using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[72]
{
0, 0, 0, 1, 0, 0, 0, 64, 92, 65,
115, 115, 101, 116, 115, 92, 71, 111, 114, 100,
111, 83, 108, 105, 109, 101, 83, 116, 97, 103,
105, 110, 103, 92, 112, 108, 117, 103, 105, 110,
115, 92, 71, 111, 114, 100, 111, 83, 108, 105,
109, 101, 92, 71, 111, 114, 100, 111, 83, 108,
105, 109, 101, 80, 108, 117, 103, 105, 110, 46,
99, 115
};
result.TypesData = new byte[59]
{
0, 0, 0, 0, 54, 71, 111, 100, 122, 105,
108, 108, 97, 49, 48, 48, 53, 46, 76, 101,
116, 104, 97, 108, 67, 111, 109, 112, 97, 110,
121, 46, 71, 111, 114, 100, 111, 83, 108, 105,
109, 101, 124, 71, 111, 114, 100, 111, 83, 108,
105, 109, 101, 80, 108, 117, 103, 105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace Godzilla1005.LethalCompany.GordoSlime;
[BepInPlugin("godzilla1005.lethalcompany.gordoslime", "GordoSlime", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class GordoSlimePlugin : BaseUnityPlugin
{
public const string modGUID = "godzilla1005.lethalcompany.gordoslime";
public const string modName = "GordoSlime";
public const string modVersion = "1.0.0";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Godzilla1005_GordoSlime_SkinAssets")).LoadAsset<HygrodereSkin>("Assets/EnemySkins/GordoSlime/GordoSlime.asset"));
}
}