using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JesterMusic;
using LC_API.BundleAPI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Goblin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Goblin")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("550de047-daa4-4fda-9dfa-0b34a799754e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MyWay
{
[BepInPlugin("My.Way", "MyWay", "1.0.0.0")]
public class MyWayBase : BaseUnityPlugin
{
private const string modGUID = "My.Way";
private const string modName = "MyWay";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("My.Way");
private static MyWayBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("My.Way");
mls.LogInfo((object)"My Way has awoken:");
harmony.PatchAll(typeof(MyWayBase));
harmony.PatchAll(typeof(AudioPatch));
}
}
}
namespace JesterMusic
{
[HarmonyPatch(typeof(JesterAI), "Start")]
internal class AudioPatch
{
private static void Postfix(JesterAI __instance)
{
__instance.screamingSFX = BundleLoader.GetLoadedAsset<AudioClip>("Assets/assetbundle/Audio/MyWay.wav");
}
}
}