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Moons and Monsters
[V62+] A comprehensive, vanilla...ish modpack with moons, monsters, interiors, and 4 new weather conditions.
By GhostsModels
CHANGELOG
[v64] (Should work with v60-62)
v.11.26.0 [DO NOT UPDATE LETHALELEMENTSBETA PAST v1.2.65]
- Added Zoroark suit
- Removed EnemySkinKit and LethalToolbox as they are no longer dependencies
- Removed LethalSettings as it is a soft dependency that isn't being used
- Added BarberFixes, Terramesh, PathfindingLib, MaskedInvisFix, and MaskFixes as they are now dependencies
Config Changes
- Removed Snowfall and Blizzard on Maritopia as it made it so you got stuck at the bottom of the world if you fell
- Removed Toxic Gas on Azure as it was impossible to traverse
v.11.25.0
- Removed EZCaves as it was making custom models get stuck in doorways
v.11.24.0
- Switched out "Lethal Elements" for "Lethal Elements Beta" to add 2 new weather conditions
- Switched out "Scoopy's Variety Mod" for "Melanie Interiors MelanieMelicious"
- Removed AutoScroll, LobbyCompatibility, NAudiolame, and Unitask as they are no longer dependencies
- Added Concentus, OpusDotNet, and TestAccountCore as they are now dependencies
Config Changes
- Gave Liminal Facility a interior spawn weight of 80
- Redisabled Windy and Meteor Shower on Azure (not sure when this was changed)
- Fixed weathers not having correct value multipliers
- Made Blizzard and Toxic Smog more uncommon than other weathers
- Gave Toxic Smog a 1.3 amount and 1.5 value multiplier
- Gave Blizzard a 1.4 amount multiplier
- Gave the Barrens a higher chance to have Toxic Smog
- Gave the Harloth a bit higher chance to have Toxic Smog
- Gave the Zenit a higher chance to have Snow and a slightly higher chance to have Blizzards
- Gave the Outlands a much higher chance to have Snow and a higher chance to have Blizzards
- Gave Conviction a higher chance to have Snow and a much higher chance to have Blizzards
- Made it so that Snow or Blizzard cannot occur on Collateral, Integrity, Humidity, Corrosion, Vertigo, Devastation, or Devastation
v.11.23.2
- Config changes
Config Changes
- Updated interior traps to new default spawn wave curves
- Updated Moons of Otherworldly Oddities to have their new defaults
- halved the spawn weight of the duck (it was stopping other stuff from spawning)
v.11.23.1
- Added PS1Shot
- Removed Cruiser Improved as it was causing viewmodel issues
Config Changes
- Added Flicker and Baykal to grass flora spawns
- Added Ultimatum to snow flora spawns
v.11.23.0
- Added Generic Interiors
- Added EZCaves to hopefully make it so custom models don't get stuck going up stairs
- Readded LethalToolbox as a dependency
- Added AutoScroll as a dependency
- Permanently added Spooky Skeleton suit
- Changed menu back to normal
- Removed added HalloweenTheme by Zehs
- Disabled interior fog caused by v.67 until it is configurable or a low spawn chance
Config Changes
- Removed Halloween loading text
- Changed icon transparency 95%->80%
- Lowered all CodeRebirth trap spawn weights 2->1
- Disabled Farming
- Beartrap abundance 5->3
- Disabled slideshow for loading messages
- Flipped Gameboy icon right side up (hopefully)
v.11.22.0
- Added RunimeIcons
- Fixed LethalLevelLoader issues (I have no idea what caused all my configs to change)
Due to this issue, I have neglected to reinclude the Maneater onto moons where it isn't natively. This may return eventually
Config Changes
- Fixed a loading screen typo
v.11.21.0
- Removed LethalToolbox as it is no longer a dependency
Config Changes
- SCP-330 can no longer spawn in wooden crates
- Added Humidity to grass flora spawns
- Added Integrity to desert flora spawns
- Lithium no longer spawns flora
v.11.20.0
- Switched out Faputa Made In Abyss for Faputa Remastered Made In Abyss
- Removed Bozoros Tweaks as it has been incorporated into Bozoros
- Added EnemySkinKit and EnemySkinRegistry as they are now dependencies for Bozoros
- Ordered all non-content mods alphabetically (cause I was bored)
Config Changes
- Bozoros LLL settings updated to V2.0.0
- Tweaked WeatherRegistry custom weather weights. Weather should work more like vanilla*
- Loading Text now changes every 8 seconds
v.11.19.3
- Config Changes
Config Changes
- Halation LLL settings updated to V1.1.0
- Disabled Giant Specimens Redwood Giant
- Shifted Redwood Giant spawn weights from Giant Specimens to Code Rebirth
- Lowered Code Rebirth Redwood Giant max spawns to 1
- Meteor shower meteorite spawn chance 1->2.5
- Meteors default volume 1->0.2
- Meteor shower meteor volume 1->0.5
- Removed Snare Flea from Shockwave girl targeting list
v.11.19.2
- Config Changes
Config Changes
- Removed Harbinger from Shockwave girl targeting list
v.11.19.1
- Massive CodeRebirth update (time to fix stuff)
Config Changes
- Removed Pinata/SCP956, SCP966, Football, Huggy Wuggy, Miss Delight, Boxy Boo, locker, cleaner drone, mobile turret from Shockwave girl targeting list
- Mazon LLL settings updated to V1.1.0
- Fixed a loading screen typo
v.11.19.0
- Added DevilDeal
Config Changes
- Halation LLL settings updated to V1.0.6
- Mazon LLL settings updated to V1.0.7
- Espira LLL settings updated to V1.1.5
- Praetor LLL settings updated to V1.0.8
- Rockwell LLL settings updated to V1.1.1
- Calypso LLL settings updated to V1.0.3
- Makron LLL settings updated to V1.0.3
v.11.18.0
- Added Bozoros Tweaks to hopefully fix a few issues with Bozoros
Config Changes
- Halation LLL settings updated to V1.0.6
- Mazon LLL settings updated to V1.0.7
- Espira LLL settings updated to V1.1.5
- Praetor LLL settings updated to V1.0.8
- Rockwell LLL settings updated to V1.1.1
- Calypso LLL settings updated to V1.0.3
- Makron LLL settings updated to V1.0.3
- Removed Heat Wave weather on Makron
- Removed Foggy weather on Devastation
- Increased visibility time of SCP-966 0.2->0.4
- Readded fancy entrace doors for mansion
- Changed MoreSuits configs for more suits fitting on rack (which should be covered by TooManySuits
Hopefully, this fixes issues with the suit rack breaking upon a restart
v.11.17.1
- Config Changes
Config Changes
- Added custom loading screen text. try to find them all! (or just read the emblem config, I don't care)
v.11.17.0
- Happy Halloween!
- Temporarily Made Menu Orange
- Temporarily added Spooky Skeleton suit
- Temporarily added HalloweenTheme by Zehs
Config Changes
- Removed More Company in the loading screen (suck it MoreCompany)
- Updated Espira moon configs to 1.2.0
- Chance for zombie to spawn immediately upon death 5->10
v.11.16.0
- Added Decidueye
- Removed Backrooms again. Not sure how it got back here
- Removed old Mirage config file
- Reordered some mods
Config Changes
- Removed City and Paid dynamic tags for Red Apartments so hopefully it doesn't spawn as often
- Sewer interior spawn weight 80->65
- Wheelbarrow held item limit 4->6
- Wheelbarrow no longer emits sound
- Minimum zombie infection time 1m->30s
- Maximum zombie infection time 3m->1m 30s
- Chance for zombie to spawn immediately upon death 15->5
v.11.15.2
- Better ordered mods by moving some dependencies
Config Changes
- Added Espira, Mazon, Rockwell, and Calypso to grass flora spawns
- Added Praetor and Makron to desert flora spawns
- Halation no longer spawns flora
- Lowered flora min/max spawn 5/20->0/15
v.11.15.1
- Actually added Zombies
- Actually removed BarchLib
v.11.15.0
- Added DemonMae's "Moons of Otherworldly Oddity"
- AutoHookGenPatcher, LethalSettings, DeourContext_Dispose_Fix, NAudioLame, and MirageCore added as new dependencies for Mirage
- Removed BarchLib as it is no longer a dependency
- Added Zombies to replace lost Mirage functionality
- Enabled the Defibulator! It is a 375 credit item that can revive non-mutilated dead players (no head injuries/cut in half)
Massive Mirage update which doesn't actually change much except make voice mimicing marginally better, but if I don't update this modpack, undoubtedly people are going to update this mod anyways and it will break all the configs for it
Config Changes
- Shift controller price changed back to 150
- Chance for Mimics to spawn on player death 25%->15% (This will get changed once i figure out exact spawn rates for zombies)
v.11.14.2
- Better ordered mods by seperating dependencies from functional mods
- Cleaned up some Changelog language
Config Changes
- Miss Delight 25->30
- Boxy Boo spawn weight 14->20
- Harbinger spawn weight 25->35
- Harpist spawn weight 15->25
- Piper spawn weight 3->5
- Chance for Mimics to spawn on player death 10%->25%
- Changed pester cost 20->40
- Changed pester aggro requirement 2->1
This should make it so that it is harder to keep masked off of living players
v.11.14.1
- Flipped mod order
- Better seperated dependencies from functional mods
Config Changes
- Can no longer scan open blast doors
v.11.14.0 [DO NOT UPDATE SCP956 TO v2.0.0]
- Rolled back SCP956 to version 1.2.4 to remove bug where you hear the de-age sound when someone dies
- Removed Backrooms as it is still having spawn issues. This will be readded when the updated mod comes out
Config Changes
- Heatwave weather can no longer spawn on Icebound, Outlands, or Zenit
- Masked now show player names
- Suit saver are now saved per save file, per player. When relogging or resetting, you will be wearing the same suit as the last time you played
- Once again set FixJumpCheese to false. Dogs once again cannot hear you jumping past them (somehow got changed)
- You can now type scan into the terminal to get the value of scrap on the ship
- Voice activity icon no longer displays next to the hud when talking
v.11.13.2
- Removed repeat config for Emblem
Config Changes
- Made it so that Lethal Company version shows up on main screen
- Turned off Biomes. They will get enabled when they start doing something
- Completely redid how flora spawns on custom moons
- Added Bozoros, Glen, Sanguine, Spectralis, PsychSanctum, Echelon, Argent, Azure, Budapest, and Hydro to grass flora spawns
- Added EGypt, Aquatis, EchoReach, Vertigo, Devastation, and Orion to desert flora spawns
- Added Icebound, Outlands, and Zenit to snow flora spawns
- Conviction, Refuge, Kast, CaltPrime, Submersion, and Celest no longer spawn flora
- Raised flora min/max spawn 0/5->5/20
- Wooden crate abundance 3->2
- Metal crate abundance 3->2
- SnailCat spawn weight 30->35
v.11.13.1
- Fixed ReadMe formatting error
Config Changes
- Changed suits per page 13->18
v.11.13.0
- Added Custom title screen
- Added Emblem dependency
- Tweaked ReadMe formatting
v.11.12.0
- Added Lucario suit
- Uninstalled OpenLib (not sure when this stopped being a dependency)
- Cleaned up some changelog entries
Config Changes
- Enabled suit saver config
- Reverted SCP-956's (piñata) damage to default 100->50 (this was initially changed to counteract the possibility of getting stuck stationary in the backrooms)
v.11.11.1
- New Refuge map, thus completely new configs
- Other mod updates/fixes
v.11.11.0
- Readded backrooms
- Fixed some mod grouping
- Check Config Changes for more details
Config Changes
- Rolled back interior weights to v11.9.0
- Rolled back crate abundance 2->3
- Scarlet Devil Mansion interior spawn weight 90->100
- Liminal Pools interior spawn weight 95->105
I was running a private mod that was breaking some things and I didn't realize it. The backrooms, to you should have not been generating badly, so I am sorry it was removed. Multithreading is the worst, thanks SoundAPI.edit: I was wrong, this was still an issue. Though the backrooms mod is in this and future versions, it is impossible to get sent there.
v.11.10.0
- Temporarily removed Biodiversity due to it causing enemies to not despawn
- "Generic Moons" moons have been updated and use their own weights for maneater/v60 scrap
- Deleted a repeat changelog entry in 11.8.0
Config Changes
- Sewer interior spawn weight 80->70
- Increased spawn weights of modded interiors by 50 other than Sewer & Bozoros
- Food can spawn weight 10->3
- Signal Translator text is now centered
- Money in terminal no longer clips out of box with high numbers
v.11.9.2
- Masked can now show up as holding scrap on computer screen
- Grouped mod list
Config Changes
- Signal Translator text is now centered
- Money in terminal no longer clips out of box with high numbers
v.11.9.1
- Mod updates
v.11.9.0
- Removed Vile Vending Machine due to contstant spawn and interactability issues on modded moons
- Temporarily removed backrooms. This will be replaced by the updated mod when that is released
- Added PremiumScraps
- Disabled spawning of Poppy Playtime scrap
- Boxy Boo is now in the game! spawn weight 30->14
- Deleted some unused config files
Config Changes
- Turned off speaker intro voice
- Poltergeist manifest cost 80->70
- Wooden crate abundance 3->2
- Metal crate abundance 3->2
v.11.8.3
- Reenabled liminalpools dungeon generation (oops)
- Temporarily disabled chance to go to backrooms due to constant bad generation
v.11.8.2
- Important mod updates
v.11.8.1
- Raised weather based scrap values (basically tripled)
Config Changes
- Foggy scrap value multiplier 1.05->1.15
- Rainy scrap value multiplier 1.1->1.3
- Stormy scrap value multiplier 1.15->1.45
- Heatwave scrap value multiplier 1.15->1.5
- Flooded scrap value multiplier 1.15->1.55
- Solar Flare scrap value multiplier 1.2->1.6
- Eclipsed scrap value multiplier 1.25->1.75
- Meteor Shower scrap value multiplier 1.3->1.9
- Windy scrap value multiplier 1.35->2.05
v.11.8.0
- Added Bondrewd Suit
- Cleaned up some previous changelog entries
- Overhauled configs
Config Changes
- Reenabled CutieFly
- Snailcat spawn weight 2->30
- Snailcat max spawn 4->3
- Nature's Mace spawn weight 5->7
- Epic Axe spawn weight 5->7
- Fan spawn weight 10->2
- Food can spawn weight 10->0
- Screwdriver spawn weight 10->0(I just don't like them)
- Watering Can spawn weight 10->7
- Bucket spawn weight 10->4
- Paint Can spawn weight 10->3
- Icy Hammer spawn weight 5->7
- Lantern spawn weight 10->12
- Sink spawn weight 10->8
- Explostive tank spawn weight 35->8
- Radioactive cell tank spawn weight 20->12
- Crowbar spawn weight 35->12
- Padlock spawn weight 35->15
- Walking cane spawn weight 30->10
- Scissors spawn weight 35->10
- Rose spawn weight 40->12
- Ticket spawn weight 40->10
- Golden ticket spawn weight 5->3
- Candy dispenser spawn weight 30->12
- Pocket watchspawn weight 40->15
- Reenabled flora (when did this get disabled?)
- Raised flora min/max spawn 0/5->5/50
- Lowered Sewer interior spawn weight 90->80
- Lowered Castle interior spawn weight 90->80
[v60-v64]
v.11.7.0
- Switch out TooManySuitsCopy back to TooManySuits
Config Changes
- Lowered Mineshaft spawn weight on Kast 300->200
- Lowered slot scrolling back to vanilla due to issues with desync
- Lowered price of displacement controller 240->150
- Lowered price of toolbox 115->90
- Spawn weight tweaks:
- Explosive Tank 35->30
- Pocket Watch 40->25
- Huggy Wuggy 10->15
- Dogday 8->15
- Carboard Momoa weight 35->20
v.11.6.1
- Reenabled Windy/Tornadoes
- Shiny Eevee fixed
Config Changes
- Added Maneater as spawn on modded moons (15 spawn weight for modded moons)
- Fixed up some interior spawn weights
- Reset Football's spawn weights to 11.2.5 (double base config)
v.11.6.0
- Added UsualScrap
- Temporarily removed The Projection due to it not working
- Fixed some changelog typos
Config Changes
- Made extra screens background color slightly darker
- Raised half of Critter's spawn weight 4->5
- Raised Football's spawn weights by 25%
v.11.5.0
- Added General Improvements which replaced:
- Removed MoreItems
- Removed Corporate Restructure
- Removed Light Switch Scan Node
"General Improvements" Changes of note
- Items can be picked up in ship pre-match
- Drop ship is now scannable
- Masked no longer spin on radar
- Sell counter item limit 12->24
- Inverse Teleporter Cooldown lowered 210s->30s
- You can now scroll through terminal commands with the up and down arrows
- Flashlight toggle on F (laser pointer is not counted as a flashlight)
- Inventory shows slots targeted by lightning
- Hud shows Hp
v.11.4.0
- Added LethalFixes to fix issue where masked cannot enter/exit any map other than mineshaft
Config Changes
- Lowered wheelbarrow price 500->300
- Increased mineshaft spawn weight 75->85
v.11.3.0
- Added The Projection
- Added Biodiversity
- Added Scoopy Variety Mod
- Added Lobby Compatability
Config Changes
- Fixed moons to sort by price again
- Reduced Football's spawnrates by 33%
- Lowered Carboard Momoa spawn weight 40->35
- Lowered these Outlands outside spawn weights:
- Thumper 25->15
- Jester 50->30
v.11.2.5
- Reenabled Mineshaft to spawn on moons (oops)
v.11.2.4
- Redid LLL Config (Maneater should spawn on some more moons now)
Config Changes
- Lowered Dogday's spawn weight10->8
- Lowered Critter's spawn weight 5->4
- Outland's price 1000->750
v.11.2.3
- Fixed version 11.0.0 changelog entry
- Redid LLL Config (Maneater should spawn on the oneshot moons now. I wish other custom moons would add it to the pool)
Config Changes
- Cleaned up LLL interior and moon configs
- Lowered Tomb Interior spawnrate on frozen moons
v.11.2.2
- Further improved changelog appearance
- Updated ReadMe
v.11.2.1
- Tried to further improve changelog appearance
- Reordered changelog from newest to oldest
v11.2.0
- Added LethalMoonUnlocks
- Removed ShowMoonPricesLLL as it is no longer needed
- Added Delphox suit
- Added Koraidon suit
- Added Meowscarada suit
- Switched out Suits Terminal for TooManySuitsCopy
- Removed Interactive_Terminal_API as it is no longer a dependency
- Unhid the moon Outlands
Config Changes
- Raised Outlands price 500->1000
v11.1.0
- Temporarily removed USC Vortex and interior due to desync issues
Config Changes
- Lowered a ton of stats on the Mysterious Harbringers to make them more balanced and less annoying
- Hid Zenit in the terminal due to issues with falling through the map. It is still routable and can be malfunctioned to
v11.0.2
- Futher improved Changelog appearance
v11.0.1
- Improved Changelog appearance
v11.0.0
- Added Haunted Harpist (since I'm adding enemies, might as well add a good one)
- Added USC Vortex and interior
- Removed Mantif and Mantif Dungeon due to low use and general dissatisfaction
- Reinabled Driftwood giant
Config Changes
- Lowered Driftwood Giant spawn weight by 30%
v10.0.2
- Updated Eeveelutions so Shiny Umbreon should now display
v10.0.1
- Eeveelutions are finally complete!
v10.0.0
- Added Mysterious Harbringers
- Added CarboardMomoa
- Replaced TooManySuits with SuitsTerminal due to v.60 compatability issues
- Removed BobombLethalField
- Temporarily disabled Windy/Tornadoes due to issues
- Temporarily disabled Driftwood giants due to issues
[v55/56]
v9.0.2
Config Changes
- Corrected Weather weights so they are more like vanilla (finally found out what I did wrong)
- Changed FixJumpCheese to false (sprint jumping no longer atracts dogs)
v9.0.1
- fixed version name in Changelog
v9.0.0
- Added Lethal Elements which introduces the Heatwave and Solar flare weather conditions
- Enabled increased value on weathered moons (I guess at some point I accidentally turned off weather bonuses?)
- Switched "Thumper Chase Music" back to "Sonic Thumper" (I just like it better)
- Readded Buttery Fixes for performance 'cause why not
Config Changes
- Tweaked interior weights (Last update made vanilla interiors a bit too common)
- Attempted to increase chance for no weather
v8.3.0
- Added Mantif and MantifDungeon (These might get removed)
Config Changes
- Disabled Windy and Meteor Shower on Azure
- Raised windy scrap value multiplier up to 1.35
- Tweaked interior spawn weights
v8.2.1
Config Changes
- Reduced mass amounts of flora
- Lowered scrap value multiplier on windy from 1.75 to 1.2 due to wind pull being halved
- Tweaked interior spawn weights
v8.2.0
- Switched out for "Sonic Thumper" "Thumper Chase Music" (mostly so you can see the thumper hitbox)
- Switched out individual eeveelution models for model pack
- "Dungeon Generation Plus" added as a dependency for "Scarlet Devil Mansion"
v8.1.0
- Added GoodItemScan
- Added LCBetterSavesFix
- Added Glaceon
- Added Umbreon
v8.0.0 [Stable]
- Modpack is no longer unstable
- Removed LGU due to getting stuck in landing
- Added GoodItemScan
- Halved tornado suction
- Removed Driftwood Giant shout damage
- Added Jolteon suit
v7.2.3 [Maybe Stable]
- Updated CodeRebirth v0.2.3 -> v.0.2.5 (added a lot of QoL changes)
v7.2.2 [Maybe Stable]
- New mod versions now match internal mod versions
- Reverted mods to v1.0.0 versions due to continued load issues
- Added Espeon
Config Changes
- Gold Scrap spawn weight 9->4 on modded moons
v1.2.1 [Unstable]
- Replaced TooManyItems with MoreItems
- Removed performance mods added last update since no notable change, except Terbium
- Downgraded OneshotMoons to from DemonMae-oneshotmoons-1.7.0 to DemonMae-oneshotmoons-1.6.2 due to level loading issues
v1.2.0 [Unstable]
- Added Terbium for performance
- Removed unnecessary weather mods
- Enabled "Windy" weather in Code Rebirth and balanced it accordingly
v1.1.0 [Unstable]
- Added performance and bug fix mods most notably one that makes the dropship land on custom moons
v1.0.0 [Stable]
- Release