Decompiled source of FrenBracken v1.0.0

FrenBracken.dll

Decompiled a month ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FrenBracken.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FrenBracken")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FrenBracken")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0f270ba5-54fa-4eac-8401-8f123e93a8f2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FrenBracken
{
	[BepInPlugin("God.FrenBracken", "Fren Bracken", "1.0.0")]
	public class FrenBrackenBase : BaseUnityPlugin
	{
		private const string modGUID = "God.FrenBracken";

		private const string modName = "Fren Bracken";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("God.FrenBracken");

		internal static FrenBrackenBase Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> soundFx;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("God.FrenBracken");
			mls.LogInfo((object)"Fren Bracken awaken.");
			harmony.PatchAll(typeof(FrenBrackenBase));
			harmony.PatchAll(typeof(FlowermanAIPatch));
			soundFx = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("FrenBracken.dll".ToCharArray());
			Bundle = AssetBundle.LoadFromFile(location + "fren");
			if ((Object)(object)Bundle != (Object)null)
			{
				soundFx = Bundle.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogError((object)"Failed to load asset bundle!");
			}
		}
	}
}
namespace FrenBracken.Patches
{
	[HarmonyPatch(typeof(FlowermanAI))]
	internal class FlowermanAIPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void SoundOverride(FlowermanAI __instance)
		{
			__instance.crackNeckSFX = FrenBrackenBase.soundFx[0];
			__instance.crackNeckAudio.clip = FrenBrackenBase.soundFx[0];
		}
	}
}