "Generic Moons" moons have been updated and use their own weights for maneater/v60 scrap
  • Deleted a repeat changelog entry in 11.8.0

Config Changes

  • Sewer interior spawn weight 80->70
  • Increased spawn weights of modded interiors by 50 other than Sewer & Bozoros
  • Food can spawn weight 10->3
  • Signal Translator text is now centered
  • Money in terminal no longer clips out of box with high numbers

v.11.9.2

  • Masked can now show up as holding scrap on computer screen
  • Grouped mod list

Config Changes

  • Signal Translator text is now centered
  • Money in terminal no longer clips out of box with high numbers

v.11.9.1

  • Mod updates

v.11.9.0

  • Removed Vile Vending Machine due to contstant spawn and interactability issues on modded moons
  • Temporarily removed backrooms. This will be replaced by the updated mod when that is released
  • Added PremiumScraps
  • Disabled spawning of Poppy Playtime scrap
  • Boxy Boo is now in the game! spawn weight 30->14
  • Deleted some unused config files

Config Changes

  • Turned off speaker intro voice
  • Poltergeist manifest cost 80->70
  • Wooden crate abundance 3->2
  • Metal crate abundance 3->2

v.11.8.3

  • Reenabled liminalpools dungeon generation (oops)
  • Temporarily disabled chance to go to backrooms due to constant bad generation

v.11.8.2

  • Important mod updates

v.11.8.1

  • Raised weather based scrap values (basically tripled)

Config Changes

  • Foggy scrap value multiplier 1.05->1.15
  • Rainy scrap value multiplier 1.1->1.3
  • Stormy scrap value multiplier 1.15->1.45
  • Heatwave scrap value multiplier 1.15->1.5
  • Flooded scrap value multiplier 1.15->1.55
  • Solar Flare scrap value multiplier 1.2->1.6
  • Eclipsed scrap value multiplier 1.25->1.75
  • Meteor Shower scrap value multiplier 1.3->1.9
  • Windy scrap value multiplier 1.35->2.05

v.11.8.0

  • Added Bondrewd Suit
  • Cleaned up some previous changelog entries
  • Overhauled configs

Config Changes

  • Reenabled CutieFly
  • Snailcat spawn weight 2->30
  • Snailcat max spawn 4->3
  • Nature's Mace spawn weight 5->7
  • Epic Axe spawn weight 5->7
  • Fan spawn weight 10->2
  • Food can spawn weight 10->0
  • Screwdriver spawn weight 10->0(I just don't like them)
  • Watering Can spawn weight 10->7
  • Bucket spawn weight 10->4
  • Paint Can spawn weight 10->3
  • Icy Hammer spawn weight 5->7
  • Lantern spawn weight 10->12
  • Sink spawn weight 10->8
  • Explostive tank spawn weight 35->8
  • Radioactive cell tank spawn weight 20->12
  • Crowbar spawn weight 35->12
  • Padlock spawn weight 35->15
  • Walking cane spawn weight 30->10
  • Scissors spawn weight 35->10
  • Rose spawn weight 40->12
  • Ticket spawn weight 40->10
  • Golden ticket spawn weight 5->3
  • Candy dispenser spawn weight 30->12
  • Pocket watchspawn weight 40->15
  • Reenabled flora (when did this get disabled?)
  • Raised flora min/max spawn 0/5->5/50
  • Lowered Sewer interior spawn weight 90->80
  • Lowered Castle interior spawn weight 90->80

[v60-v64]

v.11.7.0

  • Switch out TooManySuitsCopy back to TooManySuits

Config Changes

  • Lowered Mineshaft spawn weight on Kast 300->200
  • Lowered slot scrolling back to vanilla due to issues with desync
  • Lowered price of displacement controller 240->150
  • Lowered price of toolbox 115->90
  • Spawn weight tweaks:
  • Explosive Tank 35->30
  • Pocket Watch 40->25
  • Huggy Wuggy 10->15
  • Dogday 8->15
  • Carboard Momoa weight 35->20

v.11.6.1

  • Reenabled Windy/Tornadoes
  • Shiny Eevee fixed

Config Changes

  • Added Maneater as spawn on modded moons (15 spawn weight for modded moons)
  • Fixed up some interior spawn weights
  • Reset Football's spawn weights to 11.2.5 (double base config)

v.11.6.0

  • Added UsualScrap
  • Temporarily removed The Projection due to it not working
  • Fixed some changelog typos

Config Changes

  • Made extra screens background color slightly darker
  • Raised half of Critter's spawn weight 4->5
  • Raised Football's spawn weights by 25%

v.11.5.0

  • Added General Improvements which replaced:
  • Removed MoreItems
  • Removed Corporate Restructure
  • Removed Light Switch Scan Node

"General Improvements" Changes of note

  • Items can be picked up in ship pre-match
  • Drop ship is now scannable
  • Masked no longer spin on radar
  • Sell counter item limit 12->24
  • Inverse Teleporter Cooldown lowered 210s->30s
  • You can now scroll through terminal commands with the up and down arrows
  • Flashlight toggle on F (laser pointer is not counted as a flashlight)
  • Inventory shows slots targeted by lightning
  • Hud shows Hp

v.11.4.0

  • Added LethalFixes to fix issue where masked cannot enter/exit any map other than mineshaft

Config Changes

  • Lowered wheelbarrow price 500->300
  • Increased mineshaft spawn weight 75->85

v.11.3.0

  • Added The Projection
  • Added Biodiversity
  • Added Scoopy Variety Mod
  • Added Lobby Compatability

Config Changes

  • Fixed moons to sort by price again
  • Reduced Football's spawnrates by 33%
  • Lowered Carboard Momoa spawn weight 40->35
  • Lowered these Outlands outside spawn weights:
  • Thumper 25->15
  • Jester 50->30

v.11.2.5

  • Reenabled Mineshaft to spawn on moons (oops)

v.11.2.4

  • Redid LLL Config (Maneater should spawn on some more moons now)

Config Changes

  • Lowered Dogday's spawn weight10->8
  • Lowered Critter's spawn weight 5->4
  • Outland's price 1000->750

v.11.2.3

  • Fixed version 11.0.0 changelog entry
  • Redid LLL Config (Maneater should spawn on the oneshot moons now. I wish other custom moons would add it to the pool)

Config Changes

  • Cleaned up LLL interior and moon configs
  • Lowered Tomb Interior spawnrate on frozen moons

v.11.2.2

  • Further improved changelog appearance
  • Updated ReadMe

v.11.2.1

  • Tried to further improve changelog appearance
  • Reordered changelog from newest to oldest

v11.2.0

  • Added LethalMoonUnlocks
  • Removed ShowMoonPricesLLL as it is no longer needed
  • Added Delphox suit
  • Added Koraidon suit
  • Added Meowscarada suit
  • Switched out Suits Terminal for TooManySuitsCopy
  • Removed Interactive_Terminal_API as it is no longer a dependency
  • Unhid the moon Outlands

Config Changes

  • Raised Outlands price 500->1000

v11.1.0

  • Temporarily removed USC Vortex and interior due to desync issues

Config Changes

  • Lowered a ton of stats on the Mysterious Harbringers to make them more balanced and less annoying
  • Hid Zenit in the terminal due to issues with falling through the map. It is still routable and can be malfunctioned to

v11.0.2

  • Futher improved Changelog appearance

v11.0.1

  • Improved Changelog appearance

v11.0.0

  • Added Haunted Harpist (since I'm adding enemies, might as well add a good one)
  • Added USC Vortex and interior
  • Removed Mantif and Mantif Dungeon due to low use and general dissatisfaction
  • Reinabled Driftwood giant

Config Changes

  • Lowered Driftwood Giant spawn weight by 30%

v10.0.2

  • Updated Eeveelutions so Shiny Umbreon should now display

v10.0.1

  • Eeveelutions are finally complete!

v10.0.0

  • Added Mysterious Harbringers
  • Added CarboardMomoa
  • Replaced TooManySuits with SuitsTerminal due to v.60 compatability issues
  • Removed BobombLethalField
  • Temporarily disabled Windy/Tornadoes due to issues
  • Temporarily disabled Driftwood giants due to issues

[v55/56]

v9.0.2

Config Changes

  • Corrected Weather weights so they are more like vanilla (finally found out what I did wrong)
  • Changed FixJumpCheese to false (sprint jumping no longer atracts dogs)

v9.0.1

  • fixed version name in Changelog

v9.0.0

  • Added Lethal Elements which introduces the Heatwave and Solar flare weather conditions
  • Enabled increased value on weathered moons (I guess at some point I accidentally turned off weather bonuses?)
  • Switched "Thumper Chase Music" back to "Sonic Thumper" (I just like it better)
  • Readded Buttery Fixes for performance 'cause why not

Config Changes

  • Tweaked interior weights (Last update made vanilla interiors a bit too common)
  • Attempted to increase chance for no weather

v8.3.0

  • Added Mantif and MantifDungeon (These might get removed)

Config Changes

  • Disabled Windy and Meteor Shower on Azure
  • Raised windy scrap value multiplier up to 1.35
  • Tweaked interior spawn weights

v8.2.1

Config Changes

  • Reduced mass amounts of flora
  • Lowered scrap value multiplier on windy from 1.75 to 1.2 due to wind pull being halved
  • Tweaked interior spawn weights

v8.2.0

  • Switched out for "Sonic Thumper" "Thumper Chase Music" (mostly so you can see the thumper hitbox)
  • Switched out individual eeveelution models for model pack
  • "Dungeon Generation Plus" added as a dependency for "Scarlet Devil Mansion"

v8.1.0

  • Added GoodItemScan
  • Added LCBetterSavesFix
  • Added Glaceon
  • Added Umbreon

v8.0.0 [Stable]

  • Modpack is no longer unstable
  • Removed LGU due to getting stuck in landing
  • Added GoodItemScan
  • Halved tornado suction
  • Removed Driftwood Giant shout damage
  • Added Jolteon suit

v7.2.3 [Maybe Stable]

  • Updated CodeRebirth v0.2.3 -> v.0.2.5 (added a lot of QoL changes)

v7.2.2 [Maybe Stable]

  • New mod versions now match internal mod versions
  • Reverted mods to v1.0.0 versions due to continued load issues
  • Added Espeon

Config Changes

  • Gold Scrap spawn weight 9->4 on modded moons

v1.2.1 [Unstable]

  • Replaced TooManyItems with MoreItems
  • Removed performance mods added last update since no notable change, except Terbium
  • Downgraded OneshotMoons to from DemonMae-oneshotmoons-1.7.0 to DemonMae-oneshotmoons-1.6.2 due to level loading issues

v1.2.0 [Unstable]

  • Added Terbium for performance
  • Removed unnecessary weather mods
  • Enabled "Windy" weather in Code Rebirth and balanced it accordingly

v1.1.0 [Unstable]

  • Added performance and bug fix mods most notably one that makes the dropship land on custom moons

v1.0.0 [Stable]

  • Release