using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using ReservedItemSlotCore;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReservedShotGunSlot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReservedShotGunSlot")]
[assembly: AssemblyTitle("ReservedShotGunSlot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ReservedShotGunSlot;
public class HarmonyPatches
{
private static Harmony instance;
public const string InstanceId = "com.graze.gorillatag.reservedshotgunslot";
public static bool IsPatched { get; private set; }
internal static void ApplyHarmonyPatches()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
if (!IsPatched)
{
if (instance == null)
{
instance = new Harmony("com.graze.gorillatag.reservedshotgunslot");
}
instance.PatchAll(Assembly.GetExecutingAssembly());
IsPatched = true;
}
}
internal static void RemoveHarmonyPatches()
{
if (instance != null && IsPatched)
{
instance.UnpatchAll("com.graze.gorillatag.reservedshotgunslot");
IsPatched = false;
}
}
}
[BepInDependency("org.legoandmars.gorillatag.utilla", "1.5.0")]
[BepInPlugin("com.graze.gorillatag.reservedshotgunslot", "ReservedShotGunSlot", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
public static ReservedItemInfo ShotgunInfo = new ReservedItemInfo("ShotGun", 77, true, true, true, true);
private Plugin()
{
HarmonyPatches.ApplyHarmonyPatches();
ConfigSettings.BindConfigSettings();
}
}
public static class ConfigSettings
{
public static ConfigEntry<string> activateShotGunKey;
public static ConfigEntry<bool> hideShotGunMeshShoulder;
public static string activateShotGunDisplayName;
public static void BindConfigSettings()
{
activateShotGunKey = ((BaseUnityPlugin)Plugin.instance).Config.Bind<string>("ReservedItemSlotCore", "ActivateShotGunKey", "<Keyboard>/x", "This doesnt work but im afraid to take it away.");
hideShotGunMeshShoulder = ((BaseUnityPlugin)Plugin.instance).Config.Bind<bool>("ReservedItemSlotCore", "HideShotGunOnShoulder", true, "This also doesnt work i dont think..");
activateShotGunDisplayName = GetDisplayName(activateShotGunKey.Value);
}
public static string GetDisplayName(string key)
{
key = key.Replace("<Keyboard>/", "");
key = key.Replace("<Mouse>/", "");
string text = key;
text = text.Replace("leftAlt", "Alt");
text = text.Replace("rightAlt", "Alt");
text = text.Replace("leftCtrl", "Ctrl");
text = text.Replace("rightCtrl", "Ctrl");
text = text.Replace("leftShift", "Shift");
text = text.Replace("rightShift", "Shift");
text = text.Replace("leftButton", "LMB");
text = text.Replace("rightButton", "RMB");
return text.Replace("middleButton", "MMB");
}
}
internal class PluginInfo
{
public const string GUID = "com.graze.gorillatag.reservedshotgunslot";
public const string Name = "ReservedShotGunSlot";
public const string Version = "1.0.0";
}