Decompiled source of SassyCoilhead v1.0.1

BepinEx/plugins/SassyCoilhead.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SassyCoilhead")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Mod for Lethal Company that adds a funny dance if you are near him for too long.")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("SassyCoilhead")]
[assembly: AssemblyTitle("SassyCoilhead")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SassyCoilhead
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SassyCoilhead";

		public const string PLUGIN_NAME = "SassyCoilhead";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace SassyCoilheadMod
{
	public class CoilheadDanceCheck : MonoBehaviour
	{
		private SpringManAI _coilhead;

		private Animator _coilheadAnimator;

		private RuntimeAnimatorController _originalController;

		private RuntimeAnimatorController _danceController;

		private float _checkTime;

		private float _timeNearPlayer;

		private bool _dancing;

		private const float TurnToPlayerWhileDancingSpeed = 5f;

		private const float CheckTimeInterval = 2f;

		public bool IsDancing => _dancing;

		public static event Action<SpringManAI> OnCoilheadDance;

		public void StopDance()
		{
			if (_dancing)
			{
				_coilheadAnimator.runtimeAnimatorController = _originalController;
				_dancing = false;
			}
		}

		internal void SetSpringMan(SpringManAI springMan)
		{
			_coilhead = springMan;
			_coilheadAnimator = ((Component)_coilhead).GetComponentInChildren<Animator>();
			_originalController = _coilheadAnimator.runtimeAnimatorController;
			_checkTime = 2f;
			_danceController = SassyCoilhead_PluginEntry.DanceControllerAsset;
		}

		private bool NearAnyPlayer()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			SpringManAI coilhead = _coilhead;
			PlayerControllerB val = ((coilhead != null) ? ((EnemyAI)coilhead).GetClosestPlayer(false, false, false) : null);
			if ((Object)(object)val != (Object)null)
			{
				Vector3 position = ((Component)val).transform.position;
				Vector3 val2 = ((Component)_coilhead).transform.position - position;
				return ((Vector3)(ref val2)).sqrMagnitude <= SassyCoilhead_PluginEntry.DetectionRadius * SassyCoilhead_PluginEntry.DetectionRadius;
			}
			return false;
		}

		private void LateUpdate()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)_coilhead == (Object)null)
			{
				Object.Destroy((Object)(object)this);
			}
			else if (_dancing)
			{
				if (!NearAnyPlayer())
				{
					_coilheadAnimator.runtimeAnimatorController = _originalController;
					_dancing = false;
				}
				else
				{
					Vector3 val = ((Component)((EnemyAI)_coilhead).GetClosestPlayer(false, false, false)).transform.position - ((Component)_coilhead).transform.position;
					((Component)_coilhead).transform.forward = Vector3.RotateTowards(((Component)_coilhead).transform.forward, val, 5f * Time.deltaTime, 0f);
				}
			}
			else if (NearAnyPlayer())
			{
				_timeNearPlayer += Time.deltaTime;
				if (_timeNearPlayer >= SassyCoilhead_PluginEntry.DanceWaitMinTime)
				{
					_checkTime -= Time.deltaTime;
					if (!(_checkTime > 0f))
					{
						_checkTime = 2f;
						AttemptDance();
					}
				}
			}
			else
			{
				_timeNearPlayer = 0f;
			}
		}

		private void AttemptDance()
		{
			if (Random.value <= SassyCoilhead_PluginEntry.DanceChance)
			{
				_dancing = true;
				_coilheadAnimator.runtimeAnimatorController = _danceController;
				CoilheadDanceCheck.OnCoilheadDance?.Invoke(_coilhead);
			}
		}
	}
	[BepInPlugin("ghoulmage.funny.sassycoilhead", "Sassy Coilhead", "1.0.1")]
	[BepInProcess("Lethal Company.exe")]
	public class SassyCoilhead_PluginEntry : BaseUnityPlugin
	{
		public const string GUID = "ghoulmage.funny.sassycoilhead";

		public const string NAME = "Sassy Coilhead";

		public const string VERSION = "1.0.1";

		internal ConfigEntry<float> _config_detectionRadius;

		internal ConfigEntry<float> _config_danceWaitMinTime;

		internal ConfigEntry<byte> _config_danceChance;

		internal static ManualLogSource Log;

		private const string ConfigName = "SassyCoilhead";

		public static float DetectionRadius { get; private set; }

		public static float DanceWaitMinTime { get; private set; }

		public static float DanceChance { get; private set; }

		internal static RuntimeAnimatorController DanceControllerAsset { get; private set; }

		internal static AnimationClip DanceClipAsset { get; private set; }

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod Sassy Coilhead ver 1.0.1 (ghoulmage.funny.sassycoilhead) is loaded!");
			DoPatch.This("ghoulmage.funny.sassycoilhead");
			FetchConfigurationValues();
			LoadDanceFromAssetBundle();
		}

		private void LoadDanceFromAssetBundle()
		{
			AssetBundle val = AssetBundle.LoadFromFile(Paths.PluginPath + "\\GhoulMage\\funny\\sassycoilhead");
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load Coilhead's dance...");
				return;
			}
			DanceClipAsset = val.LoadAsset<AnimationClip>("Assets/sassy_dance.anim");
			if ((Object)(object)DanceClipAsset == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Failed to load Coilhead's dance...");
				return;
			}
			DanceControllerAsset = val.LoadAsset<RuntimeAnimatorController>("Assets/sassy_dance_controller.controller");
			if ((Object)(object)DanceControllerAsset == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Failed to load Coilhead's dance...");
				return;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Succesfully loaded Coilhead's dance!");
			val.Unload(false);
		}

		private void FetchConfigurationValues()
		{
			_config_detectionRadius = ((BaseUnityPlugin)this).Config.Bind<float>("SassyCoilhead", "Detection Range (meters)", 9.5f, "Coilhead has to be inside this range of a player to check if it should dance.");
			_config_danceWaitMinTime = ((BaseUnityPlugin)this).Config.Bind<float>("SassyCoilhead", "Minimum Wait Time (seconds)", 5f, "Minimum time to stay still without dancing near any player.");
			_config_danceChance = ((BaseUnityPlugin)this).Config.Bind<byte>("SassyCoilhead", "Dance Chance (0-255)", (byte)42, "Chance that the coilhead will dance every 2 seconds.");
			DetectionRadius = _config_detectionRadius.Value;
			DanceWaitMinTime = _config_danceWaitMinTime.Value;
			DanceChance = (float)(int)_config_danceChance.Value / 255f;
		}
	}
	public static class DoPatch
	{
		public static void This(string guid)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			new Harmony(guid).PatchAll();
		}
	}
	internal static class SassyCoilhead_Helpers
	{
		internal static void CreateDetectorOn(SpringManAI target)
		{
			if ((Object)(object)target == (Object)null)
			{
				SassyCoilhead_PluginEntry.Log.LogWarning((object)"Attempting to create a dance detector on a null entity. Aborting.");
			}
			else
			{
				((Component)target).gameObject.AddComponent<CoilheadDanceCheck>().SetSpringMan(target);
			}
		}
	}
}
namespace SassyCoilheadMod.Patch
{
	[HarmonyPatch(typeof(EnemyAI))]
	internal class SassyCoilHead_Patch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void CheckCoilhead(EnemyAI __instance)
		{
			if (__instance is SpringManAI)
			{
				SassyCoilhead_PluginEntry.Log.LogInfo((object)"Found a coilhead. Attaching dance script.");
				SassyCoilhead_Helpers.CreateDetectorOn((SpringManAI)(object)((__instance is SpringManAI) ? __instance : null));
			}
		}
	}
}