Decompiled source of Jesters Way v1.0.0

BepInEx/plugins/Goblin.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JesterMusic;
using LC_API.BundleAPI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Goblin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Goblin")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("550de047-daa4-4fda-9dfa-0b34a799754e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MyWay
{
	[BepInPlugin("My.Way", "MyWay", "1.0.0.0")]
	public class MyWayBase : BaseUnityPlugin
	{
		private const string modGUID = "My.Way";

		private const string modName = "MyWay";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("My.Way");

		private static MyWayBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("My.Way");
			mls.LogInfo((object)"My Way has awoken:");
			harmony.PatchAll(typeof(MyWayBase));
			harmony.PatchAll(typeof(AudioPatch));
		}
	}
}
namespace JesterMusic
{
	[HarmonyPatch(typeof(JesterAI), "Start")]
	internal class AudioPatch
	{
		private static void Postfix(JesterAI __instance)
		{
			__instance.screamingSFX = BundleLoader.GetLoadedAsset<AudioClip>("Assets/assetbundle/Audio/MyWay.wav");
		}
	}
}