Decompiled source of ScannablePlayerItems v1.0.4

BepInEx/plugins/ScannablePlayerItems.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScannablePlayerItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a6d9df5fba9dbc11359b52099c6517c5b83d3bbf")]
[assembly: AssemblyProduct("ScannablePlayerItems")]
[assembly: AssemblyTitle("ScannablePlayerItems")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ScannablePlayerItems
{
	public class HarmonyPatches
	{
		private static Harmony instance;

		public const string InstanceId = "com.graze.scannableplayeritems";

		public static bool IsPatched { get; private set; }

		internal static void ApplyHarmonyPatches()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			if (!IsPatched)
			{
				if (instance == null)
				{
					instance = new Harmony("com.graze.scannableplayeritems");
				}
				instance.PatchAll(Assembly.GetExecutingAssembly());
				IsPatched = true;
			}
		}

		internal static void RemoveHarmonyPatches()
		{
			if (instance != null && IsPatched)
			{
				instance.UnpatchAll("com.graze.scannableplayeritems");
				IsPatched = false;
			}
		}
	}
	[BepInPlugin("com.graze.scannableplayeritems", "ScannablePlayerItems", "1.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin bugin;

		private Plugin()
		{
			HarmonyPatches.ApplyHarmonyPatches();
			bugin = this;
		}

		private void Init()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ScanNodeSetUp.instance == (Object)null)
			{
				HarmonyPatches.ApplyHarmonyPatches();
				ScanNodeSetUp.instance = new GameObject("CustomScanNodeScript").AddComponent<ScanNodeSetUp>();
				Object.DontDestroyOnLoad((Object)(object)((Component)ScanNodeSetUp.instance).gameObject);
			}
		}

		private void Start()
		{
			HarmonyPatches.ApplyHarmonyPatches();
			Init();
		}
	}
	internal class NodeHider : MonoBehaviour
	{
		private GrabbableObject obj;

		public GameObject node;

		private void Start()
		{
			obj = ((Component)this).gameObject.GetComponent<GrabbableObject>();
		}

		private void Update()
		{
			if (obj.isHeld || obj.isPocketed || obj.isHeldByEnemy || obj.isInShipRoom || obj.isInElevator)
			{
				node.SetActive(false);
			}
			else
			{
				node.SetActive(true);
			}
		}
	}
	public class ScanNodeSetUp : MonoBehaviour
	{
		public static volatile ScanNodeSetUp instance;

		private static GameObject ScanNode;

		public static bool hide;

		private void Start()
		{
			HarmonyPatches.ApplyHarmonyPatches();
		}

		private void Update()
		{
			if ((Object)(object)Plugin.bugin == (Object)null)
			{
				Plugin.bugin = ((Component)this).gameObject.AddComponent<Plugin>();
			}
		}

		public static void AddNode(GrabbableObject obj)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0258: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			//IL_039e: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0441: Unknown result type (might be due to invalid IL or missing references)
			//IL_0446: Unknown result type (might be due to invalid IL or missing references)
			//IL_044b: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0587: Unknown result type (might be due to invalid IL or missing references)
			//IL_058c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0591: Unknown result type (might be due to invalid IL or missing references)
			//IL_062a: Unknown result type (might be due to invalid IL or missing references)
			//IL_062f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0634: Unknown result type (might be due to invalid IL or missing references)
			//IL_06cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d7: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ScanNode == (Object)null)
			{
				ScanNode = ((Component)Object.FindObjectOfType<ScanNodeProperties>()).gameObject;
			}
			if (((object)obj).GetType() == typeof(Shovel))
			{
				GameObject val = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component = val.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val;
				component.nodeType = 0;
				component.headerText = "Shovel";
				component.subText = "Hit Enemys";
				component.scrapValue = 0;
				component.minRange = 1;
				component.maxRange = 13;
				component.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(SprayPaintItem))
			{
				GameObject val2 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component2 = val2.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val2;
				component2.nodeType = 0;
				component2.headerText = "Spary Paint";
				component2.subText = "Mark A Trail";
				component2.scrapValue = 0;
				component2.minRange = 1;
				component2.maxRange = 13;
				component2.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(FlashlightItem))
			{
				GameObject val3 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component3 = val3.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val3;
				component3.nodeType = 0;
				if (((Object)obj).name.Contains("BB"))
				{
					component3.headerText = "Flashlight";
					component3.subText = "Make Sure to Charge me!";
				}
				else
				{
					component3.headerText = "Pro Flashlight";
					component3.subText = "Flashlight But Better";
				}
				component3.scrapValue = 0;
				component3.minRange = 1;
				component3.maxRange = 13;
				component3.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(BoomboxItem))
			{
				GameObject val4 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component4 = val4.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val4;
				component4.nodeType = 0;
				component4.headerText = "BoomBox";
				component4.subText = "Boots'n-cats'n..";
				component4.scrapValue = 0;
				component4.minRange = 1;
				component4.maxRange = 13;
				component4.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(PatcherTool))
			{
				GameObject val5 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component5 = val5.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val5;
				component5.nodeType = 0;
				component5.headerText = "ZapGun";
				component5.subText = "Stun Enemies";
				component5.scrapValue = 0;
				component5.minRange = 1;
				component5.maxRange = 13;
				component5.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(StunGrenadeItem))
			{
				GameObject val6 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component6 = val6.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val6;
				component6.nodeType = 1;
				component6.headerText = "Stun Grenade";
				component6.subText = "KABOOM!";
				component6.scrapValue = 0;
				component6.minRange = 1;
				component6.maxRange = 13;
				component6.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(TetraChemicalItem))
			{
				GameObject val7 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component7 = val7.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val7;
				component7.nodeType = 0;
				component7.headerText = "TZP";
				component7.subText = "Good for Headaches";
				component7.scrapValue = 0;
				component7.minRange = 1;
				component7.maxRange = 13;
				component7.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(ExtensionLadderItem))
			{
				GameObject val8 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component8 = val8.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val8;
				component8.nodeType = 1;
				component8.headerText = "Extendable Ladder";
				component8.subText = "Deploy With Care";
				component8.scrapValue = 0;
				component8.minRange = 1;
				component8.maxRange = 13;
				component8.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(WalkieTalkie))
			{
				GameObject val9 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component9 = val9.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val9;
				component9.nodeType = 0;
				component9.headerText = "Walkie-Talkie";
				component9.subText = "Communicate Easy";
				component9.scrapValue = 0;
				component9.minRange = 1;
				component9.maxRange = 13;
				component9.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(LockPicker))
			{
				GameObject val10 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component10 = val10.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val10;
				component10.nodeType = 0;
				component10.headerText = "Lock Pick";
				component10.subText = "Who Needs Keys?";
				component10.scrapValue = 0;
				component10.minRange = 1;
				component10.maxRange = 13;
				component10.creatureScanID = -1;
			}
			if (((object)obj).GetType() == typeof(JetpackItem))
			{
				GameObject val11 = Object.Instantiate<GameObject>(ScanNode, ((Component)obj).transform.position, Quaternion.Euler(Vector3.zero), ((Component)obj).transform);
				ScanNodeProperties component11 = val11.GetComponent<ScanNodeProperties>();
				((Component)obj).gameObject.AddComponent<NodeHider>().node = val11;
				component11.nodeType = 1;
				component11.headerText = "JetPack";
				component11.subText = "WEEEE!";
				component11.scrapValue = 0;
				component11.minRange = 1;
				component11.maxRange = 13;
				component11.creatureScanID = -1;
			}
		}
	}
	internal class PluginInfo
	{
		public const string GUID = "com.graze.scannableplayeritems";

		public const string Name = "ScannablePlayerItems";

		public const string Version = "1.0.3";
	}
}
namespace ScannablePlayerItems.Patches
{
	[HarmonyPatch(typeof(GrabbableObject))]
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	internal class ItemPatches
	{
		private static void Postfix(GrabbableObject __instance)
		{
			if ((Object)(object)((Component)__instance).GetComponentInChildren<ScanNodeProperties>() == (Object)null)
			{
				ScanNodeSetUp.AddNode(__instance);
			}
		}
	}
}