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Greyull-LethalPing-1.1.0 icon

LethalPing

Send pings to your friends!

Date uploaded a year ago
Version 1.1.0
Download link Greyull-LethalPing-1.1.0.zip
Downloads 4740
Dependency string Greyull-LethalPing-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
2018-LC_API-2.0.0 icon
2018-LC_API

Multipurpose modding API for Lethal Company

Preferred version: 2.0.0
Rune580-LethalCompany_InputUtils-0.2.0 icon
Rune580-LethalCompany_InputUtils

Utilities for creating InputActions and having them be accessible in game

Preferred version: 0.2.0

README

LethalPing

A simple mod which allows you to send out pings to signal various things to your fellow crewmates!

Installation Instructions

  1. Install required dependencies
  2. Download the mod
  3. Place in your BepInEx "Plugins" folder.

This mod will only work for all players who have it installed!

Usage

Press T to ping something in front of you.

Features

  • Generic location ping
  • Enemy location ping--tracks their location!
  • Player ping--tracks their location!
  • Configuration to disable enemy and player location tracking, as well as configure ping lifetimes.

Changelog

v1.0.0

  • Initial Release

v1.0.1

  • Fixing manifest dependencies because I am not smart and put the wrong version number

v1.0.2

  • Fixed bug that would break the ability to land while using this mod

v1.0.3

  • Fixed some broken logic that was causing pings to not network properly, as well as broken logic that was breaking ability to see one's own pings.

v1.0.4

  • Adjusted some more stuff, should be fixed now. I know what I'm doing I promise.

v1.1.0

  • Heavy code refactoring, I made some incorrect assumptions about how delegate methods work and so pings were not networking properly beyond 2 players. I've also adjusted my code to hopefully operate regardless of playercount and refer to LobbySize and element count based off of the Steamworks lobby data, rather than values referenced in mods. This should hopefully make it less resistant to future changes, regardless of where modding goes in the future.