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Decompiled source of NoFlashlightSound v1.0.1
NoFlashlightSound.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoFlashlightSound")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoFlashlightSound")] [assembly: AssemblyTitle("NoFlashlightSound")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoFlashlightSound { public static class PluginInfo { public const string PLUGIN_GUID = "NoFlashlightSound"; public const string PLUGIN_NAME = "NoFlashlightSound"; public const string PLUGIN_VERSION = "1.0.0"; } [BepInPlugin("NoFlashlightSound", "NoFlashlightSound", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(FlashlightItem), "ItemActivate")] public static class Patch { private static bool Prefix(FlashlightItem __instance, bool used) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) if (__instance.flashlightInterferenceLevel < 2) { __instance.SwitchFlashlight(used); } RoundManager.Instance.PlayAudibleNoise(((Component)__instance).transform.position, 7f, 0.4f, 0, ((GrabbableObject)__instance).isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0); return false; } } private Harmony harmony; private void Awake() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoFlashlightSound is loaded!"); harmony = new Harmony("NoFlashlightSound"); harmony.PatchAll(); } } }