using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoFlashlightSound")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoFlashlightSound")]
[assembly: AssemblyTitle("NoFlashlightSound")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoFlashlightSound
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoFlashlightSound";
public const string PLUGIN_NAME = "NoFlashlightSound";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("NoFlashlightSound", "NoFlashlightSound", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(FlashlightItem), "ItemActivate")]
public static class Patch
{
private static bool Prefix(FlashlightItem __instance, bool used)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
if (__instance.flashlightInterferenceLevel < 2)
{
__instance.SwitchFlashlight(used);
}
RoundManager.Instance.PlayAudibleNoise(((Component)__instance).transform.position, 7f, 0.4f, 0, ((GrabbableObject)__instance).isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0);
return false;
}
}
private Harmony harmony;
private void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoFlashlightSound is loaded!");
harmony = new Harmony("NoFlashlightSound");
harmony.PatchAll();
}
}
}