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GinjeesPacks-InteriorHazardsPlus-1.0.7 icon

InteriorHazardsPlus

For those of you that like the challenge and now compatible with NEW hazards from mods like CodeRebirth,Surfaced,TestAccountVariety and LethalThings

Date uploaded 2 weeks ago
Version 1.0.7
Download link GinjeesPacks-InteriorHazardsPlus-1.0.7.zip
Downloads 394
Dependency string GinjeesPacks-InteriorHazardsPlus-1.0.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

InteriorHazardsPlus


  • Fixed hard dependency issues will work with CodeRebirth, LethalThings, TestAccountVariety or Surfaced individually so they are no longer required to use this mod. It will detect what hazards are available from the installed/enabled mods and add them to the config.
  • This is a Configuration mod to adjust how many interior hazards spawn on the map.
  • The config will add hazards to maps that don't normally have that hazard.
  • This mod works for Original Moons and Modded Moons/Interiors.
  • I added an option to randomize hazards in the config which is set by default. Each time you leave the moon it will reshuffle the hazards and spawn rates in config and set them to something different for your next round.
  • The Config automatically recognizes when a new moon has been loaded and applies my default set configs for it. If you prefer to change the configs just BEWARE maxing out the configs will make the game basically unplayable. You can set everything to max but I wouldn't advise it.
  • Smaller interiors may have heavier hazard grouping.
  • I added a patch to stop hazards from damaging or killing the Enemy, now configurable under "Hazards Kill Enemy" in General tab.
  • "Reset All Hazards" option in config to disable all.
  • "Enable All Hazards" option in config to enable all.
  • If using LethalConfig you can use these config options to change from “Customize Hazards” to “Random Hazards” in between rounds just make sure to hit Apply.
  • ATTN:I added a patch to reduce damage from BearTraps, please ensure you enable BearTraps in CodeRebirth config to spawn inside or they will not work.
Discord

Enjoy

CHANGELOG

[1.0.7]

  • I added randomized scaling for the Bertha Bomb from CodeRebirth. The bomb will now spawn at random scale sizes smaller than the original giant bomb that blocks all the walkways. I also fixed a few other things.

[1.0.6]

  • Added config option to Enable/Disable Hazards Kill Enemy.

[1.0.5]

  • Fixed the issue with hard dependency on CodeRebirth, Surfaced, TestAccountVariety and LethalThings. Now compatible with each individually or without any of them.
  • NEW Config hazard from CodeRebirth (BearTrap).
  • Reduced damage of beartraps to 10 dmg from 25.
  • Now saves your custom hazard presets so you can switch between "Customize Hazards" and "Random Hazards" without losing your preset settings.
  • Balanced the spawn distance of hazards to prevent grouping.
  • Bear Traps don't get selected as often for Randomized Hazards because it has to be located in scene to spawn and CodeRebirth decides that. Once detected it will randomize the spawn count and spawn in the interior.

[1.0.4]

  • Now Compatible with CodeRebirth, Surfaced, TestAccountVariety and LethalThings. New Hazards are all in config by default when the mods are loaded.
  • I added a new option in config for randomized hazards for each round(Set by Default).
  • Patched EnemyAI damage or death from Hazards(No longer kills the Enemy)

[1.0.3]

  • Now Compatible with LethalConfig and you no longer have to visit each moon before its configurable. all Configs are now available upon loading into a lobby and set to my default settings.

[1.0.2]

  • The last update was a quick fix but its corrected now and ready to play. Enjoy.

[1.0.1]

  • The mod was broken because I was missing some files I forgot to add. Sorry about that.

[1.0.0]

  • Initial release