using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using babAl7ara.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("babAl7ara")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("babAl7ara")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dccc548d-b177-4be1-b4a0-3ade6d5136e3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace babAl7ara
{
[BepInPlugin("Poseidon.babEl7ara", "bab el 7ara", "1.0.1")]
public class teyam : BaseUnityPlugin
{
private const string modGUID = "Poseidon.babEl7ara";
private const string modName = "bab el 7ara";
private const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Poseidon.babEl7ara");
private static teyam Instance;
internal ManualLogSource mls;
internal static AudioSource newSound;
internal static List<AudioClip> SoundFX;
internal static List<AudioClip> SoundFX2;
internal static List<AudioClip> SoundFX3;
internal static List<AudioClip> SoundFX4;
internal static List<AudioSource> SoundFX5;
internal static AssetBundle Bundle;
internal static AssetBundle Bundle2;
internal static AssetBundle Bundle3;
internal static AssetBundle Bundle4;
internal static AssetBundle Bundle5;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Poseidon.babEl7ara");
mls.LogInfo((object)"abo 3esam kshf ras el7areem");
harmony.PatchAll(typeof(teyam));
harmony.PatchAll(typeof(StartOfRoundPatch));
harmony.PatchAll(typeof(FlowermanAiPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
SoundFX2 = new List<AudioClip>();
SoundFX3 = new List<AudioClip>();
SoundFX4 = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("babAl7ara.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "l2nk 7reme");
Bundle2 = AssetBundle.LoadFromFile(location + "abo 3esam");
Bundle3 = AssetBundle.LoadFromFile(location + "died");
Bundle4 = AssetBundle.LoadFromFile(location + "music");
Bundle5 = AssetBundle.LoadFromFile(location + "teyam");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"successfully load asset bundle");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
SoundFX2 = Bundle2.LoadAllAssets<AudioClip>().ToList();
SoundFX3 = Bundle3.LoadAllAssets<AudioClip>().ToList();
SoundFX4 = Bundle4.LoadAllAssets<AudioClip>().ToList();
SoundFX5 = Bundle5.LoadAllAssets<AudioSource>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace babAl7ara.Patches
{
[HarmonyPatch(typeof(FlowermanAI))]
internal class FlowermanAiPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void OverrideAudio(FlowermanAI __instance)
{
__instance.creatureAngerVoice = teyam.SoundFX5[0];
__instance.crackNeckSFX = teyam.SoundFX[0];
((EnemyAI)__instance).creatureSFX = teyam.SoundFX5[0];
((EnemyAI)__instance).creatureVoice = teyam.SoundFX5[0];
((EnemyAI)__instance).dieSFX = teyam.SoundFX[0];
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(StartOfRound __instance)
{
__instance.shipIntroSpeechSFX = teyam.SoundFX[0];
__instance.changeSuitSFX = teyam.SoundFX2[0];
__instance.allPlayersDeadAudio = teyam.SoundFX3[0];
__instance.disableSpeakerSFX = teyam.SoundFX2[0];
}
}
}