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Decompiled source of ViewModel Reset Suit v1.0.1
Reset.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using CamVisuals; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Reset")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Reset")] [assembly: AssemblyTitle("Reset")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace CamVisuals { [BepInPlugin("MRCameraVisualsResetSuit", "ResetSuit", "1.0.0")] public class CameraVisuals : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("CameraVisualsResetSuit"); private static CameraVisuals Instance; public static Vector3 baseSize; public static ManualLogSource mls; public static bool usingCameraVisuals; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(typeof(CameraVisuals)); mls.LogInfo((object)"CAMERA HEIGHTS LOADED"); } [HarmonyPatch(typeof(ModelReplacementAPI), "SetPlayerModelReplacement")] [HarmonyPostfix] public static void DetectCamera(PlayerControllerB player) { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)player).gameObject; Transform val = gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer"); if ((Object)(object)val != (Object)null) { GameObject gameObject2 = ((Component)val).gameObject; if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRRESET>()) && !usingCameraVisuals) { gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); gameObject.transform.localScale = new Vector3(1f, 1f, 1f); usingCameraVisuals = true; mls.LogInfo((object)"RESET SUIT SELECTED, RESETTING CAMERA TO DEFAULT"); } else if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRRESET>()) && !usingCameraVisuals) { } } else { mls.LogInfo((object)"Child GameObject not found."); } } [HarmonyPatch(typeof(Terminal), "QuitTerminal")] [HarmonyPostfix] public static void ResetCamera() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; ((Component)localPlayerController).gameObject.transform.Find("ScavengerModel/metarig/CameraContainer/MainCamera").localPosition = new Vector3(0.01f, -0.048f, -0.063f); } } } namespace ModelReplacement { public class MRRESET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "THIS SHOULD BE RED"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDestroy() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) ((BodyReplacementBase)this).OnDestroy(); PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController; GameObject gameObject = ((Component)localPlayerController).gameObject; if (Object.op_Implicit((Object)(object)gameObject.GetComponent<MRRESET>()) && CameraVisuals.usingCameraVisuals) { gameObject.transform.localScale = new Vector3(1f, 1f, 1f); gameObject.transform.Find("ScavengerModel").Find("metarig").Find("CameraContainer") .Find("MainCamera") .Find("HUDHelmetPosition") .localPosition = new Vector3(0.01f, -0.048f, -0.063f); CameraVisuals.usingCameraVisuals = false; CameraVisuals.mls.LogInfo((object)("Remove Modelswaps, Suit ID: " + localPlayerController.currentSuitID)); } } } [BepInPlugin("ResetSuit.Ghost", "asdfg", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Reset ViewModel", typeof(MRRESET)); Harmony val = new Harmony(".com.Ghost.ResetSuit"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Reset_Suit is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Reset Suit"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }