using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using WhiplashBug.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WhiplashBug")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WhiplashBug")]
[assembly: AssemblyTitle("WhiplashBug")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace WhiplashBug
{
[BepInPlugin("Gryph.WhiplashBugs", "Whiplash Bugs", "1.0.0.0")]
public class WhiplashModBase : BaseUnityPlugin
{
private const string modGUID = "Gryph.WhiplashBugs";
private const string modName = "Whiplash Bugs";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Gryph.WhiplashBugs");
private static WhiplashModBase Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFXList = new List<AudioClip>();
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Gryph.WhiplashBugs");
mls.LogInfo((object)"Whiplash Bugs Loaded:");
harmony.PatchAll(typeof(HoarderBugAIPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFXList.Clear();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("WhiplashBugs.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "whiplash");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Succesfully loaded asset bundle");
AudioClip[] collection = Bundle.LoadAllAssets<AudioClip>();
SoundFXList.AddRange(collection);
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace WhiplashBug.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OvverideAidio(ref AudioClip[] ___chitterSFX)
{
Random random = new Random();
int index = random.Next(0, WhiplashModBase.SoundFXList.Count);
AudioClip val = WhiplashModBase.SoundFXList[index];
___chitterSFX = (AudioClip[])(object)new AudioClip[1] { val };
}
}
}