using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CustomRadarSounds")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CustomRadarSounds")]
[assembly: AssemblyTitle("CustomRadarSounds")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomRadarSounds
{
public class HarmonyPatches
{
private static Harmony instance;
public const string InstanceId = "com.graze.gorillatag.customradarsounds";
public static bool IsPatched { get; private set; }
internal static void ApplyHarmonyPatches()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
if (!IsPatched)
{
if (instance == null)
{
instance = new Harmony("com.graze.gorillatag.customradarsounds");
}
instance.PatchAll(Assembly.GetExecutingAssembly());
IsPatched = true;
}
}
internal static void RemoveHarmonyPatches()
{
if (instance != null && IsPatched)
{
instance.UnpatchSelf();
IsPatched = false;
}
}
}
[BepInPlugin("com.graze.gorillatag.customradarsounds", "CustomRadarSounds", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<int> Audio;
private Plugin()
{
Begin();
}
private void Begin()
{
HarmonyPatches.ApplyHarmonyPatches();
Audio = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "AudioClip", 0, "Pick what number clip you would like to use (Rejoin a lobby to apply)");
}
}
public class AudioThing : MonoBehaviour
{
public static AudioThing thing;
private string AudioPath = Path.Combine(Paths.PluginPath, "CustomRadarSounds".ToString(), "Audio");
private List<string> audioNames = new List<string>();
private AudioClip audio;
public void Getaudio()
{
if (!Directory.Exists(AudioPath))
{
Directory.CreateDirectory(AudioPath);
}
string[] files = Directory.GetFiles(AudioPath);
string[] array = new string[files.Length];
for (int i = 0; i < array.Length; i++)
{
array[i] = Path.GetFileName(files[i]);
audioNames.Add(array[i]);
}
((MonoBehaviour)this).StartCoroutine(LoadAudioCoroutine());
}
private IEnumerator LoadAudioCoroutine()
{
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(Path.Combine(AudioPath, audioNames[Plugin.Audio.Value]), (AudioType)0);
try
{
yield return www.SendWebRequest();
if ((int)www.result == 1)
{
AudioClip audioClip = DownloadHandlerAudioClip.GetContent(www);
audio = audioClip;
}
else
{
Debug.LogError((object)("Failed to load audio: " + www.error));
}
}
finally
{
((IDisposable)www)?.Dispose();
}
}
private void Update()
{
if ((Object)(object)audio != (Object)null)
{
HUDManager.Instance.scanSFX = audio;
Object.Destroy((Object)(object)this);
}
}
}
internal class PluginInfo
{
public const string GUID = "com.graze.gorillatag.customradarsounds";
public const string Name = "CustomRadarSounds";
public const string Version = "1.0.0";
}
}
namespace CustomRadarSounds.Patches
{
[HarmonyPatch(typeof(HUDManager))]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class AudioPatch
{
private static void Postfix(HUDManager __instance)
{
AudioThing.thing = ((Component)__instance).gameObject.AddComponent<AudioThing>();
AudioThing.thing.Getaudio();
}
}
}