using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FrenBracken.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FrenBracken")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FrenBracken")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0f270ba5-54fa-4eac-8401-8f123e93a8f2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FrenBracken
{
[BepInPlugin("God.FrenBracken", "Fren Bracken", "1.0.0")]
public class FrenBrackenBase : BaseUnityPlugin
{
private const string modGUID = "God.FrenBracken";
private const string modName = "Fren Bracken";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("God.FrenBracken");
internal static FrenBrackenBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> soundFx;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("God.FrenBracken");
mls.LogInfo((object)"Fren Bracken awaken.");
harmony.PatchAll(typeof(FrenBrackenBase));
harmony.PatchAll(typeof(FlowermanAIPatch));
soundFx = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("FrenBracken.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "fren");
if ((Object)(object)Bundle != (Object)null)
{
soundFx = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle!");
}
}
}
}
namespace FrenBracken.Patches
{
[HarmonyPatch(typeof(FlowermanAI))]
internal class FlowermanAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void SoundOverride(FlowermanAI __instance)
{
__instance.crackNeckSFX = FrenBrackenBase.soundFx[0];
__instance.crackNeckAudio.clip = FrenBrackenBase.soundFx[0];
}
}
}