Decompiled source of EasyVehicleFix v0.1.0

BepInEx/plugins/EasyVehicleFix.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EasyVehicle;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("EasyVehicle")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EasyVehicleFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("EasyVehicleFix")]
[assembly: AssemblyTitle("EasyVehicleFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EasyVehicleFix
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "EasyVehicleFix";

		public const string PLUGIN_NAME = "EasyVehicleFix";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace EasyVehiclePatch
{
	[HarmonyPatch]
	public class Patch
	{
		public static InputActionAsset inputActionAsset;

		public static InputActionMap inputActionMap;

		public static InputAction inputActionChangeCamera;

		private static bool changeCameraKeyDown;

		private static bool changeCameraChecked;

		public static PlayerControllerB localPlayerController => StartOfRound.Instance?.localPlayerController;

		private static void ChangeCameraKeyPressed(CallbackContext callbackContext)
		{
			Plugin.Logger.LogInfo((object)"Key pressed.");
			changeCameraKeyDown = true;
		}

		private static void ChangeCameraKeyReleased(CallbackContext callbackContext)
		{
			Plugin.Logger.LogInfo((object)"Key released.");
			changeCameraKeyDown = false;
			changeCameraChecked = false;
		}

		[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
		[HarmonyPrefix]
		public static void AddKeybind()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			Plugin.Logger.LogInfo((object)"Adding keybinds.");
			inputActionAsset = ScriptableObject.CreateInstance<InputActionAsset>();
			inputActionMap = new InputActionMap("EasyVehiclePatch");
			InputActionSetupExtensions.AddActionMap(inputActionAsset, inputActionMap);
			inputActionChangeCamera = InputActionSetupExtensions.AddAction(inputActionMap, "EasyVehiclePatch.ChangeCamera", (InputActionType)0, "<keyboard>/v", (string)null, (string)null, (string)null, (string)null);
		}

		[HarmonyPatch(typeof(StartOfRound), "OnEnable")]
		[HarmonyPostfix]
		public static void OnEnable()
		{
			inputActionAsset.Enable();
			inputActionChangeCamera.performed += ChangeCameraKeyPressed;
			inputActionChangeCamera.canceled += ChangeCameraKeyReleased;
		}

		[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
		[HarmonyPostfix]
		public static void OnDisable()
		{
			inputActionAsset.Disable();
			inputActionChangeCamera.performed -= ChangeCameraKeyPressed;
			inputActionChangeCamera.canceled -= ChangeCameraKeyReleased;
		}

		[HarmonyPatch(typeof(VehicleController), "GetVehicleInput")]
		[HarmonyPostfix]
		public static void GetVehicleInputPostfix(VehicleController __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner)
			{
				float num = __instance.moveInputVector.x * 3f;
				float num2 = 20f;
				float num3;
				if (num > 0.05f)
				{
					num3 = 0.99f;
				}
				else if (num < -0.05f)
				{
					num3 = -0.99f;
				}
				else
				{
					num3 = 0f;
					num2 = 7f;
				}
				__instance.steeringWheelAnimFloat += (num3 - __instance.steeringWheelAnimFloat) / MathF.Max(1f, num2 * (Time.deltaTime * 60f));
				__instance.SetCarEffects(0f);
				__instance.steeringInput = num;
				__instance.steeringAnimValue = num;
				if (__instance.moveInputVector.y > 0.1f)
				{
					__instance.ShiftToGearAndSync(1);
					__instance.drivePedalPressed = true;
					__instance.brakePedalPressed = false;
				}
				else if (__instance.moveInputVector.y < -0.1f)
				{
					__instance.ShiftToGearAndSync(2);
					__instance.drivePedalPressed = true;
					__instance.brakePedalPressed = false;
				}
				else
				{
					__instance.ShiftToGearAndSync(3);
					__instance.drivePedalPressed = false;
					__instance.brakePedalPressed = false;
				}
			}
		}

		[HarmonyPatch(typeof(VehicleController), "Update")]
		[HarmonyPrefix]
		public static void UpdatePatch(VehicleController __instance)
		{
			if (!changeCameraChecked && changeCameraKeyDown)
			{
				if ((Object)(object)localPlayerController == (Object)(object)__instance.currentDriver)
				{
					VehicleComponent.ShiftCamera(__instance);
				}
				changeCameraChecked = true;
			}
		}
	}
	[BepInPlugin("Glacc.EasyVehicleFix", "EasyVehicleFix", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private static Harmony harmony;

		private void Awake()
		{
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			try
			{
				MethodInfo method = typeof(VehicleController_Patch).GetMethod("UpdatePostfix", BindingFlags.Static | BindingFlags.NonPublic);
				Logger.LogInfo((object)$"Method to unpatch: {method}");
				MethodBase originalMethod = Harmony.GetOriginalMethod(typeof(Patch).GetMethod("UpdatePatch"));
				Logger.LogInfo((object)$"Original method: {originalMethod}");
				Plugin.harmony.UnpatchSelf();
				Plugin.harmony.PatchAll(typeof(PlayerControllerB_Patch));
			}
			catch (Exception ex)
			{
				Logger.LogWarning((object)ex.ToString());
			}
			harmony = new Harmony("EasyVehiclePatch");
			harmony.PatchAll(typeof(Patch));
			Logger.LogInfo((object)"Plugin Glacc.EasyVehicleFix is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Glacc.EasyVehicleFix";

		public const string PLUGIN_NAME = "EasyVehicleFix";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}