Decompiled source of ViewModel Reset Suit v1.0.0

Reset.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Reset")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Reset")]
[assembly: AssemblyTitle("Reset")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CamVisuals
{
	[BepInPlugin("MRCameraVisualsResetSuit", "ResetSuit", "1.0.0")]
	public class CameraVisuals : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("CameraVisualsResetSuit");

		private static CameraVisuals Instance;

		public static Vector3 baseSize;

		public static ManualLogSource mls;

		public static bool usingCameraVisuals;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll(typeof(CameraVisuals));
			mls.LogInfo((object)"CAMERA HEIGHTS LOADED");
		}

		[HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")]
		[HarmonyPostfix]
		public static void DetectCamera(PlayerControllerB player)
		{
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)player).gameObject;
			Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer");
			if ((Object)(object)val != (Object)null)
			{
				GameObject gameObject2 = ((Component)val).gameObject;
				if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRRESET>()) && !usingCameraVisuals)
				{
					gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer")
						.Find("MainCamera")
						.Find("HUDHelmetPosition")
						.localPosition = new Vector3(0.01f, -0.048f, -0.063f);
					gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
					usingCameraVisuals = true;
					mls.LogInfo((object)"RESET SUIT SELECTED, RESETTING CAMERA TO DEFAULT");
				}
				else if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRRESET>()) && !usingCameraVisuals)
				{
				}
			}
			else
			{
				mls.LogInfo((object)"Child GameObject not found.");
			}
		}

		[HarmonyPatch(typeof(Terminal), "QuitTerminal")]
		[HarmonyPostfix]
		public static void ResetCamera()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera").localPosition = new Vector3(0.01f, -0.048f, -0.063f);
		}
	}
}
namespace ModelReplacement
{
	public class MRRESET : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "THIS SHOULD BE RED";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("ResetSuit.Ghost", "asdfg", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Reset ViewModel", typeof(MRRESET));
			Harmony val = new Harmony(".com.Ghost.ResetSuit");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Reset_Suit is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "Reset Suit";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}