Decompiled source of TrapSpawnTweaks v0.1.0

BepInEx/plugins/Glacc.TrapSpawnTweaks.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("Glacc.TrapSpawnTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+3ad5a9e451277e75e082287c81684ca03ebd4673")]
[assembly: AssemblyProduct("TrapSpawnTweaks")]
[assembly: AssemblyTitle("Glacc.TrapSpawnTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TrapSpawnTweaks
{
	[BepInPlugin("Glacc.TrapSpawnTweaks", "TrapSpawnTweaks", "0.1.0")]
	public class TrapSpawnTweaks : BaseUnityPlugin
	{
		private struct LevelConfig
		{
			public ConfigEntry<float> landmineSpawnMultiplier;

			public ConfigEntry<float> turretSpawnMultiplier;

			public ConfigEntry<float> spikeTrapSpawnMultiplier;
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SpawnMapObjects <0>__Hook_RoundManager_SpawnMapObjects;
		}

		private static ConfigFile configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "TrapSpawnTweaks.cfg"), false);

		private static float landmineSpawnMultiplier = 1f;

		private static float turretSpawnMultiplier = 1f;

		private static float spikeTrapSpawnMultiplier = 1f;

		private static bool limitNumberToSpawn = false;

		private static float maxNumberToSpawn = 100f;

		private const string landmineHazerdName = "Landmine";

		private const string turretHazardName = "TurretContainer";

		private const string spikeHazardName = "SpikeRoofTrapHazard";

		private static int clampResolution = 100;

		private static bool mapDataSaved = false;

		public static TrapSpawnTweaks Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		private static void LoadGlobalConfig()
		{
			LevelConfig levelConfig = default(LevelConfig);
			levelConfig.landmineSpawnMultiplier = configFile.Bind<float>("- Global -", "Landmine Spawn Multiplier", 1f, (ConfigDescription)null);
			levelConfig.turretSpawnMultiplier = configFile.Bind<float>("- Global -", "Turret Spawn Multiplier", 1f, (ConfigDescription)null);
			levelConfig.spikeTrapSpawnMultiplier = configFile.Bind<float>("- Global -", "Spike Trap Spawn Multiplier", 1f, (ConfigDescription)null);
			ConfigEntry<bool> val = configFile.Bind<bool>("- Global -", "Limit Number To Spawn", false, "(Experimental) Limits max spawns of each type of trap.");
			ConfigEntry<float> val2 = configFile.Bind<float>("- Global -", "Max Number To Spawn", 100f, (ConfigDescription)null);
			limitNumberToSpawn = val.Value;
			maxNumberToSpawn = val2.Value;
			landmineSpawnMultiplier = levelConfig.landmineSpawnMultiplier.Value;
			turretSpawnMultiplier = levelConfig.turretSpawnMultiplier.Value;
			spikeTrapSpawnMultiplier = levelConfig.spikeTrapSpawnMultiplier.Value;
			configFile.Save();
		}

		private static Keyframe[] ClampValues(AnimationCurve animationCurve, float multiplier)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			List<Keyframe> list = new List<Keyframe>();
			float num = 0f;
			float num2 = 1f;
			Keyframe item = default(Keyframe);
			for (int i = 0; i < clampResolution; i++)
			{
				float num3 = num + (num2 - num) * ((float)i / (float)clampResolution);
				float num4 = animationCurve.Evaluate(num3) * multiplier;
				if (num4 > maxNumberToSpawn)
				{
					num4 = maxNumberToSpawn;
				}
				((Keyframe)(ref item))..ctor(num3, num4);
				((Keyframe)(ref item)).tangentModeInternal = 2;
				list.Add(item);
			}
			return list.ToArray();
		}

		private static void CopyFrame(Keyframe src, ref Keyframe dest)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			((Keyframe)(ref dest)).time = ((Keyframe)(ref src)).time;
			((Keyframe)(ref dest)).value = ((Keyframe)(ref src)).value;
			((Keyframe)(ref dest)).inTangent = ((Keyframe)(ref src)).inTangent;
			((Keyframe)(ref dest)).outTangent = ((Keyframe)(ref src)).outTangent;
			((Keyframe)(ref dest)).inWeight = ((Keyframe)(ref src)).inWeight;
			((Keyframe)(ref dest)).outWeight = ((Keyframe)(ref src)).outWeight;
			((Keyframe)(ref dest)).weightedMode = ((Keyframe)(ref src)).weightedMode;
		}

		private static void TweakValues()
		{
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			if (!mapDataSaved)
			{
				StartOfRound instance = StartOfRound.Instance;
				for (int i = 0; i < instance.levels.Length; i++)
				{
					SelectableLevel val = instance.levels[i];
					Logger.LogInfo((object)("Level Name: " + ((Object)val).name));
					LevelConfig levelConfig = default(LevelConfig);
					levelConfig.landmineSpawnMultiplier = configFile.Bind<float>(((Object)val).name, "Landmine Spawn Multiplier", 1f, (ConfigDescription)null);
					levelConfig.turretSpawnMultiplier = configFile.Bind<float>(((Object)val).name, "Turret Spawn Multiplier", 1f, (ConfigDescription)null);
					levelConfig.spikeTrapSpawnMultiplier = configFile.Bind<float>(((Object)val).name, "Spike Trap Spawn Multiplier", 1f, (ConfigDescription)null);
					Logger.LogInfo((object)" - Original Values:");
					for (int j = 0; j < val.spawnableMapObjects.Length; j++)
					{
						SpawnableMapObject val2 = val.spawnableMapObjects[j];
						Logger.LogInfo((object)("    - " + ((Object)val2.prefabToSpawn).name));
						Keyframe[] keys = val2.numberToSpawn.keys;
						for (int k = 0; k < keys.Length; k++)
						{
							Logger.LogInfo((object)("       - [" + k + "]:" + ((Keyframe)(ref keys[k])).value));
						}
						float num = 1f;
						switch (((Object)val2.prefabToSpawn).name)
						{
						case "Landmine":
							num = levelConfig.landmineSpawnMultiplier.Value * landmineSpawnMultiplier;
							break;
						case "TurretContainer":
							num = levelConfig.turretSpawnMultiplier.Value * turretSpawnMultiplier;
							break;
						case "SpikeRoofTrapHazard":
							num = levelConfig.spikeTrapSpawnMultiplier.Value * spikeTrapSpawnMultiplier;
							break;
						}
						bool flag = true;
						if (!limitNumberToSpawn)
						{
							Keyframe[] array = (Keyframe[])(object)new Keyframe[keys.Length];
							for (int k = 0; k < keys.Length; k++)
							{
								Keyframe src = keys[k];
								Keyframe dest = default(Keyframe);
								CopyFrame(src, ref dest);
								((Keyframe)(ref dest)).value = ((Keyframe)(ref src)).value * num;
								((Keyframe)(ref dest)).time = ((Keyframe)(ref src)).time;
								((Keyframe)(ref dest)).inTangent = ((Keyframe)(ref src)).inTangent * num;
								((Keyframe)(ref dest)).outTangent = ((Keyframe)(ref src)).outTangent * num;
								array[k] = dest;
							}
							val2.numberToSpawn.keys = array;
						}
						else
						{
							val2.numberToSpawn.keys = ClampValues(val2.numberToSpawn, num);
						}
					}
					Logger.LogInfo((object)" - New Values:");
					bool flag2 = false;
					for (int j = 0; j < val.spawnableMapObjects.Length; j++)
					{
						SpawnableMapObject val3 = val.spawnableMapObjects[j];
						Logger.LogInfo((object)("    - " + ((Object)val3.prefabToSpawn).name));
						for (int l = 0; l < val3.numberToSpawn.keys.Length; l++)
						{
							float value = ((Keyframe)(ref val3.numberToSpawn.keys[l])).value;
							if (value < maxNumberToSpawn)
							{
								flag2 = false;
							}
							if (!flag2)
							{
								Logger.LogInfo((object)("       - [" + l + "]:" + value));
							}
							if (value >= maxNumberToSpawn)
							{
								flag2 = true;
							}
						}
					}
				}
				mapDataSaved = true;
				configFile.Save();
				Logger.LogInfo((object)"Map object spawning info has been updated.");
			}
			else
			{
				Logger.LogInfo((object)"Map object spawning info was updated, no need to update again.");
			}
		}

		private static void Hook_StartOfRound_Awake(orig_Awake orig, StartOfRound self)
		{
			orig.Invoke(self);
			TweakValues();
		}

		private static void Hook_RoundManager_SpawnMapObjects(orig_SpawnMapObjects orig, RoundManager self)
		{
			TweakValues();
			SelectableLevel currentLevel = self.currentLevel;
			if ((Object)(object)currentLevel != (Object)null)
			{
				Logger.LogInfo((object)("Level Name: " + ((Object)currentLevel).name));
				Logger.LogInfo((object)" - Current Values:");
				SpawnableMapObject[] spawnableMapObjects = currentLevel.spawnableMapObjects;
				foreach (SpawnableMapObject val in spawnableMapObjects)
				{
					Logger.LogInfo((object)("    - " + ((Object)val.prefabToSpawn).name));
					bool flag = true;
					bool flag2 = false;
					for (int j = 0; j < val.numberToSpawn.keys.Length; j++)
					{
						float value = ((Keyframe)(ref val.numberToSpawn.keys[j])).value;
						if (value < maxNumberToSpawn)
						{
							flag2 = false;
						}
						if (!flag2)
						{
							Logger.LogInfo((object)("       - [" + j + "]:" + value));
						}
						if (value >= maxNumberToSpawn)
						{
							flag2 = true;
						}
					}
				}
			}
			orig.Invoke(self);
		}

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			LoadGlobalConfig();
			Hook();
			Logger.LogInfo((object)"Glacc.TrapSpawnTweaks v0.1.0 has loaded!");
		}

		internal static void Hook()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			Logger.LogDebug((object)"Hooking...");
			object obj = <>O.<0>__Hook_RoundManager_SpawnMapObjects;
			if (obj == null)
			{
				hook_SpawnMapObjects val = Hook_RoundManager_SpawnMapObjects;
				<>O.<0>__Hook_RoundManager_SpawnMapObjects = val;
				obj = (object)val;
			}
			RoundManager.SpawnMapObjects += (hook_SpawnMapObjects)obj;
			Logger.LogDebug((object)"Finished Hooking!");
		}

		internal static void Unhook()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			Logger.LogDebug((object)"Unhooking...");
			object obj = <>O.<0>__Hook_RoundManager_SpawnMapObjects;
			if (obj == null)
			{
				hook_SpawnMapObjects val = Hook_RoundManager_SpawnMapObjects;
				<>O.<0>__Hook_RoundManager_SpawnMapObjects = val;
				obj = (object)val;
			}
			RoundManager.SpawnMapObjects -= (hook_SpawnMapObjects)obj;
			Logger.LogDebug((object)"Finished Unhooking!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Glacc.TrapSpawnTweaks";

		public const string PLUGIN_NAME = "TrapSpawnTweaks";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}