
InteriorHazardsPlus
For those of you that like the challenge and now compatible with NEW hazards from mods like CodeRebirth,Surfaced,TestAccountVariety and LethalThings
CHANGELOG
[1.0.7]
- I added randomized scaling for the Bertha Bomb from CodeRebirth. The bomb will now spawn at random scale sizes smaller than the original giant bomb that blocks all the walkways. I also fixed a few other things.
[1.0.6]
- Added config option to Enable/Disable Hazards Kill Enemy.
[1.0.5]
- Fixed the issue with hard dependency on CodeRebirth, Surfaced, TestAccountVariety and LethalThings. Now compatible with each individually or without any of them.
NEW
Config hazard from CodeRebirth (BearTrap).- Reduced damage of beartraps to 10 dmg from 25.
- Now saves your custom hazard presets so you can switch between "Customize Hazards" and "Random Hazards" without losing your preset settings.
- Balanced the spawn distance of hazards to prevent grouping.
- Bear Traps don't get selected as often for Randomized Hazards because it has to be located in scene to spawn and CodeRebirth decides that. Once detected it will randomize the spawn count and spawn in the interior.
[1.0.4]
- Now Compatible with CodeRebirth, Surfaced, TestAccountVariety and LethalThings. New Hazards are all in config by default when the mods are loaded.
- I added a new option in config for randomized hazards for each round(Set by Default).
- Patched EnemyAI damage or death from Hazards(No longer kills the Enemy)
[1.0.3]
- Now Compatible with LethalConfig and you no longer have to visit each moon before its configurable. all Configs are now available upon loading into a lobby and set to my default settings.
[1.0.2]
- The last update was a quick fix but its corrected now and ready to play. Enjoy.
[1.0.1]
- The mod was broken because I was missing some files I forgot to add. Sorry about that.
[1.0.0]
- Initial release