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Hide And Seek

v50! A Hide And Seek mod dedicated to making your life easier when it comes to rules and finding the right mods.

CHANGELOG

v1.1.3 Hotfix

  • Fixed the bug promised in the last patch (Bruh, why do I always get to exited)

v1.1.2 Hotfix

  • Finally Fixed LevelLoaded being true despite the level being finished loading on the client (Aka inconsistant teleporting)
  • Fixed a few other small things

v1.1.1 Hotfix

  • Hopfully fixed inconsistant player teleporting after round one
  • Made the seeker only teleport to the entrance if they are holding at least one item (Preventing a empty handed seeker)
  • Made the seeker unable to die from gunshots (More relevant for vr players shooting their hands)
  • Fixed a few other small things (Like the game breaking when the seeker jumps off the ship early, etc.)

v1.1.0 Update Patch + More Config

  • Fixed death messages and ship leaving early being inconsistent
  • Fixed Turrets and Landmine spawn config options
  • Fixed item spawning being inconsistent sometimes
  • Added seeker randomizer types (CONFIG: None, NoDouble, Turns)
  • Added Tulip Snakes, Butlers, Old Birds, and Spike Traps as config spawn options
  • Added teleporting seeker to entrance config options
  • Made SeekerImmune config option actually do something (Still can die from a few things)

v1.0.2 Update Patch

  • V50 support!
  • Now depends on LethalNetworkingApi
  • Reworked the plugin to work with the new version and without LC_API (As it is now deprecated for some reason)

v1.0.1 Hotfix

  • Fixed the item list display in README

v1.0.0 Release

  • Release!
  • Config allows changing which items are given to the seeker and the hiders
  • Also allows disabling individual hotiles (Including turrets and landmines)