using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using UnityEngine;
using UnityEngine.VFX;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MondstadtMoons")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MondstadtMoons")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("19ed81e0-0982-4f45-95a5-2ca2424cefeb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
public class WindmillRotation : MonoBehaviour
{
public float rotationSpeed = 10f;
private void Update()
{
((Component)this).transform.Rotate(0f, 0f - rotationSpeed * Time.deltaTime, 0f);
}
}
public class TeleportPlayers : MonoBehaviour
{
private StartOfRound startOfRound;
public Transform teleportPoint;
public float triggerDistance = 3f;
public float timeToTeleport = 3f;
public AudioSource teleportSound;
private float[] timeNearObject;
private bool[] soundPlayed;
private GameObject[] allPlayerObjects;
private bool hasResetOccurred = false;
public VisualEffect visualEffect;
private void Start()
{
startOfRound = Object.FindObjectOfType<StartOfRound>();
if ((Object)(object)startOfRound == (Object)null)
{
Debug.LogError((object)"StartOfRound class not found in the scene!");
return;
}
allPlayerObjects = startOfRound.allPlayerObjects;
timeNearObject = new float[allPlayerObjects.Length];
soundPlayed = new bool[allPlayerObjects.Length];
if ((Object)(object)visualEffect != (Object)null)
{
visualEffect.Play();
}
}
private void Update()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (allPlayerObjects == null)
{
return;
}
bool flag = false;
bool flag2 = false;
for (int i = 0; i < allPlayerObjects.Length; i++)
{
GameObject val = allPlayerObjects[i];
float num = Vector3.Distance(val.transform.position, ((Component)this).transform.position);
if (num <= triggerDistance)
{
flag = true;
if (!soundPlayed[i])
{
PlayTeleportSound();
soundPlayed[i] = true;
flag2 = true;
}
timeNearObject[i] += Time.deltaTime;
if (timeNearObject[i] >= timeToTeleport)
{
TeleportPlayersInRange();
break;
}
}
else
{
timeNearObject[i] = 0f;
soundPlayed[i] = false;
}
}
if (flag2 && !hasResetOccurred)
{
ResetTimersForAllPlayers();
hasResetOccurred = true;
}
if (!flag)
{
hasResetOccurred = false;
}
}
private void TeleportPlayersInRange()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < allPlayerObjects.Length; i++)
{
GameObject val = allPlayerObjects[i];
float num = Vector3.Distance(val.transform.position, ((Component)this).transform.position);
if (num <= triggerDistance)
{
val.transform.position = teleportPoint.position;
Debug.Log((object)(((Object)val).name + " teleported!"));
}
}
for (int j = 0; j < soundPlayed.Length; j++)
{
soundPlayed[j] = false;
}
for (int k = 0; k < timeNearObject.Length; k++)
{
timeNearObject[k] = 0f;
}
}
private void ResetTimersForAllPlayers()
{
for (int i = 0; i < timeNearObject.Length; i++)
{
timeNearObject[i] = 0f;
}
}
private void PlayTeleportSound()
{
if ((Object)(object)teleportSound != (Object)null)
{
teleportSound.Play();
}
}
}