using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sprats")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("Sprats")]
[assembly: AssemblyTitle("Sprats")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Sprats
{
[BepInPlugin("Sprats", "Sprats", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
public static AssetBundle MyCustomAssets;
private void Awake()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
MyCustomAssets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "sprats"));
if ((Object)(object)MyCustomAssets == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets.");
}
if ((Object)(object)MyCustomAssets != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"JA DET GICK SKIT BRA JUE BRUSHAN");
}
Item val = MyCustomAssets.LoadAsset<Item>("Assets/Sprats/spratsitemdata.asset");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Utilities.FixMixerGroups(val.spawnPrefab);
Items.RegisterScrap(val, 50, (LevelTypes)(-1));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Sprats";
public const string PLUGIN_NAME = "Sprats";
public const string PLUGIN_VERSION = "0.0.1";
}
}