
InteriorHazardsPlus
For those of you that like the challenge and now compatible with NEW hazards from mods like CodeRebirth,Surfaced,TestAccountVariety and LethalThings
Last updated | 2 weeks ago |
Total downloads | 1125 |
Total rating | 0 |
Categories | Mods |
Dependency string | GinjeesPacks-InteriorHazardsPlus-1.0.7 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
InteriorHazardsPlus
- Fixed hard dependency issues will work with CodeRebirth, LethalThings, TestAccountVariety or Surfaced individually so they are no longer required to use this mod. It will detect what hazards are available from the installed/enabled mods and add them to the config.
- This is a Configuration mod to adjust how many interior hazards spawn on the map.
- The config will add hazards to maps that don't normally have that hazard.
- This mod works for Original Moons and Modded Moons/Interiors.
- I added an option to randomize hazards in the config which is set by default. Each time you leave the moon it will reshuffle the hazards and spawn rates in config and set them to something different for your next round.
- The Config automatically recognizes when a new moon has been loaded and applies my default set configs for it. If you prefer to change the configs just
BEWARE
maxing out the configs will make the game basically unplayable. You can set everything to max but I wouldn't advise it.- Smaller interiors may have heavier hazard grouping.
- I added a patch to stop hazards from damaging or killing the Enemy, now configurable under "Hazards Kill Enemy" in General tab.
- "Reset All Hazards" option in config to disable all.
- "Enable All Hazards" option in config to enable all.
- If using LethalConfig you can use these config options to change from “Customize Hazards” to “Random Hazards” in between rounds just make sure to hit
Apply
.ATTN:
I added a patch to reduce damage from BearTraps, please ensure you enableBearTraps
in CodeRebirth config to spawn inside or they will not work.