using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Reset")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Reset")]
[assembly: AssemblyTitle("Reset")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace CamVisuals
{
[BepInPlugin("MRCameraVisualsResetSuit", "ResetSuit", "1.0.0")]
public class CameraVisuals : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("CameraVisualsResetSuit");
private static CameraVisuals Instance;
public static Vector3 baseSize;
public static ManualLogSource mls;
public static bool usingCameraVisuals;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll(typeof(CameraVisuals));
mls.LogInfo((object)"CAMERA HEIGHTS LOADED");
}
[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
[HarmonyPostfix]
public static void DetectCamera(PlayerControllerB player)
{
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)player).gameObject;
Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer");
if ((Object)(object)val != (Object)null)
{
GameObject gameObject2 = ((Component)val).gameObject;
if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRRESET>()) && !usingCameraVisuals)
{
gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
.Find("MainCamera")
.Find("HUDHelmetPosition")
.localPosition = new Vector3(0.01f, -0.048f, -0.063f);
gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
usingCameraVisuals = true;
mls.LogInfo((object)"RESET SUIT SELECTED, RESETTING CAMERA TO DEFAULT");
}
else if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRRESET>()) && !usingCameraVisuals)
{
}
}
else
{
mls.LogInfo((object)"Child GameObject not found.");
}
}
[HarmonyPatch(typeof(Terminal), "QuitTerminal")]
[HarmonyPostfix]
public static void ResetCamera()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera").localPosition = new Vector3(0.01f, -0.048f, -0.063f);
}
}
}
namespace ModelReplacement
{
public class MRRESET : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "THIS SHOULD BE RED";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("ResetSuit.Ghost", "asdfg", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Reset ViewModel", typeof(MRRESET));
Harmony val = new Harmony(".com.Ghost.ResetSuit");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Reset_Suit is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "Reset Suit";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}