Decompiled source of NoFlashlightSound v1.0.1

NoFlashlightSound.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoFlashlightSound")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoFlashlightSound")]
[assembly: AssemblyTitle("NoFlashlightSound")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoFlashlightSound
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoFlashlightSound";

		public const string PLUGIN_NAME = "NoFlashlightSound";

		public const string PLUGIN_VERSION = "1.0.0";
	}
	[BepInPlugin("NoFlashlightSound", "NoFlashlightSound", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(FlashlightItem), "ItemActivate")]
		public static class Patch
		{
			private static bool Prefix(FlashlightItem __instance, bool used)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				if (__instance.flashlightInterferenceLevel < 2)
				{
					__instance.SwitchFlashlight(used);
				}
				RoundManager.Instance.PlayAudibleNoise(((Component)__instance).transform.position, 7f, 0.4f, 0, ((GrabbableObject)__instance).isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0);
				return false;
			}
		}

		private Harmony harmony;

		private void Awake()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoFlashlightSound is loaded!");
			harmony = new Harmony("NoFlashlightSound");
			harmony.PatchAll();
		}
	}
}